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Bloody Oath

  • Last updated Oct 13, 2014 (Naxx Launch)
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Wild

  • 21 Minions
  • 8 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 980
  • Dust Needed: Loading Collection
  • Created: 10/6/2014 (Naxx Launch)
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  • Battle Tag:

    Zilixiana#2326

  • Region:

    N/A

  • Total Deck Rating

    39

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This deck is open to changesmeaning that the deck can adapt to you rather than you having to craft all cards in order to follow its game style. 

As well this is so far a BUDGET DECK, which it is suppose to be, for anyone that would want other cards to be there, keep in mind that this deck is open to changes.

Personally I have done a some really good matches with this deck. However, time to time I choose to adjust it, which could mean everything from removing a Acolyte of Pain to substituting something with a Fire Elemental or why not YOLO add Totemic Might. I love to play decks that I consider support my way of gaming, becoming not only easier (to interpret next card etc) but also funnier. As well, there will be moments when there are some/many losses, the answer to that would be to simply get rid of the weak link. That weak link is up to what you consider is out of play, change it, write a suggestion and try your new deck. 

Starting hand? 

There are some cards that always are better than others (obviously)!  Sometimes you will have to mulligan everything on your hand. However, some cards should be kept in cases that you have The Coin but mulligan when you don't. The following spoiler is an example: 

One example of what that could be a good to keep is Rockbiter Weapon. This card is usually always good to start with, since you will be able to kill almost anything that the opponent plays the incoming turns. The other alternative of early board control is Lightning Bolt is not as good to start with always since the Overload : 1 can be a drawback that possibly could change the early board presence but in most cases it is worth keeping. 

Sometimes there will be a dream start, Flametongue Totem is a card that usually is good to start with, especially when you are possessing The Coin. This means that you can The Coin, then put a 2-mana minion or in other cases you will have to use your hero power, 316. Using the coin to get at totem can sometimes give you a strategically start, as you know that thanks to your Flametongue Totem your totem, even if being a 0/2 or 1/1 will appear as a 2/2 or 3/1. However, sometimes (as you probably figured out already) you will be against either druid, rogue or mage and they will use their hero power in their advantage which will make the dream play The Coin316, tough to make it worth the coin.

Other than the earlier mentioned cards, you preferably should consider the following cards (in the spoiler) to be your starting hand:

  • Stormforged Axe, this card can give an enormous early advantage, especially if you have or draw a Rockbiter Weapon to combo (it will even kill Chillwind Yeti). It is extremely good against druids in certain cases, i.e they will Innervate early to get early pressure.
  • Lightning Storm, strong card, especially if you're against aggro/ zoo but it can sometimes be a bad option. Meaning that you will have to consider what card that will benefit you the most.  

As well, throughout the turns, you will probably want/need to be in your deck Acidic Swamp Ooze "ooze or lose". Mainly to counter cases of a weapon encounters, i.e Truesilver Champion + Ooze dream.

Reason why I have decided to run with no Earth Shock card.

I choose to rather use one Ironbeak Owl than one Earth Shock. I substituted both earth shocks with Iron + Spellbreaker to keep the silences within the deck, but as well to add up some more pressure. I'm not saying the earth shock is bad and in cases they put Twilight Drake or scarlet I'll deeply regret it that game. However, I want pressure and even if this means that Ironbeak Owl for example is open for trade by hero power, they still spend 2-mana which is a totem and if they would like to continue trade like this you can sort of control the mana.

THAT'S RIGHT Bloodlustthe deck is not entirely bound by the facts that you'll have to finish with bloodlust every game. It will just occur very often! I love blood lust decks which is the reason I did this deck, and minions such as Haunted Creeper, Harvest Golem are really good at keeping board pressure. As well, 316Flametongue TotemDark Iron Dwarf will help maintain damage or necessary trades until you'll eventually be able to finish with a Bloodlust

Possible Card Substitutes, you could simply use this deck as a outline and substitute cards that you don't have with other cards that you think will come in play, feel free to ask for advice.

You could substitute: (examples follow the mana-curve, to some extent)

You could substitute Acolyte of Pain with Feral Spirit. I like to use Acolyte of Pain instead of Mana Tide Totem but its of course possible to use Mana Tide Totem as well.

I use Stampeding Kodo, to keep some board clear, so that my opponent don't bother my totems.  However, a possible change could be to substitute Stampeding Kodo with Sludge Belcher or Doomhammer.

Recent changes on the deck:

- 1 Stampeding Kodo, + 1 Sludge Belcher I felt a need of taunt and choose to do this change, not only does it give you a taunt but since the minion is actually 2 minions in increases the potential threat of bloodlust. 

 I will add more description as soon as possible, feel free to send me a message if there are any questions about the deck and feel free to give a rating if this deck / I possibly helped you or gave you some kind of minor vision.