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Lynessa Reborn! (Rank 5 QuestPally)

  • Last updated May 30, 2018 (Spiteful Nerf)
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Wild

  • 16 Minions
  • 12 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Kaleidosaur Paladin
  • Crafting Cost: 13820
  • Dust Needed: Loading Collection
  • Created: 5/12/2018 (Witchwood)
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  • Battle Tag:

    LePatron #11964

  • Region:

    US

  • Total Deck Rating

    21

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Now is a great time to revisit this decklist that began last month. I took a moratorium once the Call To Arms nerf came, but have jumped back in and pushed to rank 5 with this deck and am continuing to test the waters. Lets begin.

Below is the original guide from the initial list, which I used to climb from rank 15 to rank 8

1. The quest is NOT mandatory on turn one. In fact, I may hold off until turns 5 or 7 to bait my opponent to cash in on hard removal. The way to succeed with this deck is to bait out both copies of Spellbreaker, Ironbeak Owl, Hex, Polymorph, Siphon Soul, Assassinate, Vilespine Slayer, Naturalize, and Brawl, before you play Lynessa. Once these cards are removed from the game, the opponent has very little to use to stop the Lynsessa play. 

2. Zola + Lynessa is damn near automatic victory, but sometimes you need to play defensive or take advantage of tempo and play Zola on something else. For example, I won a game simply because I used Zola on a Righteous Protector. You also want to stall as late as possible to play Lynessa and Zola (10 Mana) and lead the game into fatigue. Also - be aware that Potion of Heroism will draw cards, this is why I am not running Blessing of Wisdom. 

4. Stonehill defender is a sure shot to grant you a Tarim or a Tirion, and if you get them, 9/10 times you should take them. If you are looking to spice it up, throw in a second Stonehill

5. As a solid midrange piece, the Glass Knight is insanely powerful. With Truesilver, Corpsetaker, Applebaum, and Scalehide, there are plenty of ways to regain divine shield and dominate the board. Let the opponent Polymorph the Knight! And a turn 4-5 (or 3-4 w/ coin) Knight into Truesilver is game changing. 

8. Be frugal with your Equality cards! Only use them against dangerously threatening boards, you only have two! As a turn 10 hard removal, play the Wild Pyromancer and Sound the Bells four times for a deal 4 to all minions and gain 4 charges on the quest. 

9. Uther Of The Ebon Blade is not a required card, but it does help. Getting a 2/2 body to play buffs on makes a great deal of swing to the game. Also, it gives you a lifesteal weapon, armor, and helps to chop down mid sized enemy minions. Plus, its fun to summon the Horsemen behind your 21/38 Divine Shield, Taunt, deathrattle: summon two steeds, Lynessa. 

Here are what I have found to be critical points in finding success with this deck:

1. There is a rampant amount of aggressive decks, which is what I had expected to happen. Even Shaman, Odd Paladin, Odd Rogue, and Token Druid are not our friends, and therefore I had to slot in 2x Equalities, 2x Pyromancers, and 2x Consecrations. Beat the early game, and force your opponent to battle for the board. I tried to use more Lifesteal effects, but what I have been finding is that you will be rushed to kill off your opponent before they can beat you down so pressuring your opponent into check positions are vital. 

2. I have found Taunts to be more of an issue than minions that need to be silenced, I am looking right at you Even Warlock. So, I chose the Black Knight over Spellbreaker and it has served me well. 

3. Call To Arms really felt underwhelming after the nerfs, but only due to the fact that the meta caused it to be less effective in this deck. I found that I needed to have my Pyromancers early, and couldn't afford to summon both copies off of one card. Perhaps if things slow down, 2x copies won't be necessary, but until then it is better to play safe. 

Mulligan; the meta is saturated with decks, so here is a general breakdown.

- Aggro: Righteous Protector, Pyromancer, Equality, Stonehill, Consecration, Corpsetaker, Applebaum - Play the quest once you begin to buff. Control: Quest, Loot Hoarder, Glass Knight, Truesilver, Tarim.

Swaps: This deck is extremely expensive, but here are a few swaps that may help:  Corpsetaker, Uther, and The Glass Knight are all cards that I believe make this deck powerful, but are not necessary. Perhaps you may want to add a second Truesilver, Rotten Applebaum, Wild Pyromancer, Blessing of Kings, or even put in some of these cards I considered adding (but did not find space for): Adaptation, Hydrologist, Chillblade Champion, Saronite Chain Gang, Tar Creeper, Spellbreaker, and Vicious Fledgling.