Balanced Endless Hadronox
- Last updated May 23, 2018 (Spiteful Nerf)
- Edit
- |
Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 9740
- Dust Needed: Loading Collection
- Created: 4/19/2018 (Witchwood)
- Hootanic
- Registered User
-
- 8
- 28
- 87
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
99
This is a variant of the original Hadronox Taunt Druid (http://www.hearthpwn.com/decks/1061495-witchwood-taunt-druid) that is focused on countering a wide range of threats.
For aggro pally, you'll want to mulligan for your Tar Creepers, Wrath, Oaken Summons, and any AoE (Swipe/Starfall).
For all others, dig for your ramp cards (Wild Growth, Greedy Sprite, and Nourish)
The game plan is simple, just try and survive and cycle through while playing taunts, no need to attack - be defensive, just survive until you can cycle into Hadronox and Naturalize - the first time you do this, you may only recover three or four taunts, but when you play Witching Hour and Carnivorous Cube the summoned Hadronox, you should now start becoming stabilized and start being more proactive with your trades. Again, just focus on exhausting your opponent's threats then chip away and finish them off. Branching Paths is such a great card for any situation - use it to cycle into your combo pieces, armor up to survive pressure, or buff your board to finish off an opponent or trade against a well built board.
UPDATE: I replaced Greedy Sprite with Harrison Jones to help better deal with the huge amount of Paladins and Tempo Mages in the meta. If you don't have Jones, use the weapon removal you think would best fit your needs.
UPDATE 2: I replaced one Tar Creeper with Dollmaster Dorian as he somewhat replicates the Master Oakheart effect of being another way to cheat out Hadronox. Dollmaster Dorian seems better since you can play it on turn 5, and it synergizes very well with with the included draw affects. I find that the biggest benefit is in being able to double up my early taunt plays so that when I do my first Hadronox, instead of only bringing back 3 or 4 taunts, I get a full board. And sometimes, I even get some early Lich King cards out of it too. Master Oakheart on the other hand is slow, and sometimes will not pull Hadronox if you still have an Ironwood Golem in the deck, and sometimes (worst of all) is just a 9 mana 5/5.
Dorian here is a bad idea, I think. Dorian works well on heavy draw and minion-infested decks. We surely have the heavy draw, but having Dorian on T5 AND waiting for him to activate on T6+ is just saying : hey, come at me, bro. Oakheart can sometimes be a "dead" card because you already draw all its target. But if not, it brings them right now, not "sometimes later maybe if you're lucky". And still, if its warcry is useless, you still have a 5/5 which has to be dealt with. Not good, but still better than Dorian.
I'm sorry
Sorry to say but that says more about you than the deck
An HS Replay of a sample Odd Pally match
https://hsreplay.net/replay/qwuYm7tmvfBsRFhZSfwEyH
You played 40 games with this deck and only won 3 games? You may need to play a zoo deck or something a bit more basic to start out.
Here's a vid to get you started on how to win at Hearthstone: