[Meta] Tempo Rush Warrior
- Last updated May 3, 2018 (Witchwood)
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Wild
- 19 Minions
- 6 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Rush Warrior
- Crafting Cost: 9880
- Dust Needed: Loading Collection
- Created: 4/23/2018 (Witchwood)
- jondblond
- Registered User
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Battle Tag:
N/A
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Region:
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Total Deck Rating
95
Tempo Rush Warrior:
Hi, I'm Dringles a consistent legend player who's been trying to perfect the tempo warrior archetype. This is by far the most successful list I have made so far. Please try it out and leave feedback!
This deck utilizes the new Rush cards and whirlwind effects to control the board early, ramp up the damage of enrage cards, and cycle through your deck to keep up maximum board pressure. This deck capitalizes on the paladin and spiteful meta to build up and maintain a board to easily win against most of the popular decks. This deck can even stand toe-to-toe with cubelock; however, the warlock match-up is highly dependent on their ability to draw AoE removal.
Core Cards:
Fire Fly: very important to contest board control early, and the extra body from the battlecry synergizes with frothing and battlerage.
Town Crier: One of the most important cards in the deck. It is a decent statted one drop and the battlecry is an insanely good value especially if this can be played early.
Whirlwind: important for clear the board vs Aggro decks and provides triggers for frothing/acolyte/battlerage
Battle Rage: Provides the deck with a reliable way to refuel your hand and continue to apply pressure. Two cards from this is good and anything more is great.
Woodcutter's Axe: a solid weapon for early removal and can provide a big swing if the deathrattle procs.
Acolyte of Pain: important to play with the whirlwind effects to continue to draw cards and outvalue your opponent.
Frothing Berserker: This card almost always requires to be dealt with immediately and can straight up win you the game if it isn't. It is insane with the amount of whirlwind effects and can get out of control incredibly fast. Knowing when to go all in with this card is vital to this decks success.
Blood Razor: a great weapon all around. It provides multiple whirlwinds to clear board and trigger frothing, acolyte, battlerage, and can set up lethal with Grommash.
Militia Commander: This card is great to get with your town crier, and is almost always able to provide a decent trade and stay on board.
Darius Crowley: a very underrated card that can apply some serious pressure while removing threats from your opponent. Similar to frothing and can get out of control if not dealt with.
Grommash Hellscream: The most important card for closing out games, and can be used to trade against aggro decks. Provides insane burst when combined with whirlwind, blood razor, inner rage or DK Garrosh.
Scourgelord Garrosh: Scourgelord provides a huge tempo swing against aggro and other tempo/midrange decks. It allows you to regain and maintain board control effectively. It can also give you 12 extra damage to face if you need the additional push against controlling decks.
Tech/Substitutions:
Updates:
-1x Slam
+1x Spellbreaker
+1x Redband Wasp
I will be updating this deck more with card explanations, advice for the game plan, and a general mulligan guide
Mulligan guide for each Class Coming Soon! (After my finals)
Thanks
I have everything excepty the Lich King and Black Knight. Im running a 2nd spellbreaker instead if the black knight, but what would be a good replacement for Lich King? Would Geddon or Alex be a solid replacement, or just pick some other big taunt?
Out of those two legendaries I would suggest Barron Geddon, but an argument could be made for Alex. The problem with Alex is that you should be putting pressure on them and will most likely have them at either below 15 or just above 15. However, it can be used to set up for a Grommash burst in some cases. Another good candidate would be Cairne if you have it.
Lich King is a more versatile legendary since he is neutral and decently solid in the current meta, but Grommash is a classic set and won't be rotating out any time soon. If you're crafting one of the two, and plan on playing other class decks in the future, then I would suggest the Lich King. However, if you love the warrior class and want to play this type of Warrior deck then I'd suggest Grommash since he is a very consistent win condition.
Sure, I can try to breakdown a few of the general game plans you want to have when playing this deck.
Against Aggro: (Ex: Odd rogue, Odd hunter, etc.)
When playing against aggro decks you are going to want prioritize trading/clearing the board with charge minions, weapons, and whirlwind effects while also playing for tempo. Playing for tempo generally means that you want "the best bang for your buck" through mana efficiency and minion/weapon/spell value. You want to constantly be playing minions and weapons to deal with their board until you gain control (your minions stick). As they start to run out of steam you can start to push for face damage and try to set up the win. However, you want to make sure you prioritize armoring if you're getting low and are in danger of dying to charge minions, weapons, or hero powers.
Against Midrange/Tempo: (Ex: Odd/Even Paladin, Tempo Rogue, Spiteful decks, etc.)
When playing against a midrange or tempo deck you want to, again, prioritize trading/clearing their board while trying to maintain your own board. However, you also have to be aware of possible removal now (Equality, Consecration, Vilespine, Duskbreaker, MC, etc.), so you want to maintain a decent board BUT not overextend. Once you have board control you can start to push face damage and try to set up lethal.
Against Control: (Ex: Cubelock/Control lock, Control Priest, Hadronox Druid, etc.)
When playing against control decks you want to play proactively with your minions to maintain a board presence while also being heavily mindful of AoE/removal cards (Defile, Hellfire, Twisting Neter, Psychic Scream, Swipe, etc.). You want to attack mostly to their face to make them have to trade into you. In most games, especially versus Warlock, there become a breaking point when the game is getting later and some of their removal has been used where you need to play more aggressively. Control decks excel at late game so you generally want to try to beat them before that point. Most of my wins against control decks come down to either playing spellbreaker/Black Knight to push my board in over a taunt or to finish them with enraged Grommash.
Tried to be brief so this didn't quite cover everything but I hope this helps!
I don't have Garrosh, any suggestion to replace him?
In general, DKs are somewhat difficult to replace; however, Garrosh is not necessarily essential.
Non-Legendary:
MIthril Spellstone (add a Fiery War Axe in addition to the spellstone for 5x weapons)
Spellbreaker (another)
Legendary:
Baron Geddon
Hope this helped
Ranked from 5 to 3 using this deck, seems to have a very solid WR against a lot of the current meta matchups. Playing around your opponents removal options is extremely important to get the most value out of your Frothing Berserker, Darius Crowley and The Lich King.
Glad to hear it, and I completely agree!
Well, I dont have Lich King, Elise and The Black Knight, what should I put in?
Lich King and Elise are somewhat hard to replace if you want a similar effect, so I would probably just put more rush cards in there
For non-legendary substitutions I would suggest:
Spellbreaker instead of The Black Knight
Redband Wasp, Rabid Worgen, or Festeroot Hulk instead of Elise/Lich
For Legendary subtitutions I would suggest:
Harrison Jones or Cairne Bloodhoof instead of Elise
Leeroy Jenkins instead of Lich King
I'm still heavily messing with changes to the deck right now, so I will most likely end up changing it up soon.
I made this deck last week before Kibler streamed the rush deck and almost a third of the deck is different (8 cards). Regardless, all the successful rush decks will look vaguely similar because the card pool is so low right now.