Odd Rogue (12-2)
- Last updated May 4, 2018 (Witchwood)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Odd Rogue
- Brawl: The Standard Brawliseum
- Crafting Cost: 5200
- Dust Needed: Loading Collection
- Created: 5/3/2018 (Witchwood)
- user-100102313
- Registered User
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- 4
- 8
- 25
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Battle Tag:
Costasin#2836
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Region:
EU
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Total Deck Rating
76
Since this deck seems to have attracted some attention I decided to provide a mulligan guide against different meta decks in the Brawliseum.
Deck Strategy
This rogue deck uses the Baku the Mooneater to upgrade your daggers to 2/2, which in turn allows you to capture the early board control rather confortably. The main goal of the deck is to control the board at all costs and then with the help of cards like Cold Blood and Leeroy Jenkins burst face damage. Against aggresive style decks hand resourcing is not much of a necessity as the oponent will be reaplying pressure constantly. That means they do not use Area of Effect spells to reset the board, thus you can go as wide on board as you please. However against control style of decks hand resourcing is quite important as being greedy and investing many cards on the board that can be potentially nulified by 1 or 2 cards will ultimately lead you to an easy loss. Instead focus on keeping minions on board that cannot be reached by common AOE spells, such as Argent Squire, Dire Mole, Hench-Clan Thug and Tar Creeper. Refer to a meta report of Hearthstone to learn which decks you are most likely to face and which will be the Signal cards that will immediately tell you if you are fighting against control or aggro.
Mulligan Guide
Against Control
Going First it is best to keep Argent Squire 1st, Dire Mole 2nd- priorities, then Hench-Clan Thug 3rd, Deadly Poison 4th to clear any early high health minions. Going Second aim the same as going First but priority becomes Argent Squire + Cold Blood combo. Mulligan Cold Blood away if you do not have one of the two starting 1 mana minions.
Against Aggro
Going First it is best to keep Argent Squire 2nd, Dire Mole 1st- priorities, then SI:7 Agent 3rd, Southsea Deckhand 4th and Deadly Poison 5th to stabilise and dominate the board. Going Second aim the same as going First. Avoid Cold Blood, Ironbeak Owl and anything above 3 mana in the starting hand.
Matchups
Aggro
Baku Paladin - Unfavoured - Fast board flooding and thus loss of board control.
Gen Paladin - Favoured - Easy to gain early board advantage with the 1 drops and the dagger.
Murlock Paladin - Favoured - Easy to gain early board advantage with the 1 drops and the dagger.
Spiteful Druid - Slightly Unfavoured - if they draw the signature cards and taunts early the board can be easily lost. If they don't you usually win.
Odd Hunter - Highly Favoured - Very easy to dominate the board.
Tempo Rogue - Favoured - Your dagger outvalues theirs, simple as that.
Aggro Mage - Slightly Unfavoured - if they draw Aluneth by turn 6 and you don't manage to outplay secrets it is easily lost. Otherwise if you establish strong early board that leads you to a victory.
Control
Cubelock - Favoured - They lack early pressure. Don't overcommit minions early and you may win. Key cards to keep are highlighted in the Deck Strategy.
Control Lock - Unfavoured - Doomsayers and early taunts as well as early strong AOEs make it extremely difficult.
Control Mage - Highly Unfavoured - If you don't manage to deals lots of damage by turn 5 it is practically over.
Control Priest - Slightly Unfavoured - Their healing can easily put them out of range for lethals and Duskbreakers are devastating. To win you need three key cards - Argent Squire, Cold Blood and Hench-Clan Thug
Fatigue Warrior - Unfavoured - Many Early Board removals, thus leads to loss of Board control.
Quest Warrior w/ Baku - Slighly Unfavoured - Easy to gain early board control and Ironbeak Owls on Tar Creepers or more importantly Rotten Applebaum can lead you to a straightforward victory.
Gameplay Videos
I have never really recorded a guide/gameplay video beforehand, thus I offer my apologies upfront for the couch potatoe quality of video editing. Nonetheless I hope it is informative enough about my game decisions against different classes. Enjoy.
I decided to do the second recording on my PC with Bandicam software, didn't know there was only 10 minutes available for free account. Lost footage of the rest of the run but went 8-3 (4 - win against Aggro Mage, 5 - win against Even Paladin - nearly missed lethal, 6 - win against Aggro Mage, 6/7 - first loss to Control Priest - he had all removals on time and early game minions, could not develop fast, 7 - win against Even Paladin, 8 - win against Control Priest, 8/9 - loss against Odd paladin - he went went 2nd and coined 2 1 drops one of them Righteous Protector, 8/9 - loss against Odd paladin - did not allow me to delevop a board, was a pretty good player.
