69% Winrate Control Warlock to Legend!
- Last updated Jun 18, 2018 (Spiteful Nerf)
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Wild
- 19 Minions
- 9 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 13540
- Dust Needed: Loading Collection
- Created: 6/14/2018 (Spiteful Nerf)
- Toumouniek
- Registered User
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- 3
- 21
- 33
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Battle Tag:
Toumouniek#21666
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Region:
EU
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Total Deck Rating
54
Hello fellow Players, this is Toumouniek and I'm here to share my decklist, a 69% winrate Control Warlock, from Rank 4 to Legend.
If you hate the aggro decks just as much as I do, where Silver Hand Recruit Paladins, Huffer and Hench-Clan Thug haunt you, then this deck is made for you.
I'm not a hardcore #1 Legend player, but I do reach Legend every season.
This deck I built of my own creation (of course it has all the most important Control Warlock components) , has given me legend for the second time. 69% winrate on 70 games is not something that common and as Control Warlocks have nearly disappeared from ladder, maybe this will help those that wish to play it again (since the nerfs).
Many of you are only interested by the stats so I'll give them right away :
Mulligan :
Priest : Kobold Librarian, Hellfire, Gnomeferatu, Stonehill Defender, Skulking Geist, Rin, the First Disciple
Warlock : Kobold Librarian, Gnomeferatu, Stonehill Defender, Lesser Amethyst Spellstone, Skull of the Man'ari
Mage : Kobold Librarian, Gnomeferatu, Stonehill Defender, Bloodreaver Gul'dan, Rin, the First Disciple
Shaman : Kobold Librarian, Gnomeferatu, Stonehill Defender, Defile, Skull of the Man'ari
Druid : Skulking Geist, Kobold Librarian, Gnomeferatu, Stonehill Defender, Rin, the First Disciple
Rogue : Kobold Librarian, Plated Beetle, Stonehill Defender, Lesser Amethyst Spellstone, Defile
Paladin : Kobold Librarian, Plated Beetle, Stonehill Defender, Lesser Amethyst Spellstone, Defile, Hellfire
Hunter : Kobold Librarian, Plated Beetle, Stonehill Defender, Lesser Amethyst Spellstone, Hellfire
Warrior : Kobold Librarian, Gnomeferatu, Stonehill Defender, Bloodreaver Gul'dan, Rin, the First Disciple
General Strategy:
With this deck, you will barely ever kill your opponent. He will, in 90% of cases, concede or die from fatigue >:) . What I love the most about this deck is how adaptive the playstyle is depending on your opponent. That makes each game unique and makes for a way more interesting and refreshing Hearthstone experience. As you have seen in the mulligans part, I value a lot Gnomeferatu, that is because not only does it burn a card early on, but also because it gives you information on what your opponent is playing, helping you decide if you should tap the following turns. For example, Druids could be playing Big Druid, Hadronox Druid, Token Druid, Togglewaggle Druid, Malygos Druid etc, but they all play Wild Growth, and Oaken Summons, so burning a card will greatly help you know what he's playing.
Many people I've spoken to about my deck always seem to disregard Glinda Crowskin because I do not include the Summoning Portal and Meat Wagon combo, but I cannot emphasize on how good Glinda Crowskin has been performing in my games. It is such a strong threat, that control decks will use a hard control spell such as Polymorph, Hex, or even Psychic Scream for her alone. And if ever they can't deal with it, Gnomeferatu Zola the Gorgon or Stonehill Defender will just go out of control. And against control decks, just doing Glinda Crowskin into double Gnomeferatu is super good too because fatigue is important with this deck.
Also, I need to talk about Zola the Gorgon, which is a super important card in the deck. It can do wonders against control AND aggro. There are many case scenarios where Zola the Gorgon will do different things. If you have Skull of the Man'ari equipped, and you get a Voidlord on the board, you'll often use Zola the Gorgon on the Voidlord to get a free one next turn, which is crazy value. When you don't have Skull of the Man'ari equipped, Zola the Gorgon will often be used for a Lord Godfrey + Zola the Gorgon turn, which basically gives you an extra strong board clear. Also, Zola the Gorgon on a Gnomeferatu against control isn't a bad idea, getting that extra fatigue in counts a lot.
