[Wild] A Different View on Jade Rogue
- Last updated Jul 9, 2018 (Spiteful Nerf)
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Wild
- 11 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Rogue
- Crafting Cost: 5640
- Dust Needed: Loading Collection
- Created: 7/7/2018 (Spiteful Nerf)
- Darteezy
- Registered User
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- 7
- 34
- 38
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Battle Tag:
Nagibator228#2990
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Region:
EU
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Total Deck Rating
16
A GENERAL IDEA BEHIND THE DECK
Alright, so the idea behind this deck is that it's treated like a Kingsbane rogue. It starts up slow, using a lot of cycle, vanishes, milling and all other tools to build up the jade power.
JADE MILL ROGUE VS KINGSBANE ROGUE
It should be much more consistent than Kingsbane Rogue, as there are 7 core (jade) cards instead of 3 (Kingsbane and 2xShinyfinders)
The win condition is actually very similar, but instead of a 13/3 Lifesteal Weapon (that could get milled, stolen e.t.c) you have 2x of 10< Jades every turn.
A big problem however is survivalability. I'm testing 2xGang ups to gang up heal bot mid-game (When I play 1xGang up I just usually bounce him) and then using the second one on Jade Spirit (main win condition)
TUTORIAL
The deck is actually quite challenging to play. Every matchup is very different, so I devided them in 3 groups:
Fast:
In the early game you should think how you could play in the mid-game. You should focus on being able to survive until you play DK. It's ok to play risky, not wasting all of your resources and saving them up for later.
For example, you could save 1x Vanish to play it right after DK (Even if you don't have it in hand), because of you don't find him early enough, you loose anyway, and playimg 2xVanishes before DK leaves you with no follow up after your Valeera the Hollow
Slow:
It shouldn't be very challenging. However, you should always keep in head your main Win Condition. For example, if you waste all your resources trying to rush Big Spell Mage and he just cleares your board, you loose.
Combo:
Mill
UPDATE 09.07
- 2xCheat Death
+ Doomsayer
+ Evasion
After some testing, I found out that most of the times cheat death lands on Jade Golem so most of the time the secret just stays in your hand.
-Feel free to give me recomendations.
-I'll update the guide if I see that somebody is interesred in this deck
Thanks man, I'm glad you're enjoying it! ;)
Missing edwins for sure, maybe try a build with a sprint for draw & faldorei for value
Dark Iron Skulker
Mvp against swarm palladins, so if U play against them, I would add it
Sure, I'll test it
U can add Zola for late game: Jade spirit->Zola->Zola(from DK ability) = 10 mana, and we have again jade and zola, or try add nzoth
I think the deck is slow enough
I actually tried Zola and found out that if you survived till the turn when she is useful enough, you have basically won
Changes I'd make are -1 cheat death +1 evasion, -1 sap +1 doomsayer
Evasions are also pretty good, especially with the heal bots
Doomsayer helps a lot with survivability; it's rly good early game vs aggro & is nuts after vanishing mid/late game.
Yeah, good point, I'll test it.
You should try the dexk out too, it feels like a brand new archetype
Great deck btw! Love the idea
Thx, I appreciate it