Hand Druid
- Last updated Apr 11, 2018 (Patches Nerf)
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Wild
- 12 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5580
- Dust Needed: Loading Collection
- Created: 4/11/2018 (Patches Nerf)

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The deck is nice but it's missing a couple of things.
I added BGH and Cenarius instead of 2x Tortollan Foragers and it feels better. Still experimenting.
Also feel like Wild Growth can be good. In giant math, it's 2 mana draw 2 cards.
Cenarius on a full board of wisps or tree ants sounds like a solid finisher to me.
What's a good substitution for Branching Paths?
imo one astral tiger over a second apple. if you get to fatigue, that tiger can save your life
I disagree witchwood apple is such a neccesary card for getting early mountain giants and wispering woods. While an astral tiger would be nice in fatigue most of the time you are going to be winning in fatigue due to the amount of taunt and armor gain you have.
yeah actually playing around with astral tiger didn't do much in terms of winning games
this deck really changerd my life for tyhe nbeytyerrt
It actually fairs pretty decently against cube. If you can get a giant or the wispering wisps out sometimes they don't have a way to deal with it. Late game it can be a struggle but aslong as you continue to gain armor from branching paths and ferocious howl you can win.