Turn 5 Baku (Odd) Pally
- Last updated Apr 13, 2018 (Witchwood)
- Edit
- |
Wild
- 14 Minions
- 12 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Silver Hand Paladin
- Crafting Cost: 4640
- Dust Needed: Loading Collection
- Created: 4/13/2018 (Witchwood)
- Espoand
- Registered User
-
- 2
- 17
- 16
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
52
This deck is called Turn 5 Baku Pally because you will frequently win by turn 5. The deck uses the new card Baku the Mooneater to summon lots of Silver Hand Recruits, and then capitalizes on all those silver hand recruits with a number of buffs and support cards allowing you to quickly turn a board of 1-1s into lethal damage.
Mulligan: Find your 1 drops.
Early Game: Get control of the board through use of your hero power, your divine shield 1 drops, secrets and Muster for Battle/Unidentified Maul. Face damage at this stage is less important than making sure that you can have at least 4 minions on the board that can "stick." If you are on the coin, there is very little reason not to use it in your first 3 turns. The early tempo boost it gives you can be key in a lot of matchups.
Turn 5 onward: This is where you can start to capitalize on your overwhelming minion presence. Use cards like Level Up, Quartermaster and Funglemancer to buff the hell out of your very wide board. If you have a lot of minions on board always count to see if you have lethal. This is the stage of the game where you want to start going face and planning for how you are going to finish the game. If you opponent keeps having answers to your board/you weren't able to get board control in the beginning, then you do not want to be playing your buff cards. Instead hold onto them and continue to try and flood the board. Eventually your opponent should run out of clears or decide it's not worth it to keep clearing your 1-1s and decide to go face. That is when you strike with your buffs.
Late Game: If for some reason you haven't been able to close out the game yet, you still have a lot of value thanks to your upgraded hero power. Continue to try and flood the board and use your buffs wisely to fight for control until you see your opening where you can hit your opponent for lethal. With Vinecleaver equipped, you can threaten quite a bit of face damage while also consistently being able to generate 4 silver hand recruits per turn.
8 to 3 ez..
My version more like an aggro face , all early game is same , except I add southsea deckhand, owl, loatheb,leeroy, blessing of might , and divine favour(yes I know we use hero power a lot in this deck , but I use Baku just for 2 drop guarantee 2/2 2 bodies ), and actually the new Drake 3 Mana 5/4 that spawn 2/1 for ur opponent is pretty strong in this deck because most of the time there is at least 1 1/1 at ur board. This is just my version ,but mine is weak against giant ass taunt , this version looks more stable than mine if dragged into late game. Good job man , but I still think u don't need vinecleaver that much 1 is enough , maybe?
wow, i thought win by turn 5 was an exaggeration, but you were not kidding. Mustard, Warhorse and Quartermaster means 30+ damage by turn 5. Probably the fastest aggro deck i have played to date.
Some optimizations id suggest is removing one vinecleaver, as you will NEVER need two, and ive found is usually a win more card, as well as one of the mauls, as often times weapons clutter up and you end up with 1-2 extras in your hands. Replacements ive been using include 1x divine favor and 1x ironbeak owl, although id love to hear what others have done.
17-4 so far, with 2x losses to boardclear heavy priests, 1x to a Avianna/Kun OTK druid who had a perfect seeds/plague turn, and a one where i misplayed.
this deck is pretty repetitive and bland to play, but great for ranking/grinding for gold.
I think your tech decisions make sense but I disagree that vinecleaver is win more. I think usually it comes into play against decks with lots of clears since it lets you keep refilling until you finally get a chance to play one of your buff cards on a full board of silver hands. Glad you like the deck though!
Removed all the secrets except the Avenges and 1 Vinecleaver. Put in Fire Flys, Divine Favors and 1 Ironbeak Owl.
You're welcome
the avenges create buffed up minions that help take out larger targets without losing board width, something thats essential to the deck. I agree with the divine favor and ironbeak add.
