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Post-Nerf Naga Giant (Big Rogue Variant)

  • Last updated May 24, 2018 (Spiteful Nerf)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 11680
  • Dust Needed: Loading Collection
  • Created: 5/24/2018 (Spiteful Nerf)
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  • Battle Tag:

    PowerOfCheez#1873

  • Region:

    US

  • Total Deck Rating

    224

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OK, so, having played quite a bit of 'Big Rogue', my first thought seeing Naga Sea Witch bumped to 8 casting was that it could now be cheated out with Silver Vanguard same as other 8s were before in Big Rogue.  So, gave this a try, using the cheap half of the Big Rogue shell, but all the Giants I had at the top instead of Ragnaros the Firelord, The Lich King, and KelThuzad.

First observation was that Silver Vanguard, a key cheat piece, didn't really work as a two-of... when you draw both NSWs, its just too dead.  So I swapped in the Doll Master for one.  Idea being it still requires NSW to be in the deck to get a 1/1 out, but leaves you a playable in hand, and when you do suck into both in hand early, its not actually dead, as at least it costs less and still gets you some other minis in play.

Then I realized, you really need the three Big Rogue 8s to have full value from the Silver Vanguards, Kobold Illusionist, and Barnes, so, my latest build takes out some of the giants to make room for them.

I believe the end result (and my impression so far from a too-small sample size at the 12 rung) is that it will have the same issues with aggro that Big Rogue had (maybe worse), but that it seems to have a better mid-game and a potentially stronger long game than Big Rogue did.  Getting that Turn 5 kill isn't really the objective here as it was with true Warlock Naga Giant... the lack of draw makes filling the board unlikely.  But it can add a twist, a bit of mid-game, and extended reach to the old Big Rogue list.

As such, mull the same as for Big Rogue (for Illusionist/Vanguard and removal), and maybe Rotten Applebaum in some matchups, and just survive till you can start cheating or hard dropping big things.  My initial plays have shown that you can often get Giants out on their own one or two at time without the Naga effect, in the midgame, which does give it push Big Rogue only had with the cheats.

I may try to find a way to get Spiritsinger Umbra back in, maybe in place of the Doll Master, but want to play it a bit first before deciding.  

This is definitely still an experimental deck, trying to resurrect NSW, as I loved her in my Fat Boy Jack deck long before the early patch broke her, and so, I hate dusting her.  The nice thing is, even if you dusted her, you have until June 2 to recraft her (or craft her for the first time) with no risk and try this... you can always dust her again for a full refund.  As an experimental deck, would love to hear comments about changes you made to improve it.