Final 8-3, faced more unfavoured matches than the previous runs, many priests and paladins, thus only the unavoured matchups were lost.
Video of the 4th Game
*Addmitedly some plays were not good - for example turn 5 - mostly because I jumped straight into a run after half a day away from PC.
Deck replacements
A few good suggestions were offered by other Hearthpwn community members which I aggree upon.
Great deck! At the moment I am 5:0. I just remove 1x Blink Fox for 1x Gluttonous Ooze for the massive presence of weapons that the Ooze has promptly destroyed (Aluneth, Skull of the Man'ari)
Good list and grats on the 12 wins! I have been playing with this deck lately and personally i prefer Captain Greenskin over Cobalt Scalebane but i believe it's pretty close, anyways, thanks for sharing!
Deck thread with Screenshots
Went 1-3. What a nice deck... -_-
thats my point exactly. wins over creativity and trying new things. Taking a risk. What a concept.
great deck, i went 11 wins with it, but it is really unfavored against odd paladin
Or do you mean, standard ladder deck that can do well on brawl too.
what a boring repetitive, no creativity deck.
day 2 if xpansion and your spamming good old ODD ROGUE.
wow talk about lame!!!
not even 1 new card!!
NOT....EVEN......ONE.....NEW CARD!
this is whats wrong with this game.....the players constantly looking for the easy way out...then evryone else fslls into the trap and then we end upwith the exact same meta as before.
Probably no one is trying anything new and risk because everyone just want's the most wins?
Got Aluneth through Blink Fox - Turn 7 lethal with a 4/3 weapon
Do you think it would stand at standard??
Went 7-3 - (1 pack and 175 gold)
1. Control Mage - got em down to 1 health, then they got to turn 7 and I didn't stand a chance. LOST
2. Elemental Shaman. WON by turn 8 with a silence for help
3. Mech'thun Warlock - they had an answer for everything and kept healing - WON...barely, because I silenced a taunt
4. Mech Shaman - Easy - WON
5. Recruit Hunter - Easy thanks to Vilespine and Ironbeak - WON
6. Thief Rogue - They conceded turn 6 - WON
7. Recruit Hunter - Easy - WON
8. ? Rogue - They conceded turn 5 -WON
9. Heal/zoolock - they got turn 2 Prince Kelseth - LOST
10. Odd Paladin - no board clear = death - LOST
Out of all my matches, not once did I draw Leeroy Jenkins.
I am planning on playing this deck more, but so far I have gone 23-7 in 3 hours. Seems like a stable deck, thanks.
cant beat any deck unless ur a legend rank player
u must play it VERY poorly when u can´t win a game with a easy to pilot Tier 1 deck.
3-3 losing hard to warlocks. But I got godfrey so kinda happy with it.
8-3 with this deck. I'm never lucky with flappy bird, so replaced 1 Vicious Fledgeling with 1 Fan of Knives.
Awesome deck man. Its the first time i played since the expansion, just crafted this deck and finished my free brawl 12-1. Easiest run ever in my life (i'm a good rogue player tho, still).
Subbed out Cobalt Scalebane for Captain GreenSkin. I went 8-3. Pretty fun deck and I thought I played fairly well. Just didn't get the draws I needed when facing Cube warlocks and lost in a mirror match.
All in all, I would say this deck would definitely get 12 wins, I think I made a few mistakes here and there and also didnt' get my luck outs for the draws.
I destroyed a zoo warlock, beat a few mirror matches with rogues not knowing when to trade and tempo out, and beat a hunter and priests. I'm in NA server. Wish u all luck with those that choose to play this deck. = )
Lastly, thumbs up to Costain and thanks for posting.
Even though the oozling is not really necessary inclusion, it's always good to have it in the deck - tempo mages and cubelocks are now suddenly vanished from brawl.
this deck is cool, but how it is good for brawl, if every second game is cube lock and control lock? feelsbadman (
I say you hard mulligan for a very aggressive start. Like argent squire turn one, then a turn two fire fly and cold blood on squire.
I beat one cubelock that way by tempo-ing out threatening minions and having ooze for skull of manari.
I went 8-3 with this deck, and I feel like if I didn't misplay a few times and got a bit luckier with my draws, I'd possibly get 12 wins. If you have most of the cards, I think it's worth a shot.