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Jade Cutlass

  • Last updated Jun 30, 2018 (Spiteful Nerf)
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Wild

  • 14 Minions
  • 14 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Oil Rogue
  • Crafting Cost: 6800
  • Dust Needed: Loading Collection
  • Created: 6/30/2018 (Spiteful Nerf)
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  • melheor
  • Registered User
    • 11
    • 47
    • 160
  • Battle Tag:

    R3N3G4D3#1601

  • Region:

    US

  • Total Deck Rating

    70

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This is a variation of my Cutlass deck that's more resistant to mirror matchups. Despite sharing many of the same cards, it plays very different from the non-Jade version. It's a very fun deck that falls into control category, it also out-controls the original Cutlass deck. It does sacrifice some RNG of the original deck in favor of more consistent playstyle.

General Playstyle

Hard-mulligan for a Cavern Shinyfinder or Spectral Cutlass. Your win conditions are in order from most to least likely: Cutlass, Jades, Tess. Therefore if you don't equip Cutlass by turn 6-7, you'll probably lose since you'll be low on health and probably have your hand full of weapon buffs.

Your main win condition is Spectral Cutlass, I would put a second one in the deck if I had it, but I don't. Surprisingly few decks carry weapon removal nowadays, but that would definitely set you back (although you still got Jades and Tess). You'll want to buff up your weapon to around 10 damage, which allows you to comfortably remove opponent's board threats while creating your own (Jades). Once this deck gets going, it does pretty well, the problem is that it can fizzle easily. Don't be afraid to use Coldlight Oracle to search for a card you need in your hand, coldlights are not as powerful in this deck as they are in Kingsbane deck, they're merely for getting back Jades you Ganged Up into the deck.

Conserve Shadowstep and Gang Up for Jade Spirit. One of the best combo plays you can make is: Jade Spirit -> Gang Up -> Shadowstep -> Jade Spirit again (you just made 5 jades out of 1). If you're close to turn 9 and got Valeera the Hollow in your hand, an even better play would be to wait until Shadow Reflection and play Gang Up twice on the Jade Spirit. Despite only having 2 Jade cards this deck regularly manages to get 6-7 Jades (and the game usually ends with several still in the deck) and theoretically can get to 20+ (Highest for me so far was 13).

Also, depending on the opponent, there may be better Gang Up candidates than your own Jades. In one of the games I put 6 copies of Amara, Warden of Hope into my deck via Shadow Reflection. Needless to say, it was an instant concede from that Priest.

Tess Greymane is your 3rd win condition. I don't rely on her much myself, but she has helped me come back a few times. By the time you play her, you should have played enough strong cards (like Lotus Agents or whatever you burgled) to create an uncomfortable board state for the opponent. She can be used as a win more card, but usually she's the answer to opponent's developed board when you have no board of your own.

Mirror Matchups

Playing against other Rogues generally sucks, even with this version of burgle deck. Luckily it seems that at least 2/3 Rogues nowadays are playing burgle as well, and will concede to you first. You can encourage them to concede faster by pretending that you're a Kingsbane deck by playing Shinyfinder first, followed by Coldlight Oracle, it usually works. If it doesn't, you'll usually beat them anyway since you got enough of your own cards to power your Cutlass for a while. You could also pretend that you're a Jade Rogue, but would probably need to tech in a Jade Swarmer or a Shuriken to be more believable.

If they don't concede, you're probably facing a Kingsbane Rogue. It will be tough but you can beat them. Conserve your weapon charges and try to control the board. You will need to prioritize Jade development over weapon. Also, you have no chance to out-control a Kingsbane deck, so you have to out-agro them. Here is an example: https://hsreplay.net/replay/KjnUib9mDjxL2gSzAmNfFA.

Other types of Rogues generally use up their resources too early and don't create enough of a threat:

Variations

Aya Blackpaw might be a good addition to the deck (perhaps in place of Cheap Shot), due to her synergy with Gang Up. Since she costs more than 5 mana, however, she doesn't synergize with Shadow Reflection like Jade Spirit does, however. Alternatively, Jade Shuriken might be good too, giving Jade Spirits a bit of a headstart.

Second Spectral Cutlass might make your wins more consistent, and allow you to recover from weapon removal. But if you draw both Cutlasses early, one of them is a dead card in your hand.

While I haven't tried it yet, Hench-Clan Thug might be an interesting addition to the deck, since you're attacking every turn anyway.

The Lich King is another good candidate, both due to its "other class" card generation potential and Gang Up synergy.

On a related note, you may notice I didn't go too heavy on the burgle cards. This deck has enough "other class" card generation already, and having any more burgle cards would create an anti-synergy with Valeera, Coldlight Oracle, Gang Up, and Shadowstep (believe me, I tried).