Xzirez: Token Miracle (Legend #2 Twice S7+S8)
- Last updated Nov 29, 2014 (Naxx Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6680
- Dust Needed: Loading Collection
- Created: 10/6/2014 (Naxx Launch)
- Xzirez
- Registered User
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- 8
- 20
- 76
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1986
Legend on asia got in at rank 11 legend two losses from rank 7- legend. Took me a couple hours met a lot of priest and other miracles. Legend on eu got in at rank 43. Took around 4 hours from 3-legend on eu had some trouble because off hunters rank 8-3 was one big winning streak for the most part around 80%+ win rate. For proof go on my stream and watch when i play dont wanna upload picture as people will always say its photoshopped. Twitch.tv/vbsof
Thx too donnie aka voltarin for helping me make this deck and a lot others:) Twitch.tv/epicvoltarin
Got #2 this season aswell. forgot to take a picture at #2 but took on at #3 at thats were I'm currently at.
Meta Slots For Counters Too Different Decks:
Zoo: Edwin, Earthern,Belcher,Senjin.
Handlock: Iladin, Two Sap, Owl, Two Sinister.
Shaman: Two Blade Flurry, Any Weapon, Bloodmage.
Hunter: Ooze, Owl, Belcher, A lot of aoi,earthern.
Mirror: South seadeckhand, Shade, Shadow step for loatheb.
Priest: Double Azure, Illadin edwin + loatheb in same deck, senjin, ysera(only if priest is only class).
Warrior: Illadin, Double conceal always, cairne, double sap, assasins blade.
Freeze Mage: Illadin always, Edwin,shadow step for loatheb, two farseers for heal,ragnaros(only if freeze mage is only deck)
Mulligan:
Its very hard too set general rules for mulligan when it comes too miracle rouge so these are not always accurate
Huntard: Backstab,preperation, si7 (if you have a combo card), evis(if combo card), fan of knives, deadly posion.
Warrior: Actiouneer, shade, deadly posion nothing else.
Priest: Backstab, Deadly posion,shade,earthern si7, Acitouneer,Azure drake(if good hand), Loatheb(If good hand)
Zoo: Same as huntard.
Handlock: Actiouneer, Violet,Sap, Any 3 drop,Eviscerate.
Druid: Minions, Sap(not always), Backstab, fan of knives(if token build)
Paladin: Actiouneer, Minions, Deadly posion,fan of knives.
Mirror: Actiouneer, Always loatheb, All Minions, Backstab, Shiv.
Mage: Concede if they play ice block my win rate is close too 0%.
Some matchups you need too look at how many cards they mulligan like warlock. Here are some mulligan rules too see what there hand early on might look like.
Warlock: The more cards they mulligan the more likely there handlock.
Druid: If they keep two cards keep sap or removal.
Mirror: If they keep there whole hand or have coin keep sap incase of edwin.
Priest: The more cards they mulligan the less removal you need to keep. If they keep 2 cards dont mulligan sap.
Hunter: The more cards they keep the more cards you need to mulligan too get removal.
Shaman: The more cards they keep the more cards you need to mulligan too get removal.
Reading Opponents Hand/Plays:
An important aspect off any card game is being able too ready your opponents plays. There are different hints your opponent gives off during a game as too what cards he might or might not have. These hints are even more importan for a miracle rouge too read since the combo aspect of rouge means you need too setup for a lot of your plays. For example miracle rouges that dont attack with dagger turn two often has a hand with lot of removal and minions that they want too play in the up coming turns. Im going too list a couple of things people do that indicates what there hand is. These might not always work in lower levels of ladder since players often do missplays like playing in too a removal card for example
1: If your opponent is setting up for a big turn they will always try and remove your board. An example is if priest are setting up for a ysera or cairne which are cards that needs a clear board in order too not be removed or put the player behind they will always kill cards they fell will be hard too remove. If you have a loatheb on board and the opponent knows you have ragnaros and alextrasa in your deck they might "waste" there removal on loatheb if there setting up for a big play next turn in order too not fall behind. When you see your opponent making trades you fell are not neccessary hes most likely setting up for big play in the upcoming turns and these are the turns were you set up a good board clean or just fill the board with minions they have too remove so they fall behind.
