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Shudderwock OTK Combo

  • Last updated Apr 10, 2018 (Patches Nerf)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 6740
  • Dust Needed: Loading Collection
  • Created: 4/10/2018 (Patches Nerf)
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  • Battle Tag:

    Serbak#2224

  • Region:

    EU

  • Total Deck Rating

    43

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Should kill with 10 mana available and some requisites met.

The combo needs quite the set up and does have some little deckbuilding restriction. You run some bad cards like Fire Plume Harbinger and Zola the Gorgon and Nightblade.

The gameplan is pretty straightforward. Draw some cards, clear minions, accomplish the pre-combo requirements, and then win the game:

REQUIREMENTS:

-Play at least 3 damage battlecries between Nightblade and Lifedrinker (you can use a Murmuring Elemental for this if you Copy the other with Zola the Gorgon), play at least 1 Saronite Chain Gang, and play Grumble, Worldshaker (The play order doesn't matter. You just want the battlecries to be ON for Shudderwock).

-[IDEAL, NOT NECESSARY] Play Murmuring Elemental + Zola the Gorgon. You have now 2 Golden Murmuring Elementals in hand. This way you have one free Murmuring Elemental for a damage battlecry.

-Play Murmuring Elemental + Fire Plume Harbinger with other Murmuring Elemental in hand. The Murmuring Elemental in your hand Costs (0) now. This is easier if you do the previous "ideal" step.

NOW, THE COMBO:

-With 10 mana, play the (0) Cost Murmuring Elemental + Shudderwock. This triggers all the battlecries played before in a random order. Let's recap the ones that matter:

Deal 3 damage to the enemy hero. (x3 at least) | Summon a copy of this minion. | Return your other minions to your hand. They cost (1). | Your next battlecry this turn triggers twice |

Because they happen in random order, we can't guarantee "Summon a copy of this minion" happens before "Return your other minions to your hand. They cost (1)".  But thanks to the (0) Cost Murmuring Elemental, Shudderwock's battlecry triggers one more time, repeating all battlecries previously played, again, in a random order.

That way, we are guaranteed to have at least a Shudderwock returned to our hand that Costs (1). Let's check the 2 possible board states after first Shudderwock's battlecry resolves:

1.Happens in the right order: "Summon a copy of this minion" happens before "Return your other minions to your hand. They cost (1)". We get the Copy of Shudderwock returned to our hand, and it costs (1). Our Shudderwock's second battlecry triggers.

2. Happens in the wrong order: "Summon a copy of this minion" happens after "Return your other minions to your hand. They cost (1)". We have our Shudderwock and the Shudderwock Copy on board. Our Shudderwock's second battlecry triggers and we already have it's Copy on board, so we will get at least one guaranteed (and a maximum of two) Copy of Shudderwock returned to our hand, and it will cost (1).

Let's keep going. We also have the "Your next battlecry this turn triggers twice" again that Shudderwock's own battlecry generated, so, after you play your (1) Cost Shudderwock, you've dealt this turn:

Shudderwock, first battlecry: Deal 3 damage to the enemy hero. x3

Shudderwock, second battlecry: Deal 3 damage to the enemy hero. x3

(1) Cost Shudderwock, first battlecry: Deal 3 damage to the enemy hero. x3

(1) Cost Shudderwock, second battlecry: Deal 3 damage to the enemy hero. x3

36 damage to the face in one turn!

You add or substract 12 face damage for each damaging battlecry you include or not include in the combo. Maximum should be 5 for 48 damage! For example, against classes that didn't heal from the battlecries you previosly played, you can combo with just 2 Nightblade or Lifedrinker battlecries for 24 face damage that turn + the 6 you previosly dealt. Exact 30!

DISCLAIMER: I think there is a lot of room for improvement and optimizing. Suggestions extremely welcome!

DISCLAIMER 2: If I got how Murmuring Elementaled battlecries work with Shudderwock wrong please let me know. As I understand, the "Copied battlecry" counts as a different battlecry for Shudderwock purposes. This way, the combo would be a bit harder, but still doable.

 I'm excited to play this deck on release. It's incredibly fragile to Gnomeferatu and the little mill it's left, like Naturalize. You can't play the strong "Draw battlecries" to not risk dying to fatigue, and you have to play every single AoE shaman has going (Hagatha the Witch maybe?) to not fold to aggro. Double Hex for Cubelock... but I think it has potential and someone better than me can optimize the deck to a competitive point!

Thanks for reading everyone,

Serbak