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Taunt Armor Druid (~60% WR Great versus Baku Hu...

  • Last updated Apr 13, 2018 (Witchwood)
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Wild

  • 7 Minions
  • 23 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Druid
  • Crafting Cost: 6800
  • Dust Needed: Loading Collection
  • Created: 4/13/2018 (Witchwood)
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Hey guys, here's a deck I have been running with pretty decent success on ladder. The premise of the deck is to armor and taunt up until you make it to your late game value plays.

Hadronox is the only beast in the deck, which makes for great synergy with Witching Hour. Comboing Naturalize to get Hadronox's deathrattle off isn't a must, but it is something to consider. The ultimate value play is reviving Hadronox with Witching Hour and eating Hadronox with Carnivorous Cube

I personally love Wispering Woods as an anti-aggro tool, but also because it requires an answer from your opponent in a control matchup due to the threat we pose with Branching Paths. Regardless, Wispering Woods can be flexed out for more taunts or whatever fits your needs.

Other flex cards include the Cube and Naturalize. In a matchup versus aggro you generally have plenty of armor and taunt to withstand any onslaught, but if you want more taunts or to perhaps play Wrath, you should cut one or two of these cards. 

Recommended replacements for flex cards: Primordial Drake and Rotten Applebaum. I played with Bewitched Guardian in this deck for a good amount of games and it is definitely good to combat aggro, but it loses some value due to it being resummoned as a 4/1 with Hadronox. It's playable, but just know you'll have to accept this drawback.

Mulligan for Wild Growth and Oaken Summons, always. If you have the coin, I recommend keeping Wispering Woods. 

I'll be responding to any questions/feedback y'all have for me, I'm open to recommendations and can explain how to win certain matchups with this deck. If there is enough interest, I will just type up a matchup strategy guide.

I hope this deck is enjoyable and helps some of you climb. <3