[70%+ WR] Recruit Warrior R5 to Legend
- Last updated Jun 22, 2018 (Spiteful Nerf)
- Edit
- |
Wild
- 8 Minions
- 18 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Recruit Warrior
- Crafting Cost: 15320
- Dust Needed: Loading Collection
- Created: 6/9/2018 (Spiteful Nerf)
- ArnoldTheHobbit
- Registered User
-
- 1
- 3
- 10
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
105
HUGE and FUN viable warrior deck which is easy to climb with once you get around the unusual playstyle. 70% Winrate from rank 5 to Legend. Enjoy! I'm not claiming this deck is suitable for Top 100 Legend or competitive, but its worked for me up to 187 Legend.
Woriking on full guide. Sorry for the delay, should be up in a few days.
Winrate update (13.6.2018): 216 games played and winrate is at 67%. This is played over 2 accounts. The first one i went from Rank 5 to Legend with 70% winrate and the second one i went from Rank 10 to Rank 2 (Not sure about the winrate here, probably around 63%).
Mulligan
The most important thing to keep in mind is that you never want to keep minions, having them in hand ruins the whole point of the recruit part of the deck.
Druid: Forge of Souls, Brawl, Gather Your Party and Shield Block.
Hunter: Most of the time i keep Forge of Souls, Warpath, Gather Your Party and Shield Block. BUT if i'm feeling lucky and feel it in my bones that it's Spell Hunter, I keep Bring It On, Warpath, Forge of Souls and Gather Your Party.
Mage: Shield Block, Forge of Souls, Iron Hide and Warpath.
Paladin: Forge of Souls, Warpath, Shield Block and Gather Your Party.
Priest: Brawl, Forge of Souls, Gather Your Party and Shield Block. I keep Dead Man's Hand if in opening hand.
Rogue: Shield Block, Shield Slam, Forge of Souls and Warpath.
Shaman: Warpath, Forge of Souls, Gather Your Party and Shield Slam.
Warlock: Forge of Souls, Shield Block, Gather Your Party and Brawl.
Warrior: Forge of Souls, Gather Your Party, Shield Block and Dead Man's Hand.
Replacements:
Woecleaver CAN NOT be replaced. you can replace all of the legendary minions to other high cost- high value minions that doesn't rely on Battlecry to be effective. Its very important to note that you can't put in low cost minions like silences etc. That depend on Battlecry to be effective as these might get recruited and ruin the steam and power of the deck. I would also not recommend to swap out Scourgelord Garrosh as it is a huge survival tool and great board clear and Grommash Hellscream, as the burst is quite important.
To watch the deck in play: https://www.twitch.tv/arnoldthehobbit
Im 63% winrate against hunters.
lol send me a pic, i do not believe you
100% lies
STUPID BROKE, i thought my even sham deck was OP
I played with the original version of this deck (+1 iron hide, -1 sleepy dragon) and went from rank 15 to 4. This is definitely a good deck but you have to know when to take your swing turn.
Tips:
1. Do no play iron hide on the first turn. You should only be playing this card to set up Yip, Shield Slam, to survive another turn, or you have too many cards in your hand. Playing it just because you can, doesn't mean you should.
2. Do not playing minions from your hand. The only minion you should be playing from you hand is Yip (only if you have 5+ armor) or Rotface (only if you have WW set up of at least 1). These guys can set up multiple threats on the board and your opponent most likely won't have an answer for all of them. Playing minions down one by one allows your opponent to better manage the threats. Only play Grom from your hand if you're going to win.
3. Know when to play Dead Mans Hand. I only play this card when I have Woecleaver and 2+ minions in my hand. Woecleaver is absolutely essential to this deck. Getting another one puts you over the top. Once you play DMH, you can break tip #2.
4. Know what minions are left in your deck. This is probably the most important tip because you need to know what your odds are for recruiting specific minions. Sometimes this is easy. If I have a Rotface in my hand, I always make sure I have armor just in case I recruit Yip. If I have Yip in my hand, I am always ready to trigger Rotface on the turn I recruit him. Other times you will have to gamble. For example: Your opponent has 7HP. If you have Gather Your Party, devilsaur, DMH in your hand and devilsaur and Ysera are in your deck, do you want to decide the game on a coin flip? You can tilt the odds in your favor by playing the DMH before Gather Your Party because now you have a 66% chance of getting that devilsaur you need for that lethal damage. Learning to manage your risk will greatly improve your win rate with this deck.
These are great tips! And may I also ask about your approach against aggro/tempo style decks? For instance, I tend to get burst down really quickly against rogues before even I get to recruit anything.
MAN, GREAT TIPS !
What ideally do you dead-man's-hand?
Waiting for the guide... Because I spent a lot of dust and I suck so far,
Im sorry, been busy af lately. Should be up in a few days :)
What card should i craft first? Ysera or Scourgelord Garrosh?
Scourgelord Garrosh
Thanks for the answer!
Another question, is rotface good enough to craft or should i just replace him for something else?
Maybe this is one of those "just for fun" decks, but this is really not competitive.
Has anyone tried Inner Rage and Sudden Genesis OTK version of this deck? Is it good right now?
its a fun deck but its one the slowest of the current meta, druid, hunter etc can do big plays before you even start to play big minions
Hey man, thanks for the guide - glad to see more people running this little gem :o)
Just my 2 cents from 2-3 weeks of playtesting different versions
Jambre is still fighting strong in high legend with his Even version that seems to perform suprisingly well - if you have the cards it’s worth the test for comparision.
The things i really liked from the Even version were Gemstudded Golem and no DMH as you run more minions and rarely run out of things to recruit.
Gemstudded Golem is very underrated and actually fits really well in this deck - gives you another 5/6 mana play outside of Gather Your Party - the Taunt and 5/9 stat line are crazy good for both trading and eating up premium removal that your oponent will lack for your value minions later + the added consistency of having something on board before Woecleaver usually allows you to play it in a much better position ...
I've been trying this (the Even version) and it feels really smooth to play. I didnt have the bladed gauntlets so I added Rotface and a Dead Man's Hand. A lot of fun and got pretty good results with it.
As for the main deck of this thread: I didnt have a lot of succes with it thusfar. I do wanna try it some more though! +1
No, Gunspire needs more support cards to make it worth running and there is no room for them.
Correction :) ... needs testing - could be actually interesting if you pull it with woecleaver at 10 mana with a warpath in your hand = 15 damage + 5 board
It's a great deck. Win or lose, it's a lot of fun.
I have shit luck though. My first time playing this deck, I was having a ton of fun with it until some cocksucker pulled out Azari.
WTF kind of stupid card is that...?!?!