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Hadronox Taunt Druid - Witchwood

  • Last updated Apr 13, 2018 (Witchwood)
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Wild

  • 10 Minions
  • 19 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Druid
  • Crafting Cost: 8600
  • Dust Needed: Loading Collection
  • Created: 4/13/2018 (Witchwood)
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  • Total Deck Rating

    3

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The idea of the deck is to play a lot of strong taunt minions, including The Lich King, bring them back with Hadronox, kill Hadronox with Naturalize if possible, to avoid silences and especially stuff like Polymorph, then bring back Hadronox with Witching Hour since its the only beast you played

Charged Devilsaur is your backup plan. Since it's a beast it can get revived by Witching Hour, and will have charge, so it can be used to surprise your opponent with up to 18 burst face damage in a single turn with 2x Witching HourSwipe.

The single copy of Astral Tiger is to help you win fatigue since you potentially have a TON of carddraw and games will often go to fatigue. Also, despite being a Tiger, it's not classified as a beast, so it won't screw your Witching Hour.But most of the time you'll be winning fatigue thanks to Naturalize anyways.

Rotten Applebaum can be swapped for Tar Creeper, I just like it better since it has more value in the long run (and I wanted more new cards in the deck) and I find there is enough ramp in the deck to justifiy it, also makes your Oaken Summons more reliably pull an Ironwood Golem.