Let's make Kingsbane great again! A competitive...
- Last updated May 14, 2018 (Witchwood)
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Wild
- 17 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Kingsbane Rogue
- Crafting Cost: 11440
- Dust Needed: Loading Collection
- Created: 5/13/2018 (Witchwood)
- user-13060055
- Registered User
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- 4
- 11
- 31
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Battle Tag:
pLpXL
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Region:
EU
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Total Deck Rating
507
Hi there,
As you know I am a rogue fan and as such, I tried since the new patch to build deck for this class which I believe is underrated at the moment. I made a new fun Kingsbane deck (see below link and video) that has received great support, thank you for that.
So here I try to start from this idea and build a more competitive version for those of you out there that are addicted to high winrates ;-).
Make sure to give it a try and share your experience in the comment section. Also vote for your favorite version and help us improve the deck via this link on the forum: https://www.hearthpwn.com/forums/hearthstone-general/general-deck-building/217690-new-kingsbane-deck-epic-games-guaranteed-new
General Idea of the deck: as for every kingsbane deck, you want to control your opponent while building enough value on your Kingsbane so you cannot be beaten in the late game.
Why is this version potentially more competitive? In this deck we still try to use the minions synergies offered by the new patch with the Kingsbane such as Cutthroat Buccaneer and Phantom Freebooter. This last card is big surprise in the late game as you can pop two huge minions on the board if you combine it with Valeera the Hollow. But also here we swapped several cards and added new cards that will allow you to better hold in the current meta:
Swapped (-): -1 Shadowstep ; -1 Fire Fly ; -1Sap ; -2 Fal'dorei Strider ; -1Vilespine Slayer ; -1 Vanish
Added (+): +1 Gluttonous Ooze ; +2 Stonehill Defender ; +1 Mind Control Tech ; +1 Harrison Jones ; +1 Big Game Hunter ; +1 Baron Geddon
So as you see in this version you have more provocation minions, more weapon removals as well as interesting cards to get of difficult situations such as many minions on board or heavy minions coming from spiteful decks. Be aware this version is more advanced to play and will require more complex decisions and anticipations but you should have a higher winrate when mastered compared to the fun version.
if you like the idea of the deck please upvote, your support is always appreciated and helps maintain discussion alive.
I will add mulligan strategy guide at +10 and card choice at +20
Thank you, let's make Kingsbane great again!
Link to deck and video of the initial Kingsbane fun version: https://www.hearthpwn.com/decks/1111776-new-kingsbane-epic-games-guaranteed
Big thanks to Kiwiinbacon that has showcased the fun new kingsbane deck:
I upvote anyone that's building Kingsbane :)
Take a look at my deck that I've been having success with: https://www.hearthpwn.com/decks/1111934-kingsbane-killer-kombo
Because you need to draw healing asap. Adding 1 more Leeching Poison doubling your chances to draw it.
At first I didn't wanted to run 2 as well but after I played I saw how inconsistent it was. 2-of makes the deck twice as consistent which is needed against aggro decks.
Such an amazing deck man seriously! I'm having the most fun i've ever had with Rogue! It's been working consistently between ranks 14 and 11.
Currently my favorite deck! ;-)
I dont have captain greenskin, harrison jones, baron geddon or the gluttonous ooze. Any replacements for those?
Jones and the Ooze just replace it with 2x Acidic Swamp Ooze. Greenskin gives great value so I don't think there is a direct replacement, and Geddon maybe with The Lich King or Primordial Drake
Nice try. :) I like the stonehill defenders, I have been missing taunts in my list.
I think prep and vanish is pretty important to have as follow up turn after you play valeera. How do you deal with a board full of stuff?
I also think Doomsayer is the only way to try to beat aggro. But this deck is so bad against aggro that maybe it isn't worth trying to beat it - just make sure you win your good matchups instead and don't play the deck if you are facing a lot of aggro. Maybe after nerfs a version of this deck can work against a meta with less aggro paladins.
Why no Hench Clan Thug?
U need 2 doomsayer to stall aggro decks and sometimes a potential turn 6 summoner. Also prep plus vanish and doomsayer works wonders after summoner turn.