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Odd Rogue (12-2)

  • Last updated May 4, 2018 (Witchwood)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Odd Rogue
  • Brawl: The Standard Brawliseum
  • Crafting Cost: 5200
  • Dust Needed: Loading Collection
  • Created: 5/3/2018 (Witchwood)
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  • Battle Tag:

    Costasin#2836

  • Region:

    EU

  • Total Deck Rating

    76

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Since this deck seems to have attracted some attention I decided to provide a mulligan guide against different meta decks in the Brawliseum.

Deck Strategy

This rogue deck uses the Baku the Mooneater to upgrade your daggers to 2/2, which in turn allows you to capture the early board control rather confortably. The main goal of the deck is to control the board at all costs and then with the help of cards like Cold Blood and Leeroy Jenkins burst face damage. Against aggresive style decks hand resourcing is not much of a necessity as the oponent will be reaplying pressure constantly. That means they do not use Area of Effect spells to reset the board, thus you can go as wide on board as you please. However against control style of decks hand resourcing is quite important as being greedy and investing many cards on the board that can be potentially nulified by 1 or 2 cards will ultimately lead you to an easy loss. Instead focus on keeping minions on board that cannot be reached by common AOE spells, such as Argent SquireDire Mole, Hench-Clan Thug and Tar Creeper. Refer to a meta report of Hearthstone to learn which decks you are most likely to face and which will be the Signal cards that will immediately tell you if you are fighting against control or aggro.

Mulligan Guide

Against Control

Going First it is best to keep Argent Squire 1st, Dire Mole 2nd- priorities, then Hench-Clan Thug 3rd, Deadly Poison 4th to clear any early high health minions. Going Second aim the same as going First but priority becomes Argent SquireCold Blood combo. Mulligan Cold Blood away if you do not have one of the two starting 1 mana minions.

Against Aggro

Going First it is best to keep Argent Squire 2nd, Dire Mole 1st- priorities, then SI:7 Agent 3rd, Southsea Deckhand 4th and Deadly Poison 5th to stabilise and dominate the board. Going Second aim the same as going First. Avoid Cold Blood, Ironbeak Owl and anything above 3 mana in the starting hand.

Matchups

Aggro

Baku Paladin - Unfavoured - Fast board flooding and thus loss of board control.

Gen Paladin - Favoured - Easy to gain early board advantage with the 1 drops and the dagger.

Murlock Paladin - Favoured - Easy to gain early board advantage with the 1 drops and the dagger.

Spiteful Druid - Slightly Unfavoured - if they draw the signature cards and taunts early the board can be easily lost. If they don't you usually win.

Odd Hunter - Highly Favoured - Very easy to dominate the board.

Tempo Rogue - Favoured - Your dagger outvalues theirs, simple as that.

Aggro Mage - Slightly Unfavoured - if they draw Aluneth by turn 6 and you don't manage to outplay secrets it is easily lost. Otherwise if you establish strong early board that leads you to a victory.

Control

Cubelock - Favoured - They lack early pressure. Don't overcommit minions early and you may win. Key cards to keep are highlighted in the Deck Strategy.

Control Lock - Unfavoured - Doomsayers and early taunts as well as early strong AOEs make it extremely difficult. 

Control Mage - Highly Unfavoured - If you don't manage to deals lots of damage by turn 5 it is practically over.

Control Priest - Slightly Unfavoured - Their healing can easily put them out of range for lethals and Duskbreakers are devastating. To win you need three key cards - Argent Squire, Cold Blood and Hench-Clan Thug

Fatigue Warrior - Unfavoured - Many Early Board removals, thus leads to loss of Board control.

Quest Warrior w/ Baku Slighly Unfavoured - Easy to gain early board control and Ironbeak Owls on Tar Creepers or more importantly Rotten Applebaum can lead you to a straightforward victory.

 Gameplay Videos

I have never really recorded a guide/gameplay video beforehand, thus I offer my apologies upfront for the couch potatoe quality of video editing. Nonetheless I hope it is informative enough about my game decisions against different classes. Enjoy.

I decided to do the second recording on my PC with Bandicam software, didn't know there was only 10 minutes available for free account. Lost footage of the rest of the run but went 8-3 (4 - win against Aggro Mage, 5 - win against Even Paladin - nearly missed lethal, 6 - win against Aggro Mage, 6/7 - first loss to Control Priest - he had all removals on time and early game minions, could not develop fast, 7 - win against Even Paladin, 8 - win against Control Priest, 8/9 - loss against Odd paladin - he went went 2nd and coined 2 1 drops one of them Righteous Protector, 8/9 - loss against Odd paladin - did not allow me to delevop a board, was a pretty good player.

Final 8-3, faced more unfavoured matches than the previous runs, many priests and paladins, thus only the unavoured matchups were lost.

Video of the 4th Game

*Addmitedly some plays were not good - for example turn 5 - mostly because I jumped straight into a run after half a day away from PC.

Deck replacements

A few good suggestions were offered by other Hearthpwn community members which I aggree upon.

Quote from Mustach >>

Great deck! At the moment I am 5:0. I just remove 1x Blink Fox for 1x Gluttonous Ooze for the massive presence of weapons that the Ooze has promptly destroyed (Aluneth, Skull of the Man'ari)

Quote from Reinan23 >>

Good list and grats on the 12 wins! I have been playing with this deck lately and personally i prefer Captain Greenskin over Cobalt Scalebane but i believe it's pretty close, anyways, thanks for sharing!

Deck thread with Screenshots

https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/217331-12-wins-in-the-brawliseum