Mill Druid is back (63% winrate)
- Last updated Jun 9, 2018 (Spiteful Nerf)
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Wild
- 13 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7060
- Dust Needed: Loading Collection
- Created: 5/31/2018 (Spiteful Nerf)
- Bambulin
- Registered User
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- 3
- 19
- 17
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
163
Edit: - Ancient of War + Ironwood Golem
Stats gathered from games in ranks 12 - 2.
GAMEPLAY SHOWCASE
Here is Kiwiinbacon trying the deck out:
I will add these if:
10 upvotes : Mulligan guide
25 upvotes: Strategies against major archetypes
35 upvotes: Strategies against minor archetypes
50 upvotes: Alternate card choices
70 upvotes: Gameplay video
As you can see this is a Mill druid deck, but that doesn't mean your only win condition is taking your opponent to fatigue. You can defeat aggro decks by outcontroling them and if control decks get too greedy you can burst them.
You always have to be very resoursefull with your whole deck. Otherwise you will run out of cards and loose.
That said do not be afraid to draw cards. If your opponent gets to big of a card advantage you can't keep up.
This deck is about adapting to your opponents playstyle and counterplaying them. (Even if that means just killing everything they throw at you.)
MULLIGAN GUIDE:
Essential card in the early game. Always keep this.
Keep against Warlocks and other control decks.
Keep against archetypes you need to keep your hand the same size as theirs or if you need to get to fatigue quickly and against control decks. This card destroys Warlock. Especially coupled with Naturalize
Keep always besides Warlock. You won't do much with it against Mountain Giant and Twilight Drake
A great card against every archetype. Keep always.
Keep if you are not sure against which deck you are playing against and as a substitude for Ferocious Howl
Always keep against aggro and Warlocks as it deals with small minions incredibly well and its needed against Warlocks Midsized minions such as Vulgar Homunculus
Incredible card for this deck. Even though you don't get good taunts very often it stops early aggresion and generates value. Also keep always.
Keep if you don't need to use it with Spreading Plague for a board clear. It provides a reliable kill on a 2drop in the early game and is great for stalling
A risky keep if you are going first. Although its a big advantage to play on turn 6 / 7. Always keep when going second.
STRATEGIES AGAINST MAJOR ARCHETYPES
Quest Warrior:
Draw through his deck as fast, but as efficiently as you can. Try to keep him from playing Taunts fast.
Even Shaman:
Use your board clears efficiently. Spreading Plague is a winning card here.
Miracle Rogue:
This is a problematic matchup. Don't draw him any cards if possible. and try to bait out Vilespine Slayer with what you get from Stonehill Defender
Odd Rogue:
Forget you are a Mill deck. Play like a control deck.
Odd Paladin:
Kill everything untill you have Starfall + Tainted Zealot. When you get it bait out Level Up!. Also play like control.
Spell Hunter:
Don't attack him in the face ever if he plays a secret until you have board control and card advantage. Play around Rat Trap if you can and don't attack with 1 attack minions into theirs to play around Freezing Trap. Play forest guide whenever it survives, because you cannot outvalue Deathstalker Rexxar.
Taunt Druid:
Keep Spreading Plague with Doomsayer to when they get the combo off. You cannot outvalue this deck and have to rely on him not having armour so he cannot attack wih Ironwood Golem or on your Taunts to stall till they are dead.
Even / Control Warlock:
This machup should be easy if they don't have an insane opening. Rely on Forest Guide To Mill some cards and eat a Siphon Soul.
Face / Tempo Mage:
Armor = Win.
Quest Priest:
If they play Archbishop Benedictus you loose. If they don't you win. Try to use Naturalize and Forest Guide all at one.
STRATEGIES AGAINST MINOR ARCHETYPES
Shudderwock Shaman:
Same strategy as against Quest Priest. The only differce is that you don't want to attack Acolyte of Pain until you can Mill him in some way.
Cubelock:
Same strategy as against other Warlocks. On top of that try to keep Voidwalker alive so they can't get too much value from Bloodreaver Gul'dan because of the lack of space on the board
Spiteful Warrior:
Keep naturalize for whatever they get from Spiteful Summoner. Don't rely on your Taunts too much because of rush minions.
Spiteful Druid:
Keep naturalize for whatever they get from Spiteful Summoner. Draw cards if you can so you can catch up after Ultimate Infestation.
Big spell Mage:
Play one big minion at a time. And try to wear them down with them. If they play Frostlich Jaina don't play any minions unless you have too.
Spiteful Priest:
Keep naturalize for whatever they get from Spiteful Summoner. Be mindfull of Mind Control.
ALTERNATE CARD CHOICES
Malfurion the Pestilent is a Staple in this deck so I wouldn't try to make this deck without it.