2: If your opponent has a full hand off cards and he decides too skip 2-4 mana it means one off three things: One hes trying too setup for a good trade with a aoi spell and there for wants you too play a lot of minions, Two hes hand is full of useless spells that he needs to save for a big minion or certain combo cards in his deck, Three hes trying too not get destroyed by one off your aoi spells or counter spells to his cards. If your opponent does one off these plays try and read hes earlyer plays or bait him for one turn meaning you do a play that makes him think your hand is crap making him over commit to the board or waste spells.
3: Try and see too what degree you opponent is playing around certain cards/combos. If your opponent is trying too play around everything he has a bad hand and thinks your hand is amazing. If your opponent never play around anything he has a really good hand or is just a really bad player.
4: Look at were the cards your opponent are playing comes from in there hand. If your opponent is saving hes left card for 8 turns its most likely a card like : Black knight, bgh, Execute. If your opponent is top decking the card he plays each turn the rest off hes hand is spells or high cost minions, if your opponent does this you need to try and either out draw him or be greddy with your trades.
Cards:
I cut edwin for a shade because edwin means the deck has 5 targets that consume spells which is too much. Shade is slower but dosent take your whole hand to use.
Loatheb is one of the cards that made token miracle possible. It locks your opponent down for one turn and lets you play spells to create tokens for next turn which is not going to get killed because of his battle cry.
Violet teacher is the early game core of the deck and allows for a early game threat that often creates 1-3 tokens the turn it gets played. If this card dosent get killed the turn it gets played you win the game 90% of the time in my experience.
I cut some cards like blade flurry and one azure drake too make room for more damage spells like cold blood and sinister strike which is cards i feel the deck needs too win control games. The double cold blood + sinister strike needs too be played as long as warrior is a meta deck.
The problem i first faced with miracle after the nerf was finding a list that worked well. i tried building a token version for a while but couldn't get it too work properly. My original list last season was just a few cards different from this one but i still wouldn't be able to get a good winrate because the cards i werent using were extremely key cards and the cards i were using instead of these had no real value in a token build. Since I've been playing the OTK lerroy miracle for the last 7 seasons i also had too get used to playing a different build. I found small things like hitting more with dagger and not saving all spells for draw made me win games the old miracle was much more conservative and drawing cards was the way you would win. with this deck i found i only need to draw 1-3 cards and i never have the time too wait for a huge draw turn.
Miracle is the ONLY deck i am able too win almost every game with on a good day, no other decks does this for me. I dont know if the deck has more options then other decks and therefore always has a good chance off winning but i feel like i am constantly improving with the deck compared too other classes like hunter or warrior were i feel like the plays are mostly set each turn and the only real decisions i have too make is if holding the cards in hand or playing them generates the most value. With miracle i feel like everything i do each turn matters even hitting or keeping blade i find too have a impact on how the games play out. My win rate with miracle was over 80% for a whole week last season and i was able too stay floating around Top 50-10 still playing the game before the patch hit . A lot of people that get top 10 just stop playing and sit there until they start dropping i found this too be extremely boring and i always try and go for rank 1 which i usual fail at since the gap between 5 and 1 is often 10 wins+ in a row.
Made #2 EU with miracle again this season. Forgot to take a picture at #2 but I'm currently #3 so i took one at #3
http://imgur.com/X6ochgn
The list i used isn't really "Token Miracle" but i will still update the list
Nice work, Have you had a look at a possible GvG update to this deck for next week?
yes i have and its very hard to know if miracle will even be viable. The spells rouge got are crap,the minions have no synergy with miracle and the auctioneer nerf is also not good. The only way miracle will be viable is if the voltron combo can be consistent. If the combo is consistent the deck might be very good, prblly not better then the old lerroy or edwin stealth version but it might be better then the current lists.
I have played rouge to top 5 legend every season since season 1 so i don't want to let go off the deck.if i find something really good after GvG i will most likely not share it before i have gotten #1 legend with it but when i do i will share the list straight away.
I saw the full card list for the rogue cards earlier and with the +1 mana to Gadgetzan Auctioneer I'm also unsure about miracle's future, Hopefully there's a way to make it work, it's probably the most exciting and dynamic decks to play in my opinion. Would be heartbreaking to see another hit to miracle a second patch in a row break this beautiful play style when the more less brain involving Zoo decks seem to be getting more options to be even more obnoxious next week.
Did you note read the post? Please read the "Meta Slots For Counters Too Different Decks:" more carefully before asking this type of question. The common cards that go in this slot are equivalent 3 drops including Shade of Nax and sometimes Questing Adventurer. Of course you can always use Owl, Senjin, whatever the meta dictates.
