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[Guide] Splintergraft Midrange Druid

  • Last updated Jun 20, 2018 (Spiteful Nerf)
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Wild

  • 10 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8540
  • Dust Needed: Loading Collection
  • Created: 6/6/2018 (Spiteful Nerf)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    7523

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In video you can find gameplay and explenation of every move that im doing during the game so you can learn how to play it.

!This deck is not super competetive its made to make Splintergraft useful and have fun!

 

If you like this deck upvote so more people will have a chance to see it

Ask me about anything here: https://www.youtube.com/c/Jeleniowatyy or https://www.twitch.tv/jeleniowatyy and subscribe if you want to see more!

To make combo easier:

Earthen Ring Farseer -> Vicious Scalehide (then you can do a whole trick in one turn)

1. Play Vicious Scalehide and heal your hero.

2. Play Happy Ghoul 

3. Target Happy Ghoul with Splintergraft.

4. Profit!

Mulligan: 

always keep: Wild Growth, Wrath 

vs aggro keep: Lesser Jasper Spellstone, Earthen Ring Farseer + Happy Ghoul or Life Drinker + Happy Ghoul

vs control keep: Ferocious Howl[/card, [card]Branching Paths, Nourish

if you have good mana curve/ramp vs aggro keep: Spreading Plague, Starfall -> Arcane Tyrant

Main Combo:

Use Splintergraft on Happy Ghoul or Arcane Tyrant. Play 0 mana 10/10.

Card Replacements & Tech Tools:

Lesser Jasper Spellstone -> Naturalize (Great removal card against big minions and if you are lucky enough you can mill your opponent [tech vs control])

Ferocious Howl -> Greedy Sprite (if you prefer to ramp up faster)

Earthen Ring Farseer -> Healing Touch (more healing but you do not gain tempo)

Ferocious Howl -> Bloodmage Thalnos (deal more dmg with your spells and you also get a card)

Lifedrinker -> Shroom Brewer (sounds of this guy are amazing and he can also heal your minions)

Nourish -> Harrison Jones (it also gives you cards and as a bonus 5/4 body)

Interesting Twists:

you can add charge minion as an additional target for a splintergraft and cool way to win with a blast (probably Ferocious Howl -> Bluegill Warrior or Stonetusk Boar)

Zola the Gorgon - to add another big minion.

Elise Tha Trailblazer - this deck has a ton of card draw so you can basically get an easy pack.

Ysera - great late game tool.

Sea Giant - works with Splintergraft and its a counter against large boards + you can combine it with a Spreading Plague.

Mountain Giant - works with Splintergraft and you can play this for small mana cost because you draw a lot of cards.

Easiest game plan:

Ramp up, armor Up, draw a ton of cards, destroy your opponent board, do the combo with Splintergraft, watch opponent conceding. If this won't work tell everyone that you are unlucky and start all over again.

Card explanation:

Lesser Jasper Spellstone - great removal tool against both aggro and control can be buffed by Branching Paths, Malfurion tha Pestilent, Ferocious Howl or Ultimate Infestation

Wild Growth - must have in every non-aggro deck. Ramp = faster road to big cards

Wrath - removal or cycle to get faster to key cards

Ferocious Howl - Armor up and cycle

Branching Paths - great card in every situation. Cycle / Armor up / Buff dmg of your creatures (works well with Spreading Plague)

Swipe - good removal against large boards filled with 1/1

Nourish - ramp to get faster Ultimate Infestation or if you are running out of cards just draw.

Starfall - single target removal or aoe

Spreading Plague - counter against aggro decks

Malfurion the Pestilent - allows you to heal, develop two creatures and upgrade your hero power. Great against both aggro and control.

Splintergraft - (Can i replace this card? No) This is the most important card in this deck becuase it gives you a 10/10 minion that will cost 0 mana after discount.

Ultimate Infestation - all in one or one man army. Its broken.

Earthen Ring Farseer - works with Happy Ghoul and Splintergraft or can just be used to heal.

Happy Ghoul - super important combo piece but can be played for tempo vs aggro.

Lifedrinker - works with Happy Ghoul and Splintergraft or can just be used to heal.

Arcane Tyrant - works with big spells and Splintergraft

The Lich King - dr. 8 good in almost every deck. Creates more value and can protect you with taunt. In worst scenario it might be targeted by Splintergraft.

Wild Version:

Wild deck code:  AAEBAbSKAwZf7QWQB5nTAsPqAqDzAgxAxAbkCJdogrQCorYCoM0Ch84Cn84CntIC29MC9uwCAA=

Interesting Ideas:

Saronite Chain Gang - protection and good target for Splintergraft because then you will get 2 x 10/10 stats

Dopplegangster - another great target for Splintergraft because then you will get 3 x 10/10 stats

Game plan:

Plan is the same. Try to make Splintergraft work, but we have more tools in wild.

Wild version is more focused around spells to make Arcane Giant cheaper and than target it with Splintergraft. (you can make whole combo in one turn)

Mulligan:

always keep: Raven Idol, Wild Growth, Bloodmage Thalnos, Wrath

vs aggro: Vicious Scalehide + Happy Ghoul (this will give you easy board presence)

vs control: Branching Paths, Nourish

If you have good mana curve / ramp keep: Malfurion the Pestilent (vs control), Spreading Plague (vs aggro), Moonglade Portal (vs aggro)

Removal:

Bloodmage Thalnos + Wrath or Swipe