Piloting the deck; Essentially the idea behind the otk is to use Call to Arms to pull out three/two horsemen from your deck and then hero power to win the game. (Third Horseman is from Zola the Gorgon and can be copied directly to your hand or you can use zola the gorgon on baleful banker and add another horsemen to your deck) Tt's not as difficult as it sounds you just have to find a way to spend 4 mana on 3 turns in the late-game and get through your those turns alive. The combo works by hero powering after switching to Uther of the Ebon Blade and then playing Baleful Banker on the horsemen- it's important to keep track of which horsemen are already in your deck or hand as you don't want to copy any that you already have; they have to be the 4 unique horsemen; Deathlord Nazgrim, Darion Mograine, Inquisitor Whitemane and Thoras Trollbane. If you draw a copy of a horsemen that's not problem and even in the rare case where you draw two copies of the horsemen you'll still have enough mana to play horsemen, horsemen, Call to Arms and then hero power since they cost 2 mana each. It's important not to use Call to Arms early as you'll render your Baleful Banker useless and take away your own win condition. Another important thing to note while piloting this deck is the Zola the Gorgon it's essential you use Zola the Gorgon on a horsemen, or a Baleful Banker as it's the only way to get a third horsemen into your deck or hand without a third Baleful Banker being possible.
Matchups: Well as most players are well aware, control paladin is dead, or at least strictly worse than even/odd or forms of aggro paladin however, this list is a bit different. I have tried to gear it into surviving and stabilizing vs aggro match-ups to give you the best chance of winning but don't expect great results. Where this list really shines is vs other control decks such as cube lock, mind blast priest, shudderwock shaman, taunt druid or odd warrior.
Deck Card Choice:
- Baleful Banker x2 - essential combo piece.
- Equality x2 - good removal setup, even without Wild Pyromancer
Youthful Brewmaster x1 - you can play 2, I prefer 1 to make getting all of the 2-drops out of your deck with Witchwood Piper more consistentReplaced by Zola the Gorgon
- Gluttonous Ooze x1 - helps with the cubelock matchup, sometimes nets you armor gain vs aggro
- Stonehill Defender x2 - Righteous Protector is a really good card, so are Tirion Fordring and Sunkeeper Tarim
- Tar Creeper x2 - best anti-aggro 3 drop taunt
- Zola the Gorgon x1 - Similar to including one Youthful Brewmaster but doesn't threaten to disturb your Call to Arms and leaves a horsemen on the board instead of returning it to your hand.
- Call to Arms x2 - essential combo piece, I like to run two because there's no way to fish one out of your deck, however one can end up being dead in your hand all game so consider cutting one
- Consecration x2 - good board clear, especially paired with Equality
- Truesilver Champion x2 - 4 damage removal twice is nice, the 2 health gain is a small but sweet touch as well.
- Witchwood Piper x2 - Not a necessary card, I just really like getting the 2-drops out of my deck to assemble combo as soon as possible, helps with consistency.
- Spikeridged Steed x2 - 4/12 worth of stats on two bodies is really good vs aggro, and it creates a sticky minion vs control
- Sunkeeper Tarim x1 - very good play into boards with bigger minions, useful in control or aggro matchups depending on the deck
- Lay on Hands x1 - The 8 healing isn't that impactful but sometimes you just need that little bit of extra card draw when you haven't hit your Witchwood Pipers or any of your 2-drops
- Primordial Drake x2 - Consecration with a 4/8 taunt attached, not bad.
- Tirion Fordring x1 - sticky minion that your opponent feels bad removing, good wall vs aggro and the weapon is a threat vs control
- Uther of the Ebon Blade x1 - Core combo piece, you want a stable board before playing uther.
Cards I didn't include but tried/thought about;
- Redemption - not necessary to make your horsemen stick, it's a OTK deck
- Righteous Protector - messes up your Call to Arms too often, super powerful 1-drop vs aggro however
- Loot Hoarder - messes up your Call to Arms, didn't have that desperate of a need for more draw
- Bloodmage Thalnos - read above again ^
- Potion of Heroism - didn't need the draw, 2 mana cycle isn't great especially if you have no board to use it on
- Wild Pyromancer - messes up your Call to Arms, have plenty of removal
- Novice Engineer - didn't feel I needed the cycle, messes up Call to Arms as well
- Acolyte of Pain - feels too slow when played, too much draw and really don't want to burn anything in this deck
- Aldor Peacekeeper - Powerful vs large attack minions but doesn't have taunt or life gain, might make the cut in a future list
- Blackwald Pixie - not necessary for the combo
Zola the Gorgon - heavily considering replacing youthful brewmaster with this card as it's a three drop with a better version of the effect; wont be pulled by Call to Arms probably will replace.Replaced Youthful Brewmaster
- Ancient Brewmaster - strictly worse than zola
Please try out the list and provide feedback if you're into combo decks like myself, I would really appreciate any experiences you've had with the deck or personal changes you've found improve it; Thanks! ~BaggedMilk