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Renolock with Guide

  • Last updated Jun 30, 2018 (Spiteful Nerf)
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  • 19 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Highlander Warlock
  • Crafting Cost: 17600
  • Dust Needed: Loading Collection
  • Created: 5/7/2018 (Witchwood)
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Hi I'm gergonyari, not a streamer but a several legend player who decided to play wild this season. With this deck I reached rank 5 with a long win streak after started in rank 25 in wild (and its only the 8th of May so legend can be thing again hopefully).

after 1 day I uploaded the deck, I reached rank 3 (not legend rank 3). (2018.05.09.)

after the Nerf (changes): -1 Dark Pact , -1 Possessed Lacked, +1 Sacraficial Pact, +1 Power Overwhelming

after June (changes): Maybe I made some missteps with the deck, but with your help in the comment section. I took some of your advises , and changed the deck a little bit: -1 Ironbeak Owl [/card], -1 [card]Stonehill defender, -1 Rotten Applebaum, -1 Sacrificial Pact, +1 Dark Pact -1 Abyssal Enforcer, +1 Tar Creeper+1 Lord Godfrey, +1 rin the first discline, +1 Dirty Rat

-I'll write something about the changed ("new") cards in the guide later

I dont have to tell you, the deck has value for days, it can shut down Barnes Big Priest with some tempo Jade Druid and every Naga Sea Witch Decks (well Naga can be a problem sometimes), but if someone dont like or dont have all the card, first here are some changes you can make and the deck will be fine:

  1. Voodoo Doll - Mind Control Tech (not recommended)
  2. Sylvanas Windrunner - Emperor Thaurissan, The Black Knight, Cairne Bloodhoof
  3. Krul the Unshackled - Skull of the Man'ari (I never tried it)
  4. Abyssal Enforcer - Lord Godfrey
  5. if you dont have some key legendaries like Kazakus, Reno Jackson, Mal'Ganis, Bloodreaver Gul'dan, N'Zoth, the Corruptor you'll have less value, but in this case I think some very standard legendary can be okeyish like Ragnaros the Firelord, The Lich King, Dr. Boom or maybe a Molten Giant, or no kidding a Sacrificial Pact


Mulligan can define your game but sometimes if you see some very nice combo potentials e.g.: Mortal Coil with Voodoo Doll against a control deck or Voidcaller with Despicable Dreadlord against Paladin, than you should keep these in your hand.

Against Aggro and Tempo based decks you will need your: Kobold Librarian, Mortal Coil, Doomsayer, Defile, Darkbomb, Stonehill Defender, Reno Jackson, Hellfire

Against Control decks the same line up can be fine but some Mountain Giant, Possessed Lackey, Voidcaller will make your game easier.

cards that sometimes worth keeping:


Against Aggro:

  • This is the easier to explain, the whole point against aggro is to survive and dont let them having anything on the board. It means that if you can, you should play e.g. after turn 2 Shielded Minibot, your Voodoo Doll on it . You don't have to wait until turn 4 for to pin you own Voodoo Dollwith Mortal Coil or with Dark Pact; if they silence it, it only means they can't stop your Voidcaller or Possessed Lackey to gain it's  value.
  • but this was only one example. I hope you see the point, one thing for meantioning is, if your opponent has 8-15 damage already in the board later on the game you wanna' clear that first with Shadowflame, Twisting Nether, Hellfire + Lesser Amethyst Spellstone (it depents which one is in your hand) and just after that turn, play Reno Jackson. If you're playing Reno Jackson first they will hit face and you are at the same position without heal; so it's better to pray 1 turn. 
  • if you have to do something quickly don't be afraid to choose the 1 mana Kazakus potion.
  • if you have to kill something bigger play Doomguard and discard 2 cards, still better then just leaving it on the board for another turn.
  • etc. etc.

Against Control:


P.s.: if you have any questions or don't agree with everyting, please let me know.