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Call To Arms OTK

  • Last updated May 14, 2018 (Witchwood)
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Wild

  • 18 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Paladin
  • Crafting Cost: 10760
  • Dust Needed: Loading Collection
  • Created: 5/1/2018 (Witchwood)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    134

View 9 other Decks by BaggedMilk
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Piloting the deck; Essentially the idea behind the otk is to use Call to Arms to pull out three/two horsemen from your deck and then hero power to win the game. (Third Horseman is from Zola the Gorgon and can be copied directly to your hand or you can use zola the gorgon on baleful banker and add another horsemen to your deck) Tt's not as difficult as it sounds you just have to find a way to spend 4 mana on 3 turns in the late-game and get through your those turns alive. The combo works by hero powering after switching to Uther of the Ebon Blade and then playing Baleful Banker on the horsemen- it's important to keep track of which horsemen are already in your deck or hand as you don't want to copy any that you already have; they have to be the 4 unique horsemen; Deathlord Nazgrim, Darion Mograine, Inquisitor Whitemane and Thoras Trollbane. If you draw a copy of a horsemen that's not problem and even in the rare case where you draw two copies of the horsemen you'll still have enough mana to play horsemen, horsemen, Call to Arms and then hero power since they cost 2 mana each. It's important not to use Call to Arms early as you'll render your Baleful Banker useless and take away your own win condition. Another important thing to note while piloting this deck is the Zola the Gorgon it's essential you use Zola the Gorgon on a horsemen, or a Baleful Banker as it's the only way to get a third horsemen into your deck or hand without a third Baleful Banker being possible.

Matchups: Well as most players are well aware, control paladin is dead, or at least strictly worse than even/odd or forms of aggro paladin however, this list is a bit different. I have tried to gear it into surviving and stabilizing vs aggro match-ups to give you the best chance of winning but don't expect great results. Where this list really shines is vs other control decks such as cube lock, mind blast priest, shudderwock shaman, taunt druid or odd warrior.

Deck Card Choice: 

Cards I didn't include but tried/thought about;

Please try out the list and provide feedback if you're into combo decks like myself, I would really appreciate any experiences you've had with the deck or personal changes you've found improve it; Thanks! ~BaggedMilk