Freeze Murloc Even Shaman: welcome to my refreshing (pun intended) Standard twist of Even Shaman!
First off: Genn Greymane. Why Even?
Because of GRANTED turn-1 Totem, and cheap Totem on each Odd turn. This means that your strategy can consistently rely on CHEAP tokens, which you can buff and synergise with, ON CURVE. See below for further details.
First of all, this deck uses a selected Murloc core, with Ghost Light Angler, Brrrloc, Primalfin Totem and Gentle Megasaur, all synergising with each other, as well as with the token archetype inherent to Even Shaman.
Ice Fishing is there to make murloc draw reliable for combo (or emergency freeze to buy Tempo).
From Brrrloc, I decided to go deeper with the freeze mojo. Freeze is an anti-Tempo mechanic, and played against the right minions, it buys enough turns to turn the tables in your favour. Avalanche looks weak as a freeze, but the addition of 3 damage is just the right measure in many popular cases: the cost is balanced with the versatility of usage. Basically, the freeze package acts as a minimal anti-Aggro core (including Handlock Giants!), while maintaining your own Midrange setup.
On top of that, I added Moorabi. Do you need him? You don't. Is it fun to play him? Damn yes. Notice that Moorabi can always act as a soft taunt, because your opponent will never let you trigger him. And if you can, it is just free value for lategame!
Cherry on top: i included Cryostasis. Bad! I hear you scream. But this is the very core of the deck.
Look at it in an Even deck: you have turn-1 and cheap totems granted for the whole game.
Now, can you imagine a turn-2 Cryostasis applied on a turn-1 totem? EXACTLY: the buffed totem turns from harmless (so the freeze is irrelevant anyway) to damn deadly, on curve: 4/4 or 3/5 on turn-2 (especially if it is a Stoneclaw Totem with taunt).
Yes, better than Totem Golem and with no Overload!
Notice that a similar reasoning applies on your 0/3 totems during the rest of the game, so that they also become harder to kill (3/6) while maintaining their effects for board dominance.
Synergy with Moorabi and emergency freeze on enemy minions are free bonuses.
You got it: ALWAYS keep Cryostasis in Mulligan.
Techs and Variations
Avalanche is exclusively an anti-Aggro tech, it has no other purpose. Depending on the meta, you can sub them for Defender of Argus for a versatile board buff, Stormforged Axe for early Tempo, Saronite Chain Gang for an all-rounded board presence.
There, hope you liked it, if so give it a +1. Thanks!