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Witchwood Rush Tempo Warrior

  • Last updated Apr 10, 2018 (Patches Nerf)
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Wild

  • 22 Minions
  • 3 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5520
  • Dust Needed: Loading Collection
  • Created: 4/10/2018 (Patches Nerf)
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  • Total Deck Rating

    261

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This deck aims to start fast and snowball the board. 

You want to mulligan for town crier and marsh drake so you can play the crier on 1 and coin out the drake on 2 while trading against the 2/1. With a 5/4 on the board on turn 2 and a rush in hand, you have the tools to start dominating the board for the early game.

Another great start is to coin out a Woodcutter's Axe and then  play a turn 2 Redband Wasp, trading it into a 1/x minion. This leaves you with a 6/3 on turn 2, which many classes really don't want to deal with (e.g. paladins now that Rallying Blade is gone).

If you are behind in the midgame, you can drop Blood Razor on 4 to hit a wide board, then follow up on turn 5 with a muckhunter and swing again to clear the 2/1s and hit the wide board again, then rush a single larger enemy.

Slow decks like cubelock cannot handle this level of tempo and you could kill them before they have time to activate their final combo.