I replaced Fungalmancer with Prince Liam, for late game. Also thinking about adding divine favor in here somewhere.
I think it's a mistake to go for divine favor. Because you hero power so much, you usually have a pretty decent sized hand.
Went from 5 to 3 last night with a slightly slower version of this deck running divine spirit and Loatheb. Both are really needed against Lock and Priest and have won me several games.
I have almost exactly dust needed (around 3200) but I guess I should wait more and keep the dust, right?
No. I am currently 17-3 with this deck.
Wait, don't create it yet. Baku is probably a safe craft but a lot of the other things in this deck may not end up seeing play and we're still early in the expansion.
Well, besides Baku the rest of the cards needed are being played is some variants of Dude Paladin, so I was asking more about Baku, but is she really safe craft? And should I DE some legendaries already or wait? Because legendaries that I got for Hunter (not the dragon), for Warrior (Crowley), for Druid (Aviana) don't seem good to me (Shudderwock probably will get nerf so I'm not asking about him).
My rule of thumb is to NEVER EVER disenchant any Legendary cards. But Baku is amazing in Paladin and pretty decent for Hunter. It's probably pretty good for Warrior and Priest, too. Justicar effect from turn 1.
Yeah Ikr she is quite good, but I was dusting legendaries for a long time now and I'm not playing many classes (3-4) and Hunter is surely not one of them and probably Druid too (especially when this Aviana seems bad to me, oh and to clarify, I saw her first time when I logged in, I wasn't looking at any reveals, so my thoughts are just since Thursday). The most likely scenario is I'll probably her though because I dunno what classes and decks I'd like to play anyways. And I am currently at rank 8 in Wild, so this deck would be good or not?
Also would Prince Liam fit in here?
If you're already reaching rank 10+ then crafting this deck may not be worth it. That's up to you. But this deck can definitely make legend and it's pretty fun imo.
I'd say Prince Liam would definitely not fit in this deck. Part of what makes the deck so good is the secrets and you'd swap the remaining ones in your deck for possibly bad legendaries. Imo, the deck would become less consistent. Also the 1/1's are good even in late game because they have divine shield and you have quite a few cards to be able to buff them.
But I did make one single change to this deck if you're interested. I took out 1 Vinecleaver and added in 1 Divine Favor. I had a few matches where I ran low on cards and Vinecleaver seemed a little redundant for summoning your Recruits, (you already have so many ways to do so) and the 7 mana cost is a little high. So far it's working out great.
Well, I couldn't resist. I crafted this deck in the meanwhile and it got me from rank 8 to rank 5 on one win streak, and this the first time ever I got that rank :D So all I can say is thank you very much for this deck! As I'd like to get to Legend for the first time I just can't play this deck so good at rank 5. Rank 5 is totally different from what was before that. So I'd need some advice if you know anything that could help me. I'd be grateful.
And I made some modifications by myself already, I took out one Maul for Divine Favor (at rank 5 it's a must-have card) and Competitive Spirit for Lost in the Jungle (although I never saw this card yet in my hand, which's weird after many games). And I agree that secrets are very good (at first I thought why would you even play them, but I played deck by myself, so now I know why) but late game is sometimes needed so I'd argue if Liam wouldn't really fit. But for now, I don't want to dust any legendaries so I could craft him.
Anyways, thanks again for the deck, I hope I'll get better by the time (or find another deck, but I don't really think so) and good luck on the ladder!
You should definitely put competitive spirit back in. And probably the maul, too. This is an aggro deck and you want to win as quickly as possible. So reducing your usuable early game weapons to just a single maul may not be the best choice.
BTW, I'm not the creator of the deck, I've just decided to try to help you out a little lol.
Oops :P Nothing to see here :D But the question how to play better this deck on rank 5 is to anyone :P I won't delete/edit this comment because it would take too long and I'm hoping the author of the deck see this anyways. But yeah, we can do a facepalm :D So any advice how to play at rank 5 and how to get (maybe) to Legend? Would be nice, I haven't got that far ever.