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Disruptor Priest - Rank 5 to Legend

  • Last updated Jun 22, 2018 (Spiteful Nerf)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Combo Priest
  • Crafting Cost: 3720
  • Dust Needed: Loading Collection
  • Created: 6/22/2018 (Spiteful Nerf)
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  • Battle Tag:

    twitch.tv/urkoth

  • Region:

    N/A

  • Total Deck Rating

    2188

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Blessings to you, reader. Combos, big minion recruiting and ultimate ramp have arrived to the meta and they are unstoppable once they get going. Control warrior is unable to stop them at this moment. We may not be able to stop them with control decks but we can disrupt them. They draw to their combo fast but perhaps we can slay them even faster. And that's what we do with Disruptor Priest, while having tons of fun!

I used this deck to legend this season and had tons of fun while efficiently climbing.
PROOF

Every game was done on my stream, so if you're interested in watching the games with this deck, you can find them here - www.twitch.tv/urkoth/videos/all

 

General Game Plan

You want to get on the board as soon as possible. Create pressure and generate tempo while drawing cards which will aid us in the value game. Your main win conditions are:
1. OTK them with divine spirit and inner fire
2. Punch them with big minions that you created via divine spirit and inner fire a few times until they are crushed to pieces.
Your alternate win conditions are:
1. Let Lyra stay on board and keep generating value with her, primarily with a radiant or two if possible.
2. Battle for the board until you gain control over them and they run out of resources(this will usually work against paladins).

Mulligan Guide

-ALWAYS keep Clerics
-Keep a Radiant Elemental
-I like keeping a Power Word Shield in my starting hand, no matter what
-It's fine to keep a Shadow Ascendant
-Wild Pyros are a MUST against paladins, throw away everything except Clerics to find them
-Feel free to keep a Blademaster if you can keep a Circle of Healing next to it

Extra Tips

-Play the Cleric on turn 1 unless you have a power word shield, then you can play it on turn 2 with it against druids.
-Play for board as soon as possible, so go for tempo. You won't be able to recover if you're too slow, your only board clears are the wild pyros but don't rely on them too much.
-You can be a bit greedy against the odd paladins when you want to clear with a Pyromancer, so waiting a turn or two before clearing with it is usually correct.

I invite you to follow my stream twitch.tv/urkoth and my twitter twitter.com/Titan_HS2 so we can spend some AWESOME time together. Feel free to ask questions, I'm pretty sure the deck will work amazingly well for you in this meta, as much as it did for me! -Titan