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Turbo Mage (Aggro with Secrets)

  • Last updated Apr 28, 2018 (Witchwood)
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Wild

  • 15 Minions
  • 14 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Mage
  • Crafting Cost: 4840
  • Dust Needed: Loading Collection
  • Created: 4/26/2018 (Witchwood)
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  • Battle Tag:

    The3Things#1197

  • Region:

    N/A

  • Total Deck Rating

    31

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Hi, I'm a regular player with no stream, and I built and tuned a pretty strong deck so I'd like  to share it with you. Leper Gnomes are just really good right now and provide just enough reach to give this face deck some very favorable match-ups.  With the addition of a couple Leper Gnomes and a Spellshifter the deck really took off and is at 61% in over 50 games.  The games are really short too.  It was lightning fast from rank 12 to rank 5.

So this is a go-face deck. You have to calculate lethal very carefully, especially when you start drawing a lot.  The good news is that once the opponent stabilizes the board you can usually just burn their face.  You will often have to spread lethal over multiple turns.  Play your RNG damage before the opponent gets outs too many minions.  You'll want every point going face.  It is OK to start your burst if you haven't drawn all your damage yet.  If you play too conservatively you'll get out-valued quickly.

Worst Matchups:

Druid: Taunt/Spiteful Druid is higher tempo, so you'll need to get lucky with a Mana Wyrm and damage spells in your hand to keep the board clear.  If they get even one taunt to stick more than 1 turn then it is probably over.  I'm currently on a pretty big win streak over Druids, so maybe it isn't as bad as I think.

Paladin:  Mage gets disrupted if the paladin successfully plays around your secrets, or if you can't get them into play.  Counterspells are really important for even paladin.  There are plenty of win conditions in the deck but you have to topdeck burn in order to win.  You can play it a bit more tempo-style if you get enough card draw.  Beat them by turn 7 though.  As soon as I it rank 5 I played and lost against 5 paladins in a row, so be prepared to take some lumps.

Warlock: Cube is a pretty even (and fun) chess-like matchup, mostly it just depends on how much healing they draw.  Heavily favored vs. zoo though.

Warrior: Taunt is pretty slow, but their eventual armor gain is strong.  Beat them before they cash in the quest, or lose.  Ethereal Arcanist with Counterspell protection is strong.

Best Matchups:

Mage: Easily outpaces elementals.  Usually :) It is faster than the other aggro/tempo decks too.

Shaman:  You'll need secrets to decimate Shaman taunts and removal.  You can still beat them even if they get the 12 point heal, but when they start getting spells from Hagatha the matchup swings in their favor.

Priest: Don't be too afraid to over-commit minions early because with Spiteful Summoner the Priest can get lethal on you anyways by turn 7.  Get silence on Control Priest or they will just heal once the taunt is in place.

Hunter: You have to race the spell hunter.  If you see this matchup a lot I've tested a single Flamestrike that very effectively clears out their substantial mid-game board.  It works here, but it is not that great in the other matchups, and you don't need it to win.

Rogue: Rogue doesn't have many answers in this matchup.  They take lots of damage early and their minions don't stick around very long.  You can Frostbolt their face to prevent the weapon heals.  Rogues that play with higher health minions are far more challenging, but I haven't seen many.