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Rank 4 - TTK Temporus Velen quest priest

  • Last updated Apr 21, 2018 (Witchwood)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: OTK Priest
  • Crafting Cost: 9640
  • Dust Needed: Loading Collection
  • Created: 4/19/2018 (Witchwood)
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  • Total Deck Rating

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Hi everyone, we're Toast (unrelated to the streamer, we just happen to share that nickname) & Scorpiii and we're going to start publishing some effective, different, and funny new decks.

Today we'd like to introduce this TTK temporus deck to you.

So how does it work ? It's kind of a 2 parts deck, first part being survivability and second one our Two Turn Kill win condition.

Survivability :

The plan is to summon deathrattle to get the reward from Awaken the Makers, giving us a nice HP boost and allowing the opponent to have 2 turns to play without destroying us.

Our deathrattle cards are :

Bloodmage Thalnos I can't emphasize enough how good he is, especially in aggro match up. Deathrattle that makes us draw either the quest or our combo. Pairs well with Spirit Lash to shut down aggro decks, we can even have 2 of him quite easily through Vivid Nightmare, Mirage Caller or Twilight's Call then use Spirit Lash for a whopping 3 life per minion on board.

Loot Hoarder Just like Bloodmage Thalnos, we use it to contest the board early (kind of) and mostly draw.

Rotten Applebaum Master of protection, this guy is pretty insane, taunt to tank some damages and heal to recover some damages.

Coffin Crasher This allows us to finish the quest earlier while putting an other deathrattle for free (hi Obsidian Statue). Even when you're done with the quest, it gives us the ability to summon an Obsidian Statue the turn we play Temporus, making it really hard for most deck to kill us in 2 turns with 40hp, and such a strong taunt-deathrattle-lifesteal minion.

Obsidian Statue As said above, mostly used to protect us during the 2 turns in a row for our opponent. It also helps in control match up since this deck doesn't have a lot of removals tools at its disposal.

Twilight's Call No matter what you get through this, given the fact our deathrattle are either used to draw or protect us, we'll either get to our win condition faster or safer.

Two Turn Kill :

Here we are, the fun part of the deck !

Once you're safe enough, and you have (at least) :

1x Prophet Velen

2x Mind Blast

1x Vivid Nightmare or 1x Mirage Caller

1x Temporus

You can play Temporus.

Your opponent will play 2 turns, which you should survive then it will be your turn to play twice.

On turn one, play Prophet Velen and either Vivid Nightmare or Mirage Caller.

On turn two, play 2 Mind Blast, this will deal 40 direct damages, which will be enough for most match up.

You can deal a crazy amount of damages, with Mind Blast easily dealing 80 damages each. More on that in the (absurd) damage calculation part.

Other cards explanation :

WIP

Mulligan :

In general, try to get Loot Hoarder, Northshire Cleric, and Bloodmage Thalnos. We're looking to draw as quickly as we can, so that's the best cards we can hope for when starting the game (obviously, always keep Awaken the Makers.

Against aggro : Loot Hoarder Northshire Cleric Bloodmage Thalnos Spirit Lash (based on the type of aggro you're facing, you can also keep Shadow Word: Pain and Shadow Visions to copy either Shadow Word: Pain (if you didn't keep it) or Spirit Lash.

Against control :  Loot Hoarder Northshire Cleric Bloodmage Thalnos Shadow Visions to copy Shadow Word: Death or Twilight's Call

If you have some early deathrattle, you can also keep Mirage Caller, Vivid Nightmare and Twilight's Call.

If you have Northshire Cleric, you can also keep Power Word: Shield. Also, if you have Northshire Cleric right away, that's a much stronger play on turn 1 than keep Awaken the Makers.

A dream start of the game would be :

Turn 1 : Northshire Cleric

T2 : Trade then Heal Northshire Cleric

T3 : Trade, Heal Northshire Cleric, keep Awaken the Makers

T4 : Trade, Heal Northshire Cleric, Loot Hoarder

Watch out for overdraw since we don't want to lose key cards for the combo.

Damage Calculation :

 WIP