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Endless Taunt Druid

  • Last updated Apr 13, 2018 (Witchwood)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Taunt Druid
  • Crafting Cost: 6440
  • Dust Needed: Loading Collection
  • Created: 4/13/2018 (Witchwood)
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  • Total Deck Rating

    25

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I have been playing this deck for about two hours now, currently winning between 70-80% of games.  

The goal is simple.  Ramp as hard as you can, playing taunts along the way to keep aggro at bay.  Rotten Applebaum, Oaken Summens, Branching Paths, and all the taunts make sure you stay alive. Play Lich King quickly, and always choose Ironbarks or more lich Kings from stonehill defender.  More Applebaums are great too.  Basically look for value here.

Then, it's time to unleash the Wombo Combo.  

When you have played and lost 4+ taunts, play Hadronix and immediately naturalize him to fill the board.  This doesn't allow your opponent a chance to silence him or mind control him.  Watch your opponent use his powerful sweepers to clear all those taunts.  He will be feeling pretty pleased.  He survived your big play.  Right?

Wrong.  Next turn, play witching hour, and immediately carnivorous cube it. Again the board is full.  If he can clear that, the cube will give you two more Hadronix's.  Trade them into his minions, cube them again for more ridiculous value, or naturalize them to keep filling the board.  Everytime the board fills you should get another lich king card, some handy healing from the applebaums, and a whole lot of minions.

Just start killing everything in site until you win.

NOTE: Versus Shaman (that seems to be over half the decks tonight), ramp fast.  Mulligan for all ramp cards.  Shaman is basically doing nothing for the first 8-9 turns.  You want to play your first board full of taunts before he has the OTK Shudderwock combo.  Make him play it around turns 12-15, and it will do a lot of stuff but won't kill you.  Once he fires off his crazyness, just fill the board again with taunts.

One downside of shaman is that hex's put an extra beast in your graveyard for Witching Hour to draw from.  So if Lich King gets hexed, witching hour is only a fifty fifty card.  The best solution to this is to hold Lich king.  A board full of abblebaums and ironwood golems is enough to win.  Alternativey, ikeep both witching hours in hand, so that if you play both in a row, you have a 75% shot of getting Hadronix between them both.

 Updated Notes:

1. Never take a beast taunt from stonehill.

2. Similarly, be careful using Frostmorne on opponents beasts.  Only do this if absolutely necessary.

3.  If your opponent has used both hexes/ polymorphs on your Lich King / Ironbark Protector (from stonehill) or other targets, and you don't think he has silences, cube Hadronix the following turn instead of naturalizing him the same turn.  This keeps the gravy train going, without risking getting unlucky with Witching Hour.

4. Save Anti-Magic Shell if you get it.  It's a game winning card.  Also, try to save at least one Branching paths.  Use it for plus two attack when you get a board full of low attack taunts to win the game.