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Anti-Aggro Midrange Paladin

  • Last updated Apr 13, 2018 (Witchwood)
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  • 12 Minions
  • 14 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Paladin
  • Crafting Cost: 7500
  • Dust Needed: Loading Collection
  • Created: 4/13/2018 (Witchwood)
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Anti-Aggro Midrange Paladin

A deck I made because I was facing only Odd Paladins and Hunters.

Got an 80% winrate with at at rank 4. It's very versatile and has many ways to deal with threats. It can be a pretty aggressive deck at times too.


Some synergies in this deck:

Wild Pyro + Sound the Bells:

At 10 mana you can do Wild Pyro + 4x Sound the Bells. This results a 7/6 body + flamestrike. At lower mana costs this is still very useful against aggro. At 8 mana you can get rid of Leveled Up dudes and keep a strong body on the board. At 6 mana you can deal with most results from Call to Arms.

(Equality +) Wild Pyro + Coin:

Almost always keep coin in hand when playing against aggressive decks and you have a Wild Pyro in your hand. You'll want to use it with Wild Pyro at some point.

Wild Pyro + Equality or Equality + Consecration:

Standard control combo that's been here since Classic.

Paragon of Light + Buff:

This deck has plenty of ways to buff it up. getting you a strong taunt with some healing on top of it.

Lynessa Sunsorrow:

Every time I played it, it ended up being somewhere around a 12/25 body with taun, divine shield, draw a card, and the Spikeridge Steed deathrattle on it.




Throw all secrets. You don't want them in your starting hand. One exception mentioned below.

Almost always keep Bellringer Sentry. It's too good to throw. It gives amazing value and tempo swings.

Against aggro:

Keep Wild Pyromancer, Righteous Protector, Consecration. Against Odd paladin it's sometimes worth it to keep a secret so you can trigger Wild Pyro.

Against control:

Mulligan for the low cost cards other than secrets, to put on pressure as soon as you can. The deck can be pretty aggressive if you need to play it that way.