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Heal and Buff

  • Last updated Jun 4, 2018 (Spiteful Nerf)
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Wild

  • 15 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 10400
  • Dust Needed: Loading Collection
  • Created: 4/16/2018 (Witchwood)
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  • Battle Tag:

    Noburu#2338

  • Region:

    EU

  • Total Deck Rating

    33

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This deck is proving very fun.

I am trying to make it more consistent but the meta is hard to predict at the moment.  Plus I play at quite a low rank.

But the idea is quite simple.  Use the Vicious Scalehide to heal with the buff from Dire Frenzy.  With no 1 drops and no other rush or lifesteal minions I maximise the chances of drawing the necessary components with Witchwood Piper and Countess Ashmore.  Stitched Tracker is also integral in ensuring you have all the pieces you need.

The lifesteal keeps you strong enough to reach the end game where you can buff or cheat out your large beast charge minions, Charged Devilsaur and King Krush with Emeriss and Kathrena Winterwisp to quickly destroy your opponent.

I have experimented with aiming to Dire Frenzy one of the charge beasts and hitting Kathrena Winterwisp or Silver Vanguard with a couple of Play Dead but I couldn't make it work.  Too many pieces and too slow.

It is really fun when it comes off but I am only playing at about 50% win rate.  Needs a little fine tuning me thinks

EDIT:

I have teched the deck for what I am facing.  But this deck has so far taken me from rank 18 to 12.

The most important thing with this deck is Dire Frenzy.  While there are a few removals for a wide board you will not survive until late game unless you have drawn Dire Frenzy.  After the Vicious Scalehide has been buffed there are plenty of cards to draw them out to keep refilling health or fill your hand so that Emeriss can double their effectiveness.