Budget Witchwood control warlock
- Last updated May 18, 2018 (Witchwood)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 480
- Dust Needed: Loading Collection
- Created: 5/15/2018 (Witchwood)
- LordCasso
- Registered User
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- 2
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- 17
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Total Deck Rating
73
The "Amazing" budget Control-demon-lock?
I decided to make this deck after noticing the lack of budget control decks at the moment, and how many new players are being forced to play aggro decks (which i know i would have hated) and so i developed this deck to with only a few commons and mostly basic cards to try and help new players out.
Feel free to post below and ask about any cards that you have unpacked and are wondering if you could fit them in :D
Card Replacements... for those people that find commons to hard ;)
Basically any large drop would work as a substitute, preferably with taunt, so if you dont have any, your best bet would be Lord of the Arena
If you dont have this card, the closest thing will be Reckless Rocketeer it wont be nearly as good, but it will work.
as you will see in the videos below, this card is essential, and majority of decks run this card, if you don't have it, just craft it. Although if you have Ironbeak Owl you can run that instead.
this card is a great card to use in combo with Sacrificial Pact so if u take this card out, i would recommend playing 1 Drain Soul and take out 1 sacrificial pact and put in a Darkscale Healer
Demonfire & Felsoul Inquisitor
These cards are the backbone of the deck, there aren't\any substitutes for these cards that are basic or common.
the only card similar to it is Blood Imp which is a good sub. But if you dont have either of these cards, but still have Fiendish Circle then you should be reasonably fine to swap this minion for something like Voodoo Doctor or Kobold Geomancer or a second Corruption to help with early game removal.
well gosh, ermmm, you ask alot of me, it hurts to take this card out. your best bet is just chuckin in a Sen'jin Shieldmasta
Gameplay Footage/Guide
Card Upgrades
I will not be putting legendaries in this list. Also the cards you swap don't have to be these exact cards, if you want to feel free to swap out other cards, this is just a rough guide, of my opinion of what is best to substitute
at the moment the deck itself isn't the strongest or most controlly deck, but through upgrading your cards over time, it will become a powerful control deck
Replace Furious Ettin and Boulderfist Ogre with Voidlord
Voidlord is a very powerful late game minion, it can single handedly win games. But is a epic which will cost you 400 dust, which is quite expensive, but dream big :P
Replace one, ONLY ONE Acidic Swamp Ooze and Witchwood Imp with, Siphon Soul
Siphon Soul is a very powerful warlock removal and can help in matchups against decks with powerful minions, such as spiteful decks and other control decks.
replace 1 Mortal Coil or 1 Corruption with Twisting Nether
Twisting Nether is very powerful, it can turn games around, save you in very dire times. Destroys everything, no frills attached, GONE! You only need 1 but if u wanna be greedy you can run two.
Replace any of the above cards that are getting replaced, with Defile
if you already have replaced all of the above, time to sub out 1 Sacrificial Pact and Fiendish Circle . Defile completely destroys aggresive decks and can cause instant concedes :P
Replace any of the above cards that are getting replaced, with Despicable Dreadlord
This card is just so amazing. Card is practically instant win against baku paladin. If you have replaced all of the above cards, replace Darkscale Healer and Swift Messenger
This card is great, deals a bunch of damage, heals you a bunch, swap it out for any of the above or the second Voidlord and the second Mortal Coil
HONOURABLE MENTIONS
If you unpack any of the cards below, they are worth putting in, but i wouldn't go out of my way to get them, most of these cards will assist with the late game.
Mountain Giant great synergy with our full hand
Gilnean Royal Guard just good late game removal
Charged Devilsaur just good late game removal
Rotten Applebaum (i don't know why this wasn't in the original list) very good card, i would go out of my way for this one
Stonehill Defender good early game taunt, good vale, can get Voidlord from it
Tar Lurker Just slows down the game a bit for you
P:S please do eventually sub out the Demonfire and Felsoul Inquisitor as once the deck gets some more of these big cards these cards aren't nearly as good
Here is a link to the control warlock i play, this shows a fully finished warlock (you can sub out Bloodreaver Gul'dan for Lord Jaraxxus ) https://www.hearthpwn.com/decks/1117125-control-rin-lock
Enjoy :D
this deck amazing... i'm not really new player, but i haven't play since the un'goro expansion...
i try to subs swamp ooze with succubus but it's not work as expected (sometimes it did).
but i wonder what if i sub swift messenger with doomguard? i dont have much dust left to craft 2 of this...
muito bom gostei do deck!
Nice effort, but I have a question: What is a "new player"?
Last time I checked, you'll see the likes of Spell Hunter, Control Mage, Odd Rogue, Even Warlock etc. already on rank 25 and their population only increases with every rank. I can't even remember the last time I saw a budget deck on rank 20.
