[Off-Meta] Freeze Even Shaman
- Last updated Nov 23, 2018 (Boomsday)
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Wild
- 23 Minions
- 6 Spells
- Deck Type: None
- Deck Archetype: Even Shaman
- Crafting Cost: 8200
- Dust Needed: Loading Collection
- Created: 6/14/2018 (Spiteful Nerf)
- RavenSunHP
- Registered User
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- 11
- 36
- 204
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
302
Freeze Murloc Even Shaman: welcome to my refreshing (pun intended) Standard twist of Even Shaman!
Cards Explanation
First off: Genn Greymane. Why Even?
Because of GRANTED turn-1 Totem, and cheap Totem on each Odd turn. This means that your strategy can consistently rely on CHEAP tokens, which you can buff and synergise with, ON CURVE. See below for further details.
Murloc Package
First of all, this deck uses a selected Murloc core, with Ghost Light Angler, Brrrloc, Primalfin Totem and Gentle Megasaur, all synergising with each other, as well as with the token archetype inherent to Even Shaman.
Ice Fishing is there to make murloc draw reliable for combo (or emergency freeze to buy Tempo).
Freeze Package
From Brrrloc, I decided to go deeper with the freeze mojo. Freeze is an anti-Tempo mechanic, and played against the right minions, it buys enough turns to turn the tables in your favour. Avalanche looks weak as a freeze, but the addition of 3 damage is just the right measure in many popular cases: the cost is balanced with the versatility of usage. Basically, the freeze package acts as a minimal anti-Aggro core (including Handlock Giants!), while maintaining your own Midrange setup.
On top of that, I added Moorabi. Do you need him? You don't. Is it fun to play him? Damn yes. Notice that Moorabi can always act as a soft taunt, because your opponent will never let you trigger him. And if you can, it is just free value for lategame!
MVP: Cryostasis
Cherry on top: i included Cryostasis. Bad! I hear you scream. But this is the very core of the deck.
Look at it in an Even deck: you have turn-1 and cheap totems granted for the whole game.
Now, can you imagine a turn-2 Cryostasis applied on a turn-1 totem? EXACTLY: the buffed totem turns from harmless (so the freeze is irrelevant anyway) to damn deadly, on curve: 4/4 or 3/5 on turn-2 (especially if it is a Stoneclaw Totem with taunt).
Yes, better than Totem Golem and with no Overload!
Notice that a similar reasoning applies on your 0/3 totems during the rest of the game, so that they also become harder to kill (3/6) while maintaining their effects for board dominance.
Synergy with Moorabi and emergency freeze on enemy minions are free bonuses.
You got it: ALWAYS keep Cryostasis in Mulligan.
Techs and Variations
Avalanche is exclusively an anti-Aggro tech, it has no other purpose. Depending on the meta, you can sub them for Defender of Argus for a versatile board buff, Stormforged Axe for early Tempo, Saronite Chain Gang for an all-rounded board presence.
You could also consider the replacement of Frost Elemental with Argent Commander as a finisher or Bonemare for lategame Tempo.
There, hope you liked it, if so give it a +1. Thanks!
Indeed, nice list!
About Hagatha, i added her in the description, as a possible option for the lategame.
Thank you sir!
So, first of all, Moorabi stays a marginal card here. The deck is not built around him, he just benefits from its synergies. His role is to try and get some extra steam in the lategame, while you keep playing your own strategy. A winmore card.
As for Genn, the benefit is subtle, but game-changing: you ALWAYS have a totem in turn 1 and all Odd turns. Which means that by turn 2 you start building up a very solid token strategy, with buffs. In particular, turn-2 Cryostasis means unprecedented pressure, which is only possible thanks to Genn. As i wrote in the guide, 0/3 totems also benefit from Cryo, and since they initially have no attack, the freeze is no downside at all.
In the meta, this deck can effectively counter other Aggro (with tokens) and Tempo (with freeze) decks, while it could suffer against Control.
Hagatha can definitely occupy the tech slot here (or replace 1x Avalanche or even Moorabi, but that would be sad), and make lategame more consistent. I don't have her, but she's good here, because the deck is pretty much a Midrange list.
Good luck with it.
Call me crazy, but have you tried Nat Pagle? It synergizes well with Cryostasis, becoming a 3/7 that can attack the next turn and will probably draw you some cards before the opponent can sack it. And the opponent will most likely have to use more resources than they would like to get rid of Nat Pagle, of all cards.
I put him in my even shaman and it works well enough with just Earthen Might, Dire Wolf Alpha, and Flametongue Totem.
Man i also thought about Nat! I just don't have him (yet, in which case you will be deemed responsible for such a crazy usage of dust :p).
Any cheap 0/X card turns nuts with Cryostasis.