The Lich King isn't important in the deck but it's an overall great card.
Ancient of War I'm not so sure about this one if you want to add a different card its probably instead of this.
Mind Control Tech This card is also one of the weaker ones. But I like the second chance this card gives you in some cases. So again if you want to make changes to the deck I would remove this card.
Tainted Zealot Only remove this if you put in other spell damage minions. The divine shield really helps here. It can often survive 2 or 3 turns.
Carnivorous Cube This card is an interesting concept but wouldnt work imo. Some decks still play silence so you dont have any way to guarantee the value from it.
Bewitched Guardian Although this card is amazing against Control its pretty useless against aggro matches because your hand is often 4 to 6 cards big.
Mountain Giant Basicaly the same as Bewitched Guardian
Ironwood Golem This deck has already enough tools to deal with aggro. But it can help in some cases.
Bloodmage Thalnos This could be usefull in the deck but I think you have enough card draw already. But I'm a f2p player so I didn't have a chance to try it out.
Hadronox This is an interesting one. It gives you more stoping power and gives you a lot of value. But you cannot Use naturalize for Milling cards if you want to use it with this. Note: it will give you mostly 1/5 minions that you got from spreading plague.
Alexstrasza This card can help you but I think with the amount of armour you have it won't really help you survive. But Its very usefull against some control decks.
As a F2P player would this deck be worth crafting? I have been saving dust
i came back here to say this again with some add things.
People who complain this deck is bad or boring don't really like the game or hasn't the time to play several post 10 mana games or just don't know how to play other decks besides their aggro or netdecks lists.
To people who want to climb against priests, Big mages , Evenlocks, Shudderwocks (kinda hard, but it's 50%/50% if u burn their key cards)
it's a great deck but it's really fuckin hard sometimes...requires more patience and skill than some great decks on the ladder, but the reward is really good and u can assure ur victory with this deck many time with many ways, u just have to be smart and count ur Armor and life as resource.
I loved this deck, i'm tryin to past far legend this month with it and i'm achieving again.
Good luck fellows and be positive, don't let the toxic kids or dumb adults say this deck is bad, it's not. My version is even harder to plot and it's really cool when u see a netdeck concede.
A wild version will be nice :)
After 5 rank, not playble in current meta, unfortunately..
I am having about 65% win rate climbing from 5 at the moment. EU server. Currently at rank 2 with this deck. The only differences are:
- 1 x Tainted Zealot [/card] and -1 x [card]Mind Control Tech
+ 1 x Gluttonous Ooze
+1 x The Black Knight
EDIT: Currently rank 1. Added a King Mukla instead of Ironwood Golem
It's actually unplayable as mill strategy not really effective against aggro or tempo decks that are currently being the majority of the ladder. You actually face aggro decks 4 out of 5 games after 5 rank. Furthermore the most popular deck is even shaman which has amazingly good cards against plague (devolve+portal).
Edit: Oh, you are talking about standart, my bad :D
The mystic card that adds a 2 drop to both hands can also be pretty good for mills.
while i agree with you this is boring, it does requires skill. The win condition is surviving while the opponent burn his health, but then you had 20~30 turns to hit their face (they even draw cards for you) so if you lose, the fault is mostly yours.
I read all the positive comments, so I tried a few games. I'm positively surprised, it's a fun deck and I have won more games than I thought I would!
I love this deck. I have used it to climb to rank 10 with what appeared to be a high win rate. I've made a few changes that make it feel like my own and has increased win rates against challenging opponents like big mage. I started using a stat tracker now that I'm at rank 10, so I'll try and upload that info at the seasons end. Thanks for bringing an excellent deck and fun strategy into the spotlight!
such a shitty deck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I got 0-6 on 5 rank
Can this version be better?
https://www.youtube.com/watch?v=ksTUeBb-Ay4&t=6s
A guy made a video about a list i playd this season...Hadronox Alextrasza , no witch hour, don't need it. Check it out ^
Too much stuff...Hadro is cool only for Stall in this deck...if u want some taunt druid i recommend the lists from HCT players...some are good and cheap, other not much by including Spirit umber and oakheart.
Witch hour will stall too much and mess with ur Mill strategy.
swap for 1 Branching Paths and 1 Starfall ?
Care to elaborate why do you think that?
No he didn't? None of the cards could deal facedmg. 2 hp off.
However, hard to tell how many cards cubelock had in its deck. Maybe a millchance, i dont know.
9:02 Naturalize Primordial Drake and go face. It was lethal.
Yes he did. Naturalize the facelessed Primordial Drake and go face with the weapon + heropower for 8 would have been lethal
Any replacement for Primordial Drake?