Witchin' Taunt Druid
- Last updated Apr 13, 2018 (Witchwood)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 5000
- Dust Needed: Loading Collection
- Created: 4/13/2018 (Witchwood)
- abubillito
- Registered User
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- 5
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- 45
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Total Deck Rating
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So the goal of the deck is to basically survive the early game by playing lots of taunts and buffing them, then tossing out Hadronox and resurrecting it with Witching Hour.
Your board will be full pretty often, so Savage Roar and Evolving Spores can provide win conditions.
I can do a guide for this deck if it remains playable and gets some upvotes. Have fun!
That's great! It's true that now that taunt druid has become so popular, this has become like a budget version of it. Glad it's doing OK for you.
What's the strategy behind Splintergraft? Copying an other Hadronox?
It's there because you have the time to play it and it can assure a big drop with, at the very least, taunt. You can copy stuff like Crypt Lord or Tar Creeper as well as Hadronox.
It's not a necessary addition to the deck though, it can be easily replaced.
With which card could I replace Splintergraft?
Hm... that depends on what you feel the deck is missing, maybe a second Evolving Spores if you think the win condition could be improved, or Earthen Scales if you are reaching fatigue often. Another good taunt or removal (like another Primordial Drake) could also be interesting.