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OTK Mage (No Quest, Standard, Slower Variant)

  • Last updated May 6, 2018 (Witchwood)
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Wild

  • 9 Minions
  • 20 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: TTK Mage
  • Crafting Cost: 8940
  • Dust Needed: Loading Collection
  • Created: 4/24/2018 (Witchwood)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    134

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Explanation: The deck relies on reducing the cost of Sorcerer's Apprentice to 0 by using Simulacrum and then Leyline Manipulator with a Sorcerer's Apprentice in hand, after you've reduced two Sorcerer's Apprentice with both Molten Reflections and Archmage Antonidas in your hand at 10 mana; simply play Archmage Antonidas, Sorcerer's Apprentice, Sorcerer's Apprentice, Molten Reflection, Molten Reflection and you'll be able to go infinite with 0 mana Fireballs. I found the inclusion of Sandbinder and Witchwood Piper eliminated most of the need for other draw for your combo, I filled in an abundance of lategame removal to help make Dragon's Fury viable removal in this deck as you aren't looking to make any of your own minions stick- you just need constant removal. Consider cutting Dragon's Fury and excess lategame removal if you find yourself running into too much aggro. I don't like including Doomsayer as it makes it more difficult to find your Sorcerer's Apprentice with Witchwood Piper. Frost Lich Jaina feels necessary for surviving lategame so I wouldn't recommend cutting her either, the Polymorphs are for playing against cubelock and taunt druid, managing to Polymorph both Doomguards or the first Hadronox turns the matchup into an instant win.Ice Barrier, Fireball, Arcane Intellect and Blizzard aren't hugely impactful and can be cut- they're just in there to make Witchwood Piper more consistent at fetching Archmage Antonidas from the bottom of your deck when you can't seem to naturally draw into him- and the inclusion of more minions would hurt this process. That being said I think that Frost Nova Doomsayer would perform well in the deck if you choose to cut some of the spells in favor of minions. Your most difficult meta match-ups are paladin and spiteful druid so if you find yourself queueing into them too often just opt for more early game removal over the Dragon's Fury package.

Full ChangeLog:

-2 Fireball why was burn in this deck in the first place?

-1 Frost Lich Jaina not game-changing; would rather be clearing or drawing

+2 Frost Nova Freeze is great vs wide boards when you're close to finished assembling your combo, or just need a couple more turns

+1 Zola the Gorgon works like a third Simulacrum, reduced by Leyline Manipulator just the same great include 

-2 Dragon's Fury 5 mana hellfire wasn't that great

+2 Primordial Glyph not necessary for combo, but flexible

-1 Primordial Glyph

+1 Frost Lich Jaina wish I had it most long games so, adding it back

-1 Primordial Glyph makes dragon's fury worse and not necessary

-2 Arcane Intellect had enough draw and draw specific effects as it turns out

-1 Leyline Manipulator having two isn't necessary for combo, and with a couple Sandbinders it's really easy to find the one you need

+2 Cone of Cold freeze is good, 4 mana spell for dragon's fury

+2 Dragon's Fury no reason to play a version this slow if you don't have the board clear necessary to sustain and comeback

I would love your feedback on the deck and will continue to update it based on support, thanks.