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Value Shaman (Control)

  • Last updated Apr 25, 2018 (Witchwood)
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Wild

  • 19 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 9540
  • Dust Needed: Loading Collection
  • Created: 4/25/2018 (Witchwood)
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  • Total Deck Rating

    17

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Hey guys, got a pretty coherently working deck here with good removal against aggro and incredible amounts of value in the late game against control. Game plan is you control the board, while cycling through your deck. Hagatha transforms your hero power into something useful, which you can abuse in the late game with your remaining fire flies and small drops. You pull off your combo with elise, putting multiple packs and elise(s) in your deck, making up for your aggressive draws and giving you an edge in the lategame. You control the board untill your opponent ragequits or dies to fatigue.

There are countless tools at your disposal for board control and it is very much open to debate which cards to include. (Such very good questions about my inclusions would be: Why only 1 volcano? How consistent is doomsayer? etc...) Experiment around as much as you like and let me know how it is most optimal. However I have found this list to be working quite well together. Once you have collected all the cards for your value combo, execute it.

Your primary combo can be executed in two ways. One is better in mill scenarios, adding a total of 10 cards to your deck. The other is what I would generally go for, it results in 8 cards added. However don't expect to actually get the value out of all those packs, you will most likely not open more, than 1 or 2 in even a very long game, but it importantly allows you to get a huge edge in fatigue and make up for your agressive draws early in the game. 

Murmuring + Elise + Baleful (on elise) = adds 3 cards + 1 from playing elise in the future x2

Elise + Murmuring + Baleful (on elise) = adds 3 cards + 2 from playing elise in the future x2

 Of course murmuring is also a decent play with hagatha and there might be some other scenarios where doing the combo twice is not your top priority. 

 

I will post win rate once sufficient data is available.

If people are interested, I can maybe write some tipps/experiences out, although I'm still learning the deck.  Handsize sometimes is hard to juggle around with, thank god oracle is gone.

Overall I think it's if probably not a competitive, but incredibly fun deck. You could try getting shudderwock in there somehow, I don't own him, but that list might turn out to be better. Have fun!