Heeljin Toxmonger Hunter (Wild) - WW
- Last updated Apr 16, 2018 (Witchwood)
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Wild
- 23 Minions
- 2 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5600
- Dust Needed: Loading Collection
- Created: 4/15/2018 (Witchwood)
- Heeljin
- Registered User
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- 4
- 25
- 38
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Battle Tag:
Heeljin#1898
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Region:
US
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Total Deck Rating
1407
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Toxmonger & Hobgoblin are a match made in heaven, both getting great value from 1-drops like Argent Squire & Elven Archer. The new legendary Hunter card works great with Toxmonger, allowing you to immediately charge your little poison dudes for value. This deck gets off to a quick start by using two cheap weapon, Candleshot & Glaivezooka that lead into the super powerful new 3-drops Hench-Clan Thug & Marsh Drake. I would suggest keeping Deathstalker Rexxar in your mulligan to have an amazing value machine going late if your opponent stifles your aggression.
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Journey into Wild Surviving Standard Highlights
Interesting deck, though I have an idea I want to try since this deck seems capable of running it without too many problems.
I plan to add Brann Bronzebeard and The Marsh Queen replacing the two Vilebrood Skitterers.
Why? It is simple I feel at 5 cost those two would be the best to remove those two cards I am replacing them with. I was originally going to remove the Annoy-o-Trons for them, but I felt it would affect the early game too much. Quest Hunter was a deck I tried to make work earlier on, and while I was able to consistently complete the quest. It was to combo reliant... without any other options for the deck to go for a victory. Need Brann and the quest completed by turn 8 and needing Thundra Rhino by turn 9 to make effective use of the 30 1 cost 3/2 draw one cards added.
However, with your deck, there would be so much flexibility. So many more options for victory, and of course the DK card providing so much value and late game options besides the brood. I already enjoyed DK Control before... but with this... just oh my...
I tried this deck and it feels like it could be fun for some casual laddering. I felt both that it needed some reach and some card draw though. I’m often finding my hand empty or holding one piece for synergy, so Quick Shot seems a sensible add.