Endless Taunt Druid
- Last updated Apr 13, 2018 (Witchwood)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Taunt Druid
- Crafting Cost: 6440
- Dust Needed: Loading Collection
- Created: 4/13/2018 (Witchwood)
- MatthiasL3791
- Registered User
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- 7
- 25
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Total Deck Rating
25
I have been playing this deck for about two hours now, currently winning between 70-80% of games.
The goal is simple. Ramp as hard as you can, playing taunts along the way to keep aggro at bay. Rotten Applebaum, Oaken Summens, Branching Paths, and all the taunts make sure you stay alive. Play Lich King quickly, and always choose Ironbarks or more lich Kings from stonehill defender. More Applebaums are great too. Basically look for value here.
Then, it's time to unleash the Wombo Combo.
When you have played and lost 4+ taunts, play Hadronix and immediately naturalize him to fill the board. This doesn't allow your opponent a chance to silence him or mind control him. Watch your opponent use his powerful sweepers to clear all those taunts. He will be feeling pretty pleased. He survived your big play. Right?
Wrong. Next turn, play witching hour, and immediately carnivorous cube it. Again the board is full. If he can clear that, the cube will give you two more Hadronix's. Trade them into his minions, cube them again for more ridiculous value, or naturalize them to keep filling the board. Everytime the board fills you should get another lich king card, some handy healing from the applebaums, and a whole lot of minions.
Just start killing everything in site until you win.
NOTE: Versus Shaman (that seems to be over half the decks tonight), ramp fast. Mulligan for all ramp cards. Shaman is basically doing nothing for the first 8-9 turns. You want to play your first board full of taunts before he has the OTK Shudderwock combo. Make him play it around turns 12-15, and it will do a lot of stuff but won't kill you. Once he fires off his crazyness, just fill the board again with taunts.
One downside of shaman is that hex's put an extra beast in your graveyard for Witching Hour to draw from. So if Lich King gets hexed, witching hour is only a fifty fifty card. The best solution to this is to hold Lich king. A board full of abblebaums and ironwood golems is enough to win. Alternativey, ikeep both witching hours in hand, so that if you play both in a row, you have a 75% shot of getting Hadronix between them both.
Updated Notes:
1. Never take a beast taunt from stonehill.
2. Similarly, be careful using Frostmorne on opponents beasts. Only do this if absolutely necessary.
3. If your opponent has used both hexes/ polymorphs on your Lich King / Ironbark Protector (from stonehill) or other targets, and you don't think he has silences, cube Hadronix the following turn instead of naturalizing him the same turn. This keeps the gravy train going, without risking getting unlucky with Witching Hour.
4. Save Anti-Magic Shell if you get it. It's a game winning card. Also, try to save at least one Branching paths. Use it for plus two attack when you get a board full of low attack taunts to win the game.
Ironbark protector, or a second primordial Drake. Both are a bit of a step down but will work.
I just outvalued Frostlich Jaina, insane and I love it =D
Really fun deck, but it's not consistent enough for me. Feels good when you get the taunt train going and going and going and going and going and going and going and going and going and going and going and going and going and going and going and going.
On a real note, I'm not sure what kind of win condition it has if you never draw Hadronox. He's been at the bottom of my deck more often than not.
Edit: I've found success merging both of these decks together - https://www.hearthpwn.com/decks/1084228-cube-hadronox
good final version of taunt druid, thanks
Made this deck to counter paladins and now all I am facing is cubelock and mages. so far I am 1-10 with this deck lost 2 ranks. Not sure this deck is good in the current meta atm.
Against tempo secret mages worry less about ramping and more about playing taunts and building armour. It's actually not a hard matchup, mages run out of steam pretty quickly, you just need to outlast that spell burst after they lose board control.
I'm playing an almost similar version of this deck and I destroy every Cubelock. IMO it's a very easy match-up, they can do absolutly nothing against your Witching Hour + Cube. You have way more value than they do.
This deck is awesome! No joke, it crushes midrange and can out control the non-Shudderwock OTK decks out there. I think the main challenge I saw was with Baku Hunter since they can get a lot of damage over your taunts. Just have to armor up on the Branching paths to push your health outside of their ability to burst you down.
Yes, I think I'm only doing around 50% around Baku Hunter. If you draw Hadronix in the top half of your deck you will win, if he is buried the Hunter player will finish you off before then. Just one of the flaws of a deck based around one Legendary.
Made some changes because so many paladins on the ladder:
-1 Wrath
-2 Ironwood Golem
-2 Oaken Summons
+2 Doomsayer
+1 Bloodmage Thalnos
+1 Starfall
+1 Primordial Drake
Still testing though but i win a lot more versus Paladins now, also when you play Stonehill Defender make sure you don't pick a Beast otherwise you'll get 50% chance of not getting Hadronox with Witching Hour
Yes, the Grizzly is so tempting but you can't pick him! Good point.
Starfall in particular seems like an excellent add. I found I only ever had one copy of Primordial Drake when I threw this together, so that's why there is only one of those.
Keep me posted on how the changes work out!