Some might come back after taking a break, but when it comes to actual new players getting into the game, who need to look for an actual budget deck that costs less than 4000, Hearthstone is pretty much dead at this point. It might have been dead for a while already. And those who are crazy enough to try out the game in its current state will probably not get very far with this deck.
But I honor your effort, and so I will play this deck. Maybe I can make one guy believe he's not the only one out there playing with basic cards.
yeah its pretty sad :( i just hope this makes some new players happy, which it has :D
As a "new player" (I started playing 2 months ago), I can't compare starting now to starting years ago. But I can share my experience and thoughts.
To begin with, I just plain don't play Wild. I guess I might in the future, but I started playing after Witchwood was already out - so I don't have any Wild cards to play with right now, and I just get obliterated in that format.
I also don't buy packs. I bought 10 packs for $7.99 or something a few weeks ago, when there was a sale. My collection didn't really improve in a noticeable way. I guess I got a few gold cards, which are neat, but it doesn't improve my win rate. I know I could have gotten lucky with some legendaries, but the cards I actually got weren't worth having paid for, so I won't do it again.
Which leads to my first complaint. The game punishes you for having a limited collection, which isn't great for new players. By playing enough matches, I've been able to get to rank 20, but it's definitely not because I've got good decks. As soon as I can start losing stars, I get stuck. My best deck is about 50% win rate, so if I get really lucky with RNG, I can get to 19. Being rewarded a common and 5-10 dust isn't much incentive to keep banging my head against the wall.
Arena punishes new players in a different way, although I am more accepting of this - not having experience with the cards, knowing how arena is likely to present me options, not knowing various synergies, etc, puts me on shaky ground from the start. I often end up with cards that have no value (give this card a bonus if you have a weapon, and my deck has no weapons ... stuff like this happens to me all the time). I'm lucky to get 3 wins in arena, which means it's basically a losing proposition for me. I might get lucky and get a second card pack, or a rare card I don't have, but I usually end up realizing I'd have been better off just buying a card pack. But it's pretty much the only way I can get dust, even if it is a tiny amount per run.
I'm not willing to pour money into the game to "catch up". I can't accumulate dust in volume enough to improve my collection. My only real source of gold is daily quests, which basically amounts to a couple decks per week. If I'm lucky, one will be a useful card I didn't already have, and half a dozen more will build the collection in a mostly useless way (second copies of cards I don't use anyway). I've been able to get enough dust together to buy a 3 or 4 useful cards, but legendaries are out of reach for me. It feels really difficult to build a collection that opens options up to me.
And that brings me to my biggest complaint - the matching system for ranked play. It pairs me with people who are the same "rank" as me, as if rank has some value as an indicator of how fair the matchup is. I've gotten to the point that I just concede as soon as a game starts where someone has what I call "cheat cards" - Genn Greymane or Baku the Mooneater. They feel like cheats to me because I don't have them, I'm not likely to get them anytime soon, and they make the playing field very un-level. Those aren't the only cards, though - there are tons of good cards that I don't have that just change the momentum of the match when they come out. To be clear, I don't feel like the other player is cheating - I feel like the game is cheating me by putting me in a clearly unfair matchup. If the "dust cost" of my collection is 20,000, and my opponent's collection has a "dust cost" of 4,000,000, it doesn't matter that we have the same rank, because that person has a significant advantage. I can't explain why, but there seem to be a lot of players with good collections hanging out at rank 20, feeding on newbs like myself.
The most fun I have is the solo adventures, but I'm at a point with those that I've done pretty much whatever I expect to be able to complete, and what I have left seems like a brick wall. I played M:TG for a decade or so. After 2 months, I've already been thinking about quitting playing Hearthstone because it's not fun just as often as it is fun, not because of the outcome of games, but because of how the game basically serves new players up to experienced players on a platter.
Wow, didn't expect someone would reply here. ^^
First of all, thank you for the insightful posting.
As for what you describe, I really sympathize with you. When I started, it was largely the same for me, and I conceded many games just from seeing Dr. Boom, THE must-have legendary at the time. I can absolutely understand how seeing Genn or Baku before the start of the game gives you a similar feeling.
However, back then, Rank 25-20 up to maybe 18 was really just full of new players and decks that could easily be beaten with a basic 0 dust Mage deck. That has definitely changed, and when I get back to my other accounts that I just use from time to time, I can see how bad it must be for actual new players these days. Even a decently sized collection is pretty worthless when certain key cards are missing, and they oftentimes are epics or legendaries nowadays. The gap between a basic/budget deck and a refined deck is much bigger than it used to be.
