STRONG AND FUN C'Thun Jade Tempo Druid [64%WR]
- Last updated Jun 19, 2018 (Spiteful Nerf)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Druid
- Crafting Cost: 11680
- Dust Needed: Loading Collection
- Created: 5/18/2018 (Witchwood)
- GhostApple
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Battle Tag:
GhostApple#21769
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Region:
EU
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Total Deck Rating
90
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If you have Twin Emperor Vek'lor, this will probably be better.
You can replace it with any other card, but I think Fandral will be better.
Can you please explain why Fandral will be better? I am not having a go at you, I just want your opinion. Because the way I look at it, most times it will just be a 4 mana 3/5. There is literally only 3 cards that have some sort of synergy with Fandral, and only 1 card actually has some sort of impact. Whereas with Vek'lor, it has 8/12 stats and can be combined with bran to become 12/16 with taunt. There is only one other 7 cost card whereas there are 8 other 4-mana cards (not including Fandral), making the curve slightly better.
Once again, I am not saying Fandral is bad, but in this decks current form this card seems to be underwhelming and there can be better replacements.
Edit: Doomcaller also looks like a better replacement in my opinion
Fandral is a big threat to your opponent. It is like a Sen'jin Shieldmasta, but with a very useful effect. There are many situations where the opponent cannot get rid of it immediately and losses the game.
I think the Emperor Vek'lor can be an equal replacement.
You're very right on that. If played on curve against someone who has no removal it can be devastating! Especially with cards like Nourish.
I was also thinking if there is any place for Raven Idol?
Raven Idol will slow this deck down
Fandral followed by Nourish IS game winning man. Have you ever played druid seriously?
Thanks for explaining man, we didn't know that.
It is true, Fandral and nourish is devastating. However, there is very few games that this scenario will take place. It requires both cards to be in hand on curve and for Fandral to not get removed. Otherwise it is pretty much just a [card]Sen'jin Shieldmasta[/card] as you said (and that is not very threatening). If it were just a Jade deck, then yeah, Fandral will definitely need to be an auto include. But as the deck is a combined Jade AND C'Thun, Fandral seems to be slightly out of place. In just normal Jade decks, Fandral is more consistant, where almost every game it has an impact. In this deck, it is just a "win more"; which isn't bad by itself but, as I have stated many times already, it is usually just underwhelming. At the end of the day, if you have Fandral, it isn't terrible if it is in there, but I feel like most times the games where it is played you probably would have won without it.
But if you don't have Fandral, then it probably wouldn't be worth the craft just for this deck (then again, Fandral is flexible and can be highly impactful in many decks).
used mod ? YeeeeeeEs?)))
I have this deck all gold
nice
why don't you just play cubelock like everyone else??
It looks fun!
Testing it out. I hope this works!
I like it :)