Another thing that might confuse many of you is the fact of having both Skull of the Man'ari and Rin, the First Disciple in the same deck, because it will prevent Azari, the Devourer 's battlecry to trigger. When the matchup is really slow, not equipping Skull of the Man'ari to get Azari, the Devourer off can be a very good idea, but in most cases just equip Skull of the Man'ari, worst case scenario you'll get a free 10/10!
Matchups :
Since the meta is so diverse, I’ll try to cover most of the popular archetypes and give some short advice in those matchups.
Even Warlock :
This matchup is very dependant of whether he plays a Giant early on or not. If he does, try your hardest to kill it with a charged Lesser Amethyst Spellstone or the game will be hard, another solution to giant is The Coin Skull of the Man'ari and get early Voidlords. If he doesnt get an early Giant, the matchup is fairly good in your favor, just need your Twisting Nether and Lord Godfrey and hope your Bloodreaver Gul'dan isn't bottom 5.
Burn Mage :
Hellfire is awesome as they only play 3-Health minions. Try to get as much heal as you can, don't tap too much. Plated Beetle are great as they nullify Explosive Runes. Don't hesitate to Zola the Gorgon a Shroom Brewer or a Plated Beetle.
Control Mage :
Very easy matchup if you play it right. As you'll win by fatigue, don't use up too many ressources. Always try to get as many cards used up from the opponent before clearing the board. For example, if they have 2 Water Elemental on board, play a Stonehill Defender, and bait them into using spells to get extra Water Elemental so your Twisting Nether will get more value. Don't tap too much to be sure to win fatigue. Zola the Gorgon on Lord Godfrey is very strong in this matchup. Always keep a Twisting Nether or Lord Godfrey for their Dragoncaller Alanna. Once in Bloodreaver Gul'dan try not playing minions and just clear board with hero power (even if it takes 2 turns). They will die out sooner as your hero power is way stronger.
Mind Blast Priest :
Play fairly aggressive early, you can tap quite a lot, just take into account their maximum burst. It's useless to stay at 30 HP because that will just give maximum value to their Alexstrasza. So avoid using heals until after they use Alexstrasza. Its a good matchup.
Inner Fire Priest :
Mulligan to get Skulking Geist, it will nearly always win you the game.
Miracle Rogue :
Very hard matchup because they use a lot of 4-health minions, and that is hard to clear. If you get Kobold Librarian into Lesser Amethyst Spellstone combo, that will help sooo much. Always keep in mind they run Sap so slamming a 9 mana Voidlord is often weaker than clearing board.
Odd Rogue :
Same advice as miracle Rogue except the power level of Voidlord is way higher because they can't run Sap.
Shudderwock Shaman :
Horrible to play against. You have two options : Either you get Skull of the Man'ari early on and stack up a huge board and hit them and hope they don't get double Healing Rain, which is kind of difficult, but you don't really have a choice. And second option is using Gnomeferatu (and maybe combo with Glinda Crowskin) and hope to burn their combo cards.
Even Shaman :
Hellfire and Defile will win you the game. You outvalue them, unless they get a ton of Hex off Hagatha the Witch.
Hadronox Druid :
I've tried many times out valuing them with Lord Godfrey and Twisting Nether but they always have one Hadronox too many. So your best option to get them, is getting Skulking Geist fairly early. This tech card will help greatly in the matchup.
Token Druid :
Easy matchup, never lost. Hellfire, Defile, Despicable Dreadlord and Lord Godfrey are all godlike cards against token druids. Just keep in mind that they run Spreading Plague so don't overcommit on board and you'll be fine. Tap every turn in this matchup whenever you can to fetch those clears.
Big Druid :
Similar matchup to control Mage but way more aggressive early on. Try to put taunts to delay their turns and make them play too much value, so that your Twisting Nether or Lord Godfrey will remove half of their Big minions.
Togglewaggle Druid :
Get that Skulking Geist or stay under 5 cards in hand (which is hard) and run them over.
Quest Warrior :
Hard matchup, Rin, the First Disciple can carry, and Skull of the Man'ari with some demons too. Two options which are opposite, decide which one you want. Bloodreaver Gul'dan is also important in this matchup.
Big Recruit Hunter :
Skulking Geist on turn 6 is actually godly as you prevent their Play Dead combos with Seeping Oozeling. Hellfire are important for their early boards, Skull of the Man'ari into Voidlord will also win you the game.
