[70%+ WR] Recruit Warrior R5 to Legend
- Last updated Jun 22, 2018 (Spiteful Nerf)
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Wild
- 8 Minions
- 18 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Recruit Warrior
- Crafting Cost: 15320
- Dust Needed: Loading Collection
- Created: 6/9/2018 (Spiteful Nerf)
- ArnoldTheHobbit
- Registered User
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- 1
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- 10
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Battle Tag:
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Region:
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Total Deck Rating
105
HUGE and FUN viable warrior deck which is easy to climb with once you get around the unusual playstyle. 70% Winrate from rank 5 to Legend. Enjoy! I'm not claiming this deck is suitable for Top 100 Legend or competitive, but its worked for me up to 187 Legend.
Woriking on full guide. Sorry for the delay, should be up in a few days.
Winrate update (13.6.2018): 216 games played and winrate is at 67%. This is played over 2 accounts. The first one i went from Rank 5 to Legend with 70% winrate and the second one i went from Rank 10 to Rank 2 (Not sure about the winrate here, probably around 63%).
Mulligan
The most important thing to keep in mind is that you never want to keep minions, having them in hand ruins the whole point of the recruit part of the deck.
Druid: Forge of Souls, Brawl, Gather Your Party and Shield Block.
Hunter: Most of the time i keep Forge of Souls, Warpath, Gather Your Party and Shield Block. BUT if i'm feeling lucky and feel it in my bones that it's Spell Hunter, I keep Bring It On, Warpath, Forge of Souls and Gather Your Party.
Mage: Shield Block, Forge of Souls, Iron Hide and Warpath.
Paladin: Forge of Souls, Warpath, Shield Block and Gather Your Party.
Priest: Brawl, Forge of Souls, Gather Your Party and Shield Block. I keep Dead Man's Hand if in opening hand.
Rogue: Shield Block, Shield Slam, Forge of Souls and Warpath.
Shaman: Warpath, Forge of Souls, Gather Your Party and Shield Slam.
Warlock: Forge of Souls, Shield Block, Gather Your Party and Brawl.
Warrior: Forge of Souls, Gather Your Party, Shield Block and Dead Man's Hand.
Replacements:
Woecleaver CAN NOT be replaced. you can replace all of the legendary minions to other high cost- high value minions that doesn't rely on Battlecry to be effective. Its very important to note that you can't put in low cost minions like silences etc. That depend on Battlecry to be effective as these might get recruited and ruin the steam and power of the deck. I would also not recommend to swap out Scourgelord Garrosh as it is a huge survival tool and great board clear and Grommash Hellscream, as the burst is quite important.
To watch the deck in play: https://www.twitch.tv/arnoldthehobbit
fun fun BIGGG FUN !! WHOAHAHAHA
I mean I think that statement makes fun of itself enough.
to much slow, rekt by everything
You're playing it wrong.
from 4 to 2 so fast. 1 loose only control warlock
Thanks for deck and the guide. I am enjoying it with wins being pulled like a rabbit out of the hat in circumstances where I was on the ropes...
Ever thinking about putting a second dead man's hand.
Sometimes I get my minions but with woecleaver, forge and minions put back into the deck you could cheat more out.
I find myself incorrectly using dead mans x.x forgetting I dont have two lol
I save dead man's hand until I have at least 3 minions in my hand and I want to recycle them, also holding it until you have a couple extra removal is good too. I ideal want to have 8-9 cards that are going to get thrown back in before I use it. Not only does this help me not fatigue first, but gives me many many answers.
Nice deck dude won a few matches
I find this deck to be too slow.
Well, that's the playstyle; to survive to mid-lategame. Once you get there, you win most matchups. It takes some skill and time to get used to it. Learn what decks you can be greedy against and what decks you have to play super safe.
I suppose that's what "Rank 5 to Legend" is about. Would decks at those levels be more likely to play slow?
Yeah I understand that. Here's an example.... I managed to survive past a warlocks voidcallers and the respawning after they play their hero. But in the end the giants and 5/7 charges overwhelm me. So I survive till late game but can't swing the tempo. This is around the rank 10 range of game play if that makes a difference. Next was a loss to elemental mage.... can't keep up with elementals that are lifestealing. I did my best to avoid the effects of counterspell and explosive runes. Used deadman's hand to stack my deck and then used the deathknight card that draws 5 and summons minions while destroying spells. Cool combo but still not enough vs the mage. Even managed to get 2 minions summoned by geomancer. Lasted long time with a dragon/taunt ramp druid but again similar results. Finally, beat a hunter! And beat a druid too! Hmmm maybe there's something to this deck. Ok I admit it. At first I was underwhelmed and lost a bunch of matches but now I went from rank 10 to 8
Is there a replacement for Rotface
Rotface is probably the easiest replacement. i'd just put in a second Sleepy Dragon tbh.
Nozdormu
Deathwing if you have it.
What do you think about dragonhatcher ?
I think you run out of minons too fast tbh. You need that steady income of minons to the field mid-lategame.
Dust needed: 10400...kkthxbye 😁
I literally only have rotface as my only warrior legendary so no chance to give it a try.