[91% Win rate: Rank 16 to Rank 5] Genn Paladin
- Last updated Apr 15, 2018 (Witchwood)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Paladin
- Crafting Cost: 5660
- Dust Needed: Loading Collection
- Created: 4/12/2018 (Witchwood)
- Ghimire
- Registered User
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- 4
- 19
- 19
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Battle Tag:
Muk
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Region:
US
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Total Deck Rating
168
Proof:
Hi all,
I just threw this deck together to test out how Genn Paladin would work, and it's working wonderfully. I went 30-3 on two long win streaks from Rank 16 to Rank 5. I lost to a warlock because of a bad draw, and to two priests: one that opened Northshire into Shadow Ascendant, and another that used Glimmerroots to steal Call to Arms and Spikeridged Steed. Those were the only priests I faced, so this deck might just have a bad matchup against the class.
My prior versions had Sea Giants, Corpsetakers and Vicious Scalehides, but those cards didn't work very well. I'm a little iffy on the Lost Spirits, because they're not the best pulls from Call to Arms, and it sucks when you draw them, but I just wanted to make sure I had enough 2-drops and Call to Arms targets if I have to play it off curve later on. You could consider swapping those with things like Hydrologist or Bloodmage Thalnos for more card advantage, or 2-drop tech cards like Acidic Swamp Ooze or Golakka Crawler depending on how the meta evolves. Master Swordsmith, Plated Beetle, and Millhouse Manastorm aren't bad options either, depending on how spicy you want your list to be. If you want to move more to the back end of the curve, you could consider finishers like Leeroy and Val'anyr, which go well together. However, this list did well for me, so I'll probably keep it this way until I feel things need to change.
Mulligan guide:
Since the meta is pretty new, there are no class-dependent mulligan strategies. Hard mulligan for Call to Arms, Knife Juggler, and Dire Wolf Alpha. Loot Hoarder isn't a bad keep either, since it allows you to have a better chance of drawing into Call to Arms on curve. On the play you want to have at least two 2-drops for turn 2 and 3, but on the coin you can have just one, because you can play two four drops on curve.
All in all, really enjoying this archetype. Might try to hit legend with it, but probably won't have the time for the grind. If only win streaks kept going through Rank 5...
Let me know if you have any questions, and I'd be delighted if this deck turns out to be tier 1 in the new meta ^_^
Cheers!
EDIT: After a few days of meta stabilization and playing in higher ranks, I've found that the top threats to this deck are: Baku Paladin, Warlock, and Shaman. I have had no issues with Hunter and other classes. In light of the match-up challenges, I have made the following edits:
-2x Lost Spirit +2x Wild Pyromancer
While Wild Pyro kills our own tokens and small creatures, it does wonders against opposing Paladins. Its combo with Equality is also very powerful and helps your match-up against the new Even Handlock decks that have popped up. Wild Pyro is, in general, a very strong tool for the control aspect of this deck.
-1x Truesilver Champion -1x Blessing of Kings +2x Consecration
Consecration fares a lot better against the Aggro decks out there right now, including Baku Paladin and Baku Hunter. It also combos very well with Equality.
-1x Ring the Bells +1x Rebuke
Rebuke is just too strong against the board clear classes, Level Up in Bakudin, Burn in Hunter, etc. Against Warlock, an early copy of this after a Call to Arms or some sort of swarm ensures that you can seamlessly go into Tarim. Against other classes, having this in the late game really helps you snuff out their big swing spells, or expensive board clears in the case of Shaman. I have not yet regretted having this card in hand and using it.
-1x Tirion +1x Silver Sword
I took the advice of the commentors here and made this swap. While Tirion is great in the value game, he's not very well suited for the current meta. Silver Sword ensures that you have an easier time closing out the game against control decks, before they outvalue you or lock you down. This is especially the case against Shaman, where you want to finish them off asap.
Call to Arms is now a 5 mana. :/
What about the upcoming nerf to Call to arm? What card can be replace?
this deck is trash, remove this from site
when is best class, and time to play Rebuke ??
I'm not sure what I'm doing wrong but I'm loosing to tempo secret mage baku paladin mirror matchups baku rogue and spiteful druid all around rank 7-8 not sure what I am doing wrong :/
nevermind...stupid question on further thought.
the old version of this deck help me reach rank 15
Just curious why there are 2 pyromancers in this deck? I've played a bunch of games with it and they seem to be wasted space for me. And often end up screwing me over when they get summoned through Call to Arms. Has anyone replaced them? What would be some good replacements?
To clean the board with Equality. That's why.
Gg when take locks
Despite what folks have said below, this deck is probably best played aggressively. It is better against the field from ranks 20-15, and then around Rank 15 it beats Baku dude paladin much more easily. See deck list to compare my differences. I prefer keeping a top end to the deck.
https://www.hearthpwn.com/decks/1086170-genns-gang
What about https://www.hearthpwn.com/cards/76949-valanyr Valanyr ?
I like this deck and feel like it is a really well built one, but I just dont know how to handle playing against baku even after the revisions (I am sure I just might be bad). Every match-up I have played that was a baku deck, especially bakudin, I have just not been able to maintain board control and end up losing. Are there any certain mulligans I should be trying to do against something like bakudin or is there a certain play style I should be doing instead of w/e I might be at the moment.
Against Bakudin you want to mulligan for your control options like Consecration, Vicious Scalehide, and Call to Arms. You need to contest the early board as much as possible because they snowball out of control very easily. Try to save knife juggler for when you can play multiple minions. I've recently been trying Grim Necromancer for the midgame, and she's good at contesting wide boards. Try to clear the board before turn five, because Level Up and Fungalmancer on-curve are devastating. Once you get to turn 6 and have a body to Spikeridged Steed, you are very safe unless they have a silence. This is not an easy matchup, and I think Bakudin generally wins, but you can increase your odds of winning by playing around specific cards and specific turns. Good luck!
not performing good against odd hunter, hand druid and few others... Might be playing it wrong perharps.
Just got crushed twice so hard by this deck. Really good one.
Pyromancer without Sound the Bells!? Seems like wasted potential.
Hello I would like to ask if my addition to the deck is good or not because i didnt put lightinfused stegodons in my deck i have 2 truesilvers and 1 rebuke and 1 sound the bells which is my preference because i rarely get a board with 3 or more dudes so yeah idk if its good or not?