Odd Paladin :
Try to only play minions to get more value out of an early Defile which is clearly a Key card in the matchup. If they started with The Coin, clear their board turn 3 so they can't The Coin Level Up!, and if they used The Coin or didnt start with it, clear board on turn 4. Also, Despicable Dreadlord is godlike in this matchup, even more if hiding behind a taunt.
Card Replacement Discussion :
I know the deck is quite expensive, but every single legendary is very strong in the deck. Glinda Crowskin is so good, that maybe the weaker legendary is Rin, the First Disciple but even her puts the opponent on a clock, and makes them spit out all their cards and value, trying to outrun you, and that just falls into your game plan of outvaluing all of the them. So if you want to include one of your cards, I'd suggest replacing Rin, the First Disciple even if I don't recommend that.
I've thought about The Lich King before, but I think it is clearly overkill on the value point, and I often get one off Stonehill Defender, but why not, your choice.
Tech Card choice :
My final tech card choice was Skulking Geist as you can see. But for many games I had switched between others, testing out Gluttonous Ooze, Ironbeak Owl, Faceless Manipulator and even Baleful Banker. But the card that definitely gave me the best results was Skulking Geist.
But feel free to test other cards in it's place, and please comment your tech card of choice and how good it is performing! :)
Thanks for reading, don't hesitate to comment for tips or how good you're performing with the deck. It's my little creation and I'm so proud of it :D
(PS : The deck might take quite some practice to get the control feeling if you're new to control warlock, I've been playing control Warlock for a year now, so the experience helped a lot.)
@Beeear
here you go dude. this is the guy who created said deck.
yeah same for me. Glinda is for keeps.
I am trying to alter the deck slightly to include a spellbreaker possibly, but I'm not even sure if we even really need a silence with this deck.
I crafted a Lich King as well for playing Handlock, so can always test him out.... I was advised to take out 1 twisting nether for lich king though and to leave rin in the deck.
I honestly think Rin should stay... Maybe the 2nd nether could be replaced by a silence if anyone feels they really need it, or something like the lich king. (I don't know how good the lich king is yet though as I've barely used it and have not seen all the DK cards yet... I know the frost mourne weapon is really strong though)
Its true this deck lacks Silence and Weapon removal, but this is how it has the worked the best for me .
All I can advise you to do is that if you want to include a silence, I'd go for Ironbeak Owl over spellbeaker because with its cost and stats, it allows for a defile play as a 1 health minion, and for a Owl + Lord Godfrey on turn 10 and after :)
Even if Rin is too slow for the meta, is scares a lot of opponents, which tend to use hard removals for her. And getting those extra demons is really good for control matchups. I mean I guess we could consider The Lich King instead, deserves testing for sure.
Just wanted to say thanks for the list! I don't own a second nether so I just put in a tainted zealot as a flex card for defiles, spellstones, and hellfires. I still haven't had much usage out of glinda yet but I'm sure i'll find a matchup for it eventually. If anything it is a body that the opponent has to get rid of whether you have minions in your hand to echo or not. In the matches I've played its a lot of just dropping her on 6 and then the opponent feels the need to get rid of her. Even if I am not able to use the effect, she definitely uses up resources from the opponent.
Yep, thats for sure. That's why I love glinda so much ^^
These are some very interesting comments.
First off, I completely agree with what you said about trying to get demons off Zola or Stonehill (or even drawing a demon before casting the 6th seal) to try to get that 50/50 or better of playing Azari. I've tried that before and it has worked, so it is a great strategy if you need that weapon early on (Skull is so good, I never pass up on it if I get it early on).
Completely agree with you on Taunt Druid as well as on Quest Warrior. I had a hard time against warriors because I played them fairly early when I created the deck and didn't have enough experience to face them (and also I often got the 1/8 of getting hit in the face by ragnaros :/ )but yeah I think you're right, it must be a good matchup actually ^^
Though for Shaman, I don't think holding on gnomeferatus is a bad idea. Not taking into account Glinda Combos and Hemet reducing deck to combo pieces, burning a card on turn 2 or on turn 12 doesn't change anything on probability. The argument of saying "They will draw most of their combo before you play it turn 12" doesn't hold because in both cases you'll burn one single card. You cannot know if Shudderwock will be the first card he draws or the last. You might think Shudderwock is so unlikely to be his last card, but it's as unlikely of being his 8th or 22nd card, its always 1 out of 30. Having said this, it's just better to hold on at least one gnomeferatu for Glinda, Zola or Hemet. The result is, burning as many cards whether they're the last or first cards is the best chance at winning. Quantity primes.
