+48
Favorite this Deck

[Meta] Tempo Rush Warrior

  • Last updated May 3, 2018 (Witchwood)
  • Edit
  • |

Standard

  • 19 Minions
  • 6 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Rush Warrior
  • Crafting Cost: 9880
  • Dust Needed: Loading Collection
  • Created: 4/23/2018 (Witchwood)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    68

View 18 other Decks by jondblond
BBCode:
Export to

Tempo Rush Warrior:

Hi, I'm Dringles a consistent legend player who's been trying to perfect the tempo warrior archetype. This is by far the most successful list I have made so far. Please try it out and leave feedback!

This deck utilizes the new Rush cards and whirlwind effects to control the board early, ramp up the damage of enrage cards, and cycle through your deck to keep up maximum board pressure. This deck capitalizes on the paladin and spiteful meta to build up and maintain a board to easily win against most of the popular decks. This deck can even stand toe-to-toe with cubelock; however, the warlock match-up is highly dependent on their ability to draw AoE removal. 

Core Cards:

Fire Fly: very important to contest board control early, and the extra body from the battlecry synergizes with frothing and battlerage.

Town Crier: One of the most important cards in the deck. It is a decent statted one drop and the battlecry is an insanely good value especially if this can be played early.

Whirlwind: important for clear the board vs Aggro decks and provides triggers for frothing/acolyte/battlerage

Battle Rage: Provides the deck with a reliable way to refuel your hand and continue to apply pressure. Two cards from this is good and anything more is great.

Woodcutter's Axe: a solid weapon for early removal and can provide a big swing if the deathrattle procs.

Acolyte of Pain: important to play with the whirlwind effects to continue to draw cards and outvalue your opponent.

Frothing Berserker: This card almost always requires to be dealt with immediately and can straight up win you the game if it isn't. It is insane with the amount of whirlwind effects and can get out of control incredibly fast. Knowing when to go all in with this card is vital to this decks success.

Blood Razor: a great weapon all around. It provides multiple whirlwinds to clear board and trigger frothing, acolyte, battlerage, and can set up lethal with Grommash.

Militia Commander: This card is great to get with your town crier, and is almost always able to provide a decent trade and stay on board.

Darius Crowley: a very underrated card that can apply some serious pressure while removing threats from your opponent. Similar to frothing and can get out of control if not dealt with.

Grommash Hellscream: The most important card for closing out games, and can be used to trade against aggro decks. Provides insane burst when combined with whirlwind, blood razor, inner rage or DK Garrosh.

Scourgelord Garrosh: Scourgelord provides a huge tempo swing against aggro and other tempo/midrange decks. It allows you to regain and maintain board control effectively. It can also give you 12 extra damage to face if you need the additional push against controlling decks.

Tech/Substitutions:

Mindbreaker

Spellbreaker

Harrison Jones

Festeroot Hulk

Gurubashi Berserker

Cobalt Scalebane

Rampage

Cruel Taskmaster

Updates:

-1x  Slam

-1x  Elise the Trailblazer

+1x  Spellbreaker

+1x  Redband Wasp

I will be updating this deck more with card explanations, advice for the game plan, and a general mulligan guide

Mulligan guide for each Class Coming Soon! (After my finals)

Thanks