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Witchwood Budget Tempo Rogue!

  • Last updated Jun 2, 2018 (Spiteful Nerf)
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  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Rogue
  • Crafting Cost: 1440
  • Dust Needed: Loading Collection
  • Created: 5/21/2018 (Witchwood)
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Hi friends!

We are back with the third episode of the Witchwood budget deck series! As always, you can find the other decks here on hearthpwn or over on youtube.

(Games start at 9:16)

Tempo rogue has been a mainstay of Hearthstone for a long time now and functions quite well as a budget deck! 

As always, here are our criteria for the series.


  • No set dust limit.
    We don't want to set an arbitrary number to go by, but still be conscious of how much we are spending and provide downgrade/sidegrade options when available. We also want to generally steer clear of Epics and Legendaries.

  • Focus on the CORE of a deck.
    Let's define the absolute necessities of the deck. Identify what the strongest cards are and build around that.

  • Have a reasonable upgrade path.
    Using budget versions of existing archetypes provides players with the ability to spend more dust to have a 'complete' deck. This way, if someone enjoys the deck or has more resources, they get more bang for their buck!

  • Prioritize cards that aren't rotating.
    A new season is almost upon us and it's a smart idea to avoid crafting those year of the kraken cards. We want our dust to go long AND strong!

With that in mind, let's take a look at the core of Tempo Rogue;

The Core:

2 Backstab
2 Shadowstep
2 Cold Blood
2 Fire Fly
2 Southsea Deckhand
2 Hench-Clan Thug
2 SI:7 Agent
2 Elven Minstrel

While Shadowstep was in every Tempo Rogue list I found, after playing a few games it just wasn't as impactful as hoped. Consider cutting it until you upgrade the deck with Kaleseth/Leeroy/Vilespine. Check out the attached video for a more in-depth explanation.

The Twos:

2 Dire Wolf Alpha
2 Eviscerate

Without Kaleseth, we need something to fill out 2 drop slot! Most aggressive two drops are good here so feel free to swap them in over the Wolf.

Filling things out:

2 Glacial Shard
1 Tar Creeper
2 Saronite Chain Gang
2 Cobalt Scalebane
1 Fungalmancer

Glacial Shard makes the cut over Argent Squire, though a more aggressive player can try to fit her in. 2/1 Feels like the right split on Scalebane/Fungal, Bonemare can be considered for more late-game power!

The flex:

1 Sap
1 Spellbreaker

Struggling against a certain match-up? Use these slots for tech cards like silences, weapon removal, etc.


Think this deck is too far out of your budget? Got some card suggestions? Had some good/ terrible luck with the list? Let me know! This project will be ongoing and I'm always looking for ways to improve.

I'm also looking for suggestions on the next deck for the series! You can hit me up here on Hearthpwn,Twitch or Twitter.