Thanks a lot for your feedback, it helps a lot, and seeing how you test out the deck and seeing the results is really insightful and appreciated. Thank you! :D
Exactly how I feel, I utterly hate those shudderwock shamans, playing against it is just horrible.
And I agree with all points you've made just before, I also think playing a naked Glinda is a viable strategy if youre holding a gnomeferatu!
thanks for your input dude. glad you are also enjoying the deck.
PS: taunt warrior can be very bad if they get their quest off on you. granted I have only played it once and I had to learn on the fly what to do, but it was the most difficult game I've faced so far. I haven't faced a shudderwock deck yet though *touches wood*
I've noticed an influx in prince/tempo rogue again which can be extremely messy if they get to shadowstep their prince a couple of times. I played a few of them last night and if you don't draw well they will end you before you have a chance to do much.
on the whole though I have been having some very interesting games with the deck and it's certainly my favourite deck this meta so far.
would be interested to see if there are any changes you make to the deck based on what you face.
the only change I made was to use a baleful banker instead of geist as it gets you another void daddy. I took the banker back out though as the geist is just too good in those games it gets to burn things... i destroyed a combo priest last night... the guy was a good sport though and played to the end. he took forever on the turn after I played geist though. probably was a shock to the guy to completely loose his gameplan in such a way. ha ha.
all hail the geist.
Haha nice ^^
Well apart from the Voidlords, there are also the Despicable Dreadlords, which are quite good demons.
Skull of the Man'ari is super good in this deck, it boosts the games by a lot, it's a great card in the deck for sure. It also lets you benefit from Zola the Gorgon on the Voidlords, and also taking Voidlords or Lakkari Felhound from Stonehill Defenders.
When you feel it's an Azari game, it usually means the game is going to be really slow, meaning that you don't need the early power levels from the Skull so you can refrein from equipping it if you wish ^^
I agree entirely. if you want to use azari's battlecry, you most likely won't have used your skull yet. most of the time I find just getting that free big minion by pulling it with skull is better than destroying their deck though.
I used to think pulling azari with skull was the worst in K&C when I first started using the card, but now really it doesn't bother me as much. Like the creator has said, if you want to use his BC you just don't equip skull. Most of the time from my experience at least though, getting out azari for free is often better than burning their deck anyway. (especially if on the turn ten and beyond you can slam down 5 gnomes as you will burn most of their deck doing this anyway. if you can copy the gnome with zola or you still have your second as well you can do this for 2 turns which will burn 1/3 of their deck anyway) at this point in the game they probs don't have many cards left anyway.
If you're up against aggro, dropping her if you no other viable option is fine in my opinion.
But in other match-ups I'd wait for at least something that has value, like a Stonehill, or Zola. Not necessarily gnomeferatus, even though they feel the best to play ^^
Thanks man, I really appreciate it :D
I've tried, but they seem to draw faster than I could cast Seals :/
And if they play Hemet, it's just impossible.
You could try it out, but I've had more sucess with lucky gnomeferatus ^^
it's beautiful, isn't it. I passed it on to youtuber to record some games with, so hopefully they will pop up soon and Touminek can add to the guide.
this deck is all I'm playing now. he is right about it being versatile. unless it's a bad match up like quest warrior I normally always win games as you have so many options to take on the fly depending what you need. Like I have used glinda to copy beetles a few times now and the armour from them has won me the game when I was looking like I'd loose. Also dropping 5 gnomes on turn 10 can be devastating for the other player, and is just a cool combo to pull off.... the opponent is always astonished :D
Oh man that's so cool, I'd really appreciate some visual content for my guide. Thanks a lot!
if the dude does a vid I will let you know mate. I linked him to this guide as well and gave him your name so he knew to credit you and not me.
wish I could find some footage of someone playing something similar. not because I need to see it to play the deck, just because I want to see someone play it for my own amusement.
what is the version with the meat wagons and stuff, is that good as well?