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Shudder to think 61%WR

  • Last updated May 9, 2018 (Witchwood)
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Wild

  • 23 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shudderwock Shaman
  • Crafting Cost: 9920
  • Dust Needed: Loading Collection
  • Created: 4/13/2018 (Witchwood)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    10

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Shudderwock combo is present but not needed to win games, this game can beat face even without the combo but if games drag out (against cubelock for example) and you end up playing your entire hand the combo will win it for you!

Fire Elementals have been really good for me and I'm surprised I havent seen lists that use them. If you are worried that they might hurt you throught sudderwock battlecries then don't, yes there is a chance but they ended up helping me a lot more then it hurt me .

Zola is amazing , she will give you the extra something you need each game whether it is an extra Keleseth or an extra taunt an will most likely grab you an extra shudderwock!

Almost every game is winable. No really bad matchups so far with the exception of quest roques.

Currently playtesting , 61% WR at level 11

Vs Druid

Dig for Keleseth, don't be afraid to overextend , you will beat him with supperior damage/pressure. if spitefull keep hex for whatever spitefull brings, if taunt don't keep hex till the last minute it actually helps early as hex token is a beast.

Vs Cubelock

Dig for Keleseth, gather combo pieces , dont overcommit, hex Voidlords (they wont allow you to hex anything else anyway). Don't create tokens as defile will hurt you, always assume they have it in hand.

Vs Paladin

Dig for fire fly and mass removal, dont leave tokens hanging around if possible