hyfr0's ♦ EBOLA TOKEN DRUID ♦ [UPDATE] ♦ TURN ...
- Last updated Dec 5, 2014 (GvG Prelaunch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1700
- Dust Needed: Loading Collection
- Created: 10/18/2014 (Naxx Launch)
- hyfr0
- Registered User
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- 4
- 7
- 18
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
387
F**K CANCER... MEET
E B O L A B O Y S!
Greetings! This deck is an original creation I have been playing for over a month now - my baby, the EBOLA DRUID! It is great fun and refreshing, has ability to overwhelm pretty much any deck. (Priest is probably the hardest match-up for this deck,,, It beats the dog sh*t out of handlock however)
I am constantly changing minor things in this deck, but here is the current version. Has ability to kill turn 4, and I have done it many, many times.
UPDATE! Now turn 3 Kills are possible!
Imagine the dream boys...
First turn Innervate, Questing Adventurer, Innervate, The Coin, Undertaker, Leper Gnome. You are now left with a 6/6 Questing Adventurer a 2/3 Undertaker, and a 2/1 Leper Gnome on turn 1!
Now let's imagine the second turn you cast Power of the Wild
14 damage straight to your opponents pie hole turn 2!
Then the third turn you cast Savage Roar
T U R N T H R E E L E T H A L B O Y S !
And silly Twitch chat whines about Undertaker, HA!
As you can see in the sample pictures below, some cards were different from list because I am always changing a few cards and testing out different ideas. I encourage you to do the same!
UPDATE #1
-1 King Mukla -1 Zombie Chow
+2 Questing Adventurer
UPDATE #2
-1 Force of Nature -1 Coldlight Oracle
+1 Naturalize +1 Cult Master
UPDATE #3
-1 Naturalize -1 Cult Master -2Imp Master
+2 Abusive Sergeant +1 Arcane Golem
-1 Coldlight Oracle
*THIS UPDATE IS JUST WHAT I AM PLAYING WITH AT THE MOMENT, NOTHING WITH THIS DECK IS SET IN STONE. I CHANGE CARDS OFTEN, BUT THIS IS WHAT I HAVE BEEN RUNNING LATELY. I FIND IMP MASTER SEEMS TOO SLOW FOR TODAY'S META (MAYBE NOT TOMORROWS META) SO I AM TOYING WITH USING 1 &2 ARCANE GOLEMS AND 2 ABUSIVE SERGEANTS. IF YOU WANT TWO ARCANES, SWAP ONE IN. ABUSIVES ARE GREAT FOR EARLY ENEMY MINION REMOVAL AND ALSO FOR BOOSTING UP QUESTING ADVENTURER CHEAPLY. I ALSO FIND CULT MASTER TOO SLOW AND RARELY USEFUL FOR DRAWING POWER. TRY DIFFERENT THINGS OUT WHAT EVER IS NEEDED FOR THE META. SOMETIMES I EVEN RUN BLACK KNIGHT IN HERE IF I SEE TOO MANY TAUNTS. BUT IT AL DEPENDS ON WHAT YOU ARE ENCOUNTERING ON LADDER. ALTER AS NEEDED LIKE I DO. USE YOUR CREATIVITY AND EXPERIMENT!
Here below is a list of just some of the cards I have used with this deck, in case any of you need ideas for swapping cards & out.
Soul of the Forest Poison Seeds Cult Master Murloc Tidecaller Zombie Chow Wolfrider Harvest Golem Starfire Defender of Argus Naturalize Deathlord Dancing Swords King Mukla Jungle Panther Leeroy Jenkins The Black Knight Big Game Hunter Echoing Ooze Loatheb Cenarius Arcane Golem Raging Worgen Abusive Sergeant etc.. etc..
Experiment and let me know your results please!!!
Thats a pretty dank meme
Is incredible luck included?
Unreliable and retarded
any possible update?
This deck needs an upgrade!! Please, do it!
I am having super fun with this Deck. Unless it extends over turn 10, its actualy pretty Nice. I Just feel like the Undertaker is kinda off. Need sugestions to trade him.
Edit:
http://imgur.com/FVuMpNS
http://imgur.com/aJxMmz5
I tried this out myself to see what all the fuss was about. I don't see what the appeal is here, this deck is completely unreliable.
This deck was pre-GVG, pre-undertaker nerf.
This deck was pre-GVG, pre-undertaker nerf.
Yeah I hate when mages are running sap.
Any changes due the Undertaker nerf?
Pretty solid deck, but a few things I've noticed, no big cards means you pretty much have to win early game, or you run out of steam against control decks, and also, the mix of cards can often leave you with a mana mismatch for the round, meaning wasted mana. Otherwise, it performs really well, thanks for the design hyfr0 :-)
Is coldlight oracle replaceable? Seems like alot of the time I'm just supplying my opponent cards to beat me.
save coldlight until you need it/are running out of steam. it's not good to use early, and you hope to have the game won early ...
good...VERY GOOD!
It's awesome and simple, like a zoo. Want to add some mechs though, just to try.
Liked this deck. Voted up!
But there is one huge problem: CONTROL WARRIOR.
I've not "passed through" any of these orcs last week. I mean literally: 0% win rate.
And on rank 12-10 every third game I'm facing this deck.
Any suggestions, druids?
P.S: We must protect the wild!
This deck got me from rank 20 to 14, 10/10
Either Im playing this deck wrong, or this deck sucks. I played this deck 10 times and only won 1 game.
Does not feel very stable. Rellies heavily on early combo.