Theoretically, the rank is an indicator of how good your opponent is. You are at the same rank, because neither of you is performing well enough to be higher. In practice, however, you just experience what I have described: You don't play against other new players, just against veteran players who play badly (with good cards) or play less often, so they don't progress enough to be higher in rank. If you would mostly see opponents who are actually on your level with a small collection, it wouldn't matter as much how much your collection is lacking. But since there are not enough beginners around anymore, you are forced to catch up very quickly.
If it's any help, I can assure you that it gets better eventually. Keep playing, keep trying, and eventually, you'll have made enough gold to buy a good number of packs, you will have a couple useful cards to make some decent decks, you will have gathered enough dust to have some more options, and through all the small things adding up, you can get to a point where you are on the same level. And through experience, even the scarier cards and decks will look a lot less intimidating, although deck-matchups can still mean that you stand no chance, just because your opponent is using a strategy that works too well against yours.
I can't blame you if you quit the game, though. And to be fair, it will probably take quite some patience to get to that point where the game feels "fair". But if you want to keep it up, it really helps to have someone else you play the game with. For sharing experiences, letting off steam when stupid stuff happens, completing quests without much trouble, becoming aware of mistakes, and just getting additional perspectives. A friend of mine usually plays the decks I'm losing against, and watching him losing games really shows me where his strategy is vulnerable. Having someone to talk to an learn from and with makes Hearthstone so much more enjoyable, and at bad times bearable.
Swift Messenger is terrible. Some good commons for this list are Kobold Librarian, Plated Beetle, Bonemare, Deranged Doctor and Violet Wurm.
Except the Beetle, though, those are not top level cards. If you go for Wild, your options include Mistress of Mixtures, Darkbomb, Voidcaller, Antique Healbot and Abyssal Enforcer and many more. Imp Gang Boss and Crystalweaver are a bit zoo-y but they could fit this deck as well (in terms of zooiness you already have Demonfire so whatevs).
I'm probably going to get downvoted for even mentioning Wild in the context of new players, but there're way less netdeckers on ladder in Wild. It doesn't necessarily need to be a long term investment: if you craft commons for this deck, it's unlikely they'll in the future find a place in meta decks. I mean, I'm delighted to see someone has found use for Felsoul Inquisitor, but let's be honest, it's not a good standalone card and for non-budget decks there'll always be better options. So what I'm saying is, is it such a bad idea to craft a couple of good Wild commons as opposed to a couple of mediocre Standard commons?
To be honest, in Standard I'd just outright cut the demon synergies, including the Inquisitor, and go for something like the list below. For the demon synergies I'd go for Wild and include the Crystalweaver, IGB, Voidcaller and Vulgar Homunculus (a Standard card but in this deck I'd only use it in Wild).
This deck ONLY runs classic and witchwood commons, so no kobolds and stuff, because new players will only be opening witchwood and classic packs to start, and i also tried to keep commons to a minimum and mostly basic.
nice deck, thanks
imo new players are better of trying Thief Priest or Buffadin if they want to try budge control decks. I think OriginalKasai is the one who came out with that great 1k dust Thief Priest list a few months back, check that out new players if you want something fun/cheap.
Don't listen to the people saying "no win condition". They have no clue what they are talking about. Winning by controlling the board is a foreign idea to these people and they should be ashamed. Also obviously it won't be able to compete with tier 1 decks, that isn't what it was created to do. It's an interesting deck that can be piloted well and will win games for new players. I find it very admirable.
If you want to win by controlling the board play Zoo instead.
I get it's meant to be budget but you're missing Kobold Libarian, a common and a card that should be in every single warlock deck. The rest of the deck is extremely questionable aswell. if you want a big taunt that is common play tar lurker not Furious Etten.
your judgement on cards like Gilnean Royal Guard and Charged Devilsaur as good lategame removal tells me you really donk know what you are talking about. there are much better replacements in the rare and epic slots than these cards if someone wanted to upgrade. Faceless and hooked reaver all much better examples.
Looking at your 'fully finished decklist' shows As a new player i wouldnt trust this guy if i were you. Runs trash like sac pact and corrosive sludge.
here's are budget control warlock deck but half decent deckbuilding, even if you replace the rares it's still better.
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Exactly.
im sorry, im only running classic and some witchwood cards, trying to keep it as basic as possible
also, im saying those as, if you are a new player, and you unpack them, you could put them in, also, i run corrosive sludge because i dont have harrison, because i haven't ever felt the need to craft him, and sac pact is for the mirror matches against cubelocks as that was what i found to be the most difficult matchup at the time
its a budget deck. its not supposed to be good but its probably good enough to get u to rank 15 maybe
''Don't waste dust ...'' You mean 480 Dust all and all - majority being common and classic cards - is too much?
Deck title is Budget Control lock ...
Pretty bad deck, almost no win condition
Do you think Bloodreaver Gul'dan can be a good addition to this deck?