Legend OTK control Paladin ACTUALLY WORKS
- Last updated May 7, 2018 (Witchwood)
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Wild
- 17 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: OTK Paladin
- Crafting Cost: 8840
- Dust Needed: Loading Collection
- Created: 4/19/2018 (Witchwood)
- user-100319744
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Total Deck Rating
11
Hello,
I have been testing this deck since the beginning of witchwood and I have managed to get legend pretty easily. It has pretty good match-ups against aggro and contains the OTK combo against control. Against midrange decks it needs to get on board and be able to slow down your opponent but it is possible. Keep in mind, that against aggro and more aggro oriented midrange decks you will have to rely on your board clears and maintaining board control, rather than winning with the combo. The combo is mostly in the deck in order to beat slow control decks, which control paladin generally struggles with, but sometimes it works against more slow oriented midrange decks, too.
To begin with, the combo consist of hero powering while having Uther of the Ebon Blade in play. Next, you play Ancient Brewmaster in order to take the first horseman into your hand. In the next turn you do the same, however you need to be aware of taking a different horseman into your hand, the second time. Lastly, on the next turn again, you take the 3rd horseman with Zola the Gorgon. Then, on your next turn, you play all of the horsemen that you have from your hand, FIRST, and then you hero power for the full combo. It seems a little bit slow, but it ACTUALLY works. However, your opponent needs to be a control deck.
Against aggro decks you need to play for board and having in mind your board clears in combination of Wild Pyromancer with Equality and Consecration. In many cases you will have to adapt to the situation according to your corresponding hand and realizing what is your win condition, either clearing the board over and over again or getting ahead on board and maintaining it.
I have to admit that the deck is very strong and it can win against any type of deck, having also tech cards like Gluttonous Ooze for weapon removals, especially against cubelock and Aldor Peacekeeper mainly for giants and spiteful summoners in the mid game. In addition Blackwald Pixie is in the deck in order to punish any opponent who does not respect your single horseman that you have in play, because one horseman in the board while having another one in the hand in combination with Blackwald Pixie is lethal. Also, when having the coin, Blackwald Pixie makes the combo faster requiring only two horsemen in your hand. It is decent against aggro, too, having a 3/4 body.
The only replacements that can be made in this deck is replacing Tirion Fordring with Lynessa Sunsorrow, however in my opinion Tirion is better. Everything else is essential for the deck to work.
Thank you for your time, I hope you find my deck interesting and have success with it. If the deck gets many likes or views, I will consider putting more details about muligans and how to play against every single matchup.
**UPDATE**: After a lot of testing and because of the changes that have happened regarding the meta, I have adapted the deck with some changes. In detail, I have replaced one Righteous Protector with a Spellbreaker and replaced Tirion Fordring with Lynessa Sunsorrow. I believe with these additions the deck will perform a little bit better against Greymane Paladin as well as mid-rangy deck where lynessa can wall almost anything with two steeds. Also, silence is so strong right now that can wreck decks as well as combo sometimes with zola or brewmaster in order to pressure a lot with additional silences.
Played the deck for some hours now, it's much more consistent than i thought it would be :)
Worst matchup so far seems to be Tempo Mage, depends a lot on your draws.
Cubelock is pretty hard too, if you can't destroy the Weapon/he Cubes Doomguards.
Quest Warrior is hard when hes going fast with quest completion.
Rin is kind of a problem, but most of the times you can pressure enough to not let him finish his stuff :P
Not drawing Uther is ofc a problem :D And sometimes you get 4 Nazgrims in a row :S
Maybe put in lynessa? Could be good with the two spikeridge steeds and the potion of heroism draws
I'm sitting at 63% W/R at Legend. I've changed Scalehide for Beetles and Tirion for Lynessa. The extra two draws is exceptional.
Exactly. No one expects Lynessa. I've experienced people silencing both the steeds; only to concede when playing her. It's not a meta legendary, and in 200+ games I haven't met a single person playing around it.
Not 200 games -- 100 games***
show pic of legend you troll :D
Vicious Scalehide seems pretty week in ranks 3-4 since dude paladin is appearing a little less. Any substitutions? Additionally, it seems like this deck just runs out of health too often. I want to try something like Benevolent Djinn but Call to Arms needs another 2-drop. Regardless, cool deck.
I think the deck just needs some more buffs to solve both the issues of an non-reactive Call to Arms and the issue of a larger pool of healing. I want to try putting in some more buffs to make Vicious Scalehide more frequently a health generator and to justify a Lynessa Sunsorrow. Any ideas for what could be cut?
From what I've seen additionally, against Dude Paladin Wild Pyromancer doesn't have enough Spells to trigger early enough to kill the army of recruits, so I'm inclined towards maybe adding Hydrologist.
Sorry I'm commenting so much but I used to main OTK Paladin last expac and I really want to improve this deck's wr
ok mate
Does the combo work without Zola (missing card) if I just use another return to hand minion?
Edit: oh right call to arms messes that up.
Maybe not as well since the other return hand minion is youthful brew master and it gets call-to-arms'ed