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[Rastakhan] Piperbuff Paladin!

  • Last updated Jan 16, 2019 (Level Up Nerf)
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Standard

  • 28 Minions
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Paladin
  • Crafting Cost: 22200
  • Dust Needed: Loading Collection
  • Created: 4/13/2018 (Witchwood)
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  • Battle Tag:

    JoeyJojo48#1451

  • Region:

    US

  • Total Deck Rating

    192

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~The real MVPs~

Hello Hearthpwn!

So with the rotation of Mean Streets of Gadgetzan, I lost the ability to play one of my favourite decks in standard: Handbuff Paladin. I mained Handbuff Paladin all through Year of the Kraken, even taking it to legend in Un'Goro. And while that deck may be gone, I took what I learned from it and made a very similar style of deck for Standard. So I present to you...Piperbuff Paladin! It's definitely off-meta, but it's been a lot of fun to play so far and I even took it to legend (proof below). If you've got the cards I reccomend giving it a try. I'll do my best to keep this page updated with the most current decklist I am running. Cheers!

*January 16th Update: Added in Gluttonous Ooze and the 2nd Mind Control Tech to help tech better against the meta. As much fun as Stormwind Knight was, you don't need the burst as much as I was expecting.

Feel free to check out my Odd Taunt Druid, Bakunox Druid, although it suffered A LOT from the nerf to Nourish and likely won't fully recover.

 

~ General Strategy ~

The core synergy of the deck is to use Witchwood Piper to pull Prince Keleseth consistently in order to get the deck buff. Thanks to Boomsday we also have Glowstone Technician to buff your hand. The rest of the deck is strong minions that capitalize on the buffs (such as Zilliax, Chillblade Champion, and Ghostly Charger), and cards to disrupt/neutralize your opponent's threats (such as Aldor Peacekeeper. Spellbreaker, and Sunkeeper Tarim). The deck also uses a powerful draw engine with Countess Ashmore, which most of the time draws you 3 very useful (and often buffed) cards. Also worth mentioning is that after you've played Prince Keleseth, Witchwood Piper is still very useful since most of your 3-mana minions are tech cards (i.e. Aldor Peacekeeper, Gluttonous Ooze, Mind Control Tech, or High Priest Thekal) so it's nice to consistently draw them when you need them.

 

~ Win Conditions ~

The deck has 3 main win conditions. Which one you go for depends on the matchup:

1) Survive: Against aggro, you have plenty of Taunts and Lifesteals to survive through their aggression. Eventually they run out of steam and concede.
2) Burst/Board Pressure: This is for the midrange-y/control-y matchups and the most common way you win games. There are a few different ways to burst damage, but it usually involves a combination of Ashbringer, Grave Vengeance, Val'anyr, Glowstone Technician, Sunkeeper Tarim, and/or Chillblade Champion. Otherwise, since your minions are on average stronger than your opponent's minions, you eventually out-value them.
3) Uther of the Ebon Blade: It's a very inconsistent win condition, but it is still there for the grindy matchups where you can hide the Horsemen behind some taunts.

 

~ Mulligan Guide ~

Witchwood Piper
(keep 1 unless you have Prince Keleseth or vs. Paladin)

Prince Keleseth
(ALWAYS!!! You want to play it as early as possible)

High Priest Thekal
(always keep)

Corpsetaker
(always keep 1)

Aldor Peacekeeper
(always keep 1, especially vs. Warlock)

Gluttonous Ooze
(keep vs. Rogue, Paladin, Hunter, and Warrior)

Zola the Gorgon
(only keep if you are in a slow matchup and you have Prince Keleseth or Witchwood Piper)

Stonehill Defender
(keep 1 if you have no other 3 drops)

Mind Control Tech
(keep vs. Paladin and Warlock)

 

 

~ Key Cards ~

The Buffs

Zola the Gorgon
Prince Keleseth
Val'anyr
Glowstone Technician
Witchwood Piper

 

The core of the deck is using Witchwood Piper to pull Prince Keleseth early and consistently to buff up your deck. Glowstone Technician takes those buffed minions and turns them into game-ending threats. Zola the Gorgon is here mostly to double up on either of the buffers.

Prince Keleseth, Witchwood Piper, and Glowstone Technician are core and the deck will not work without them. The others can be replaced if you're on a budget. Other buffs you can consider are Spikeridged Steed, Arena Fanatic, Farraki Battleaxe, or Blessing of Kings.

 

The Taunts

Sunkeeper Tarim
Tirion Fordring
The Lich King
Zilliax
Corpsetaker
Stonehill Defender

 

Taunt cards scale very well with buffs, and these cards form the core defensive of the deck.

There are a ton of other taunts you can consider if you're on a budget, such as Tar Creeper, Spikeridged SteedSen'jin Shieldmasta, Amani War Bear, or Primordial Drake. Feel free to experiment!

 

The Neutralizers

Uther of the Ebon Blade
Shirvallah, the Tiger
Sunkeeper Tarim
Zola the Gorgon
Oondasta
Val'anyr
Zilliax
Gluttonous Ooze
Aldor Peacekeeper
Mind Control Tech
Chillblade Champion
Ghostly Charger
Spellbreaker

 

These cards are all meant to mess with your opponent's gameplan so that your cards can shine. Zola the Gorgon also lets you get extra copies of your tech cards as needed.

Feel free to change these cards based on your budget and what you're facing. Cards to consider are Stampeding Kodo, Harrison Jones, Chief Inspector, Mojomaster Zihi, Stormwind Knight, Amani War Bear, The Black Knight, Mossy Horror, Leeroy Jenkins, Skulking Geist, or Primordial Drake.

 

The Heals

Uther of the Ebon Blade
Shirvallah, the Tiger
High Priest Thekal
Zilliax
Corpsetaker
Chillblade Champion

 

You need heals to keep yourself alive. These cards should be enough to help you stabilize through most aggression.

Shirvallah, the Tiger, High Priest Thekal, and Uther of the Ebon Blade are the easiest ones to cut on this list. More/substitute cards you can use include Paragon of Light or Benevolent Djinn.

 

The "Card Draw"

Shirvallah, the Tiger
Countess Ashmore
Prince Keleseth
Tirion Fordring
The Lich King
Oondasta
Val'anyr
Zilliax
Stonehill Defender
Witchwood Piper
Chillblade Champion
Ghostly Charger

 

These cards either draw cards, are drawn by other cards, or generate cards. The main powerful draw engine for the deck is "The Countess Package" (1x Countess Ashmore, 2x Chillblade Champion, 2x Ghostly Charger, 1x Zilliax, 1x Val'anyr, and 1x Tirion Fordring). This package gives a very reliable minion-based card draw engine to pull your removal and win-condition.

Most of these cards are core and the deck will not work as well without them. However, both Shirvallah, the Tiger and Oondasta are non-essential and can be cut. This should be plenty of draw/card generation, but you could consider Acolyte of Pain or Ysera.

 

 


~RIP Handbuff. I'll never forget you. ~

Let's play some Hearthstone together! JoeyJojo48#1451, Americas :)