I'm having trouble playing this Miracle Rouge, I feel like if i don't draw auctioneer i automatically lose the game. Could someone give me some tips i could use to improve my game play.
Actually, I rarely win with auctioneer with this deck. Auctioneer is used mainly to win the late game as a safety net. The answer to your question depends on what you are playing against.
Aggro: mull for backstab, poison, 3 drops, Teacher - Teacher is so good here because it slows down the aggro a lot. They have to choose between removing Teacher or getting their army wittled down. This backed up with your removal should hold off any early game they have. It's usually a battle of attrition where you'll win due to stronger board presence and (very likely) a late game burst with evisc/Blood. Make favourable trades and try to keep your Teacher on the table, but don't try too hard as your 5 drops are equally as troublesome for them. Refill your hand with Auctioneer where necessary.
Control: mull for one or two removal cards; it's okay to keep one or two 4/5 drop because these decks tend to be slow - Don't draw too much as this will likely last until late game. I tend to use Auctioneer to draw out removal or force their hand. Auctioneer is especially good against Priest to draw out their Soulpriest/Circle combo. You don't even need to conceal against Priest as they have trouble dealing 4 damage without a critter on the table. Wear them down with your 3-4-5 drops. Play around AOE by only making a few tokens at a time. Pacing is key so that they cannot capitalize on their AOE. Clear the board favourably and burst them down there possible.
I usually end the game with two critters and the finish is usually through burst damage. Don't discount Drake as a cantrip, as its spell damage can be very valuable as burst or as removal for your own AOE. Don't be afraid to use Drake + Prep + Fan of Knives to clear aggro swarms. You don't need to rely on Auctioneer with this deck.
I've some good results with this deck, but I don't understand when to play shiv and deadly poison :
"deadly posion(if going first), Shiv( if going first)"
Why when you are going first ? Turn 2 if your opponent played a 1/1 do you prefer to play shiv or use you weapon to trade ?
shiv instead of weapon. Dont keep shiv in hand ill take it out off the mulligan guide i dunno why i added it kinda made the mulligan thing in a hurry
Ok thank you. Mulligan explanations are very useful (at least for me ;) ). If you've some time could you give the mulligan for mage secret and shaman (quite similar to huntard/zoo to cut off the early aggro I guess) ??
I am running -1 Shade of Naxxramas and + 1 Conceal and have been able to win a ton of games now. I find that the two Conceal allow for you to not only stealth Gadgetzan Auctioneer but also the Violet Teacher . pulling in more wins!
Streaming at #7 EU Going For #1 Again Twitch.tv/vbsof
Edit: Got #5 gonna stream tonight and try and get top 3
Hi, Thanks for the guide.
Could you please be more specific on how to play please ? Specially against mage, because we understand that freeze mage is a pain, but there is a lot of secret/aggro mage too, and "Mage: Concede if they play ice block my win rate is close too 0%." doesn't help in this case ! ;)
why did you take out illidan? can you still call this deck "token" if its only teacher? loving it so far, i crafted an illidan, but now that you took it out.. i feel pretty sad :(
Changed some of the cards too what i started using today. Went from rank 800 too top 20 with 2 losses have no clue how many wins. Going too try and get #1 again tommorow on stream.
I'm having a really hard time with this deck against Aggro Mages and Hunters in the 10th rank ladder :( I feel I can control Zoo, sometimes I run out of damage playing against a Warrior, the rest was no trouble... I'm in no way an expert in Miracle Rogue, but I feel the Violet Teachers don't do enough, maybe it's just my playstyle, right? Is this deck supposed to have trouble against Mages and Hunters? Other than that, I'm having so much fun! I wish I had played the Leeroy OTK, that seemed like so much fun!
If mage run iceblock and counterspells its like a 20% matchup its the hardest there is. Hunter is not too hard but it depends one there hand always but you should be able too win most games against them. I recommend always using double fan of knives and double earthern for hunters and if mage becomes a problem add more early game. Edwin is a must vs mage he makes the matchup a ton easyer.
Is there anything I can put in to replace shade? I really do not like that card and I would love to have something else I could put in to replace it
Edwin, Sinister strike ,earthen ring farseer, Cairne, illidan basically just any good card.
I put in perdititions blade and have had a much better time keeping control of the board and closing games out. I really love this deck btw thank you for posting this