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Legend Rank, Miracle Tess

  • Last updated Jul 16, 2018 (Spiteful Nerf)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Thief Rogue
  • Crafting Cost: 10580
  • Dust Needed: Loading Collection
  • Created: 7/16/2018 (Spiteful Nerf)
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  • Total Deck Rating

    36

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Had some success to achieve Legend this season with a more unique version of Miracle.

I run kele as well, to balance not putting 2-mana spells in exchange a more heavier minion based miracle version.

Because of this, your mid-game would be harder, without the henchmens/agents as well. But current meta should give you the breathing room to have sufficient plays on turn 3,4,5 to take control of board. (exception of odd palas)

Running Tess requires the 3-mana foxes and hallucinations as a base, along with Lich King/Face collector and shadowstep to keep the value of your hand.

This acts as additional win-condition,apart from the usual Miracle combos to build a big Edwin/Questing.

Pointers:

Balance your hand to not over-play Edwin/questing during your power play turn. But play sufficient to consider your opponent's outs after the play

If you use another DK hero, you end up playing your Rogue cards when u play Tess

Face collector is another win condition if the match drags out. If you shadowstep him, its 1 mana for a value turn on Turn 7 for 4 cards.

Dun rush to shadowsteps kele or face collector if not required, its not the main win condition and you have multiple targets to shadowstep.

Take note of the cards you played before your Tess turn, this Tess turn is tough to judge as you usually have other power plays as well. Tess usually just generates a bigger board for you and have less impact, but you save your other cards to have a better follow-up after.

Most important, its a fun deck to try, so have fun.

**please feel free to see if any tweaks can be made to improve it