Hipster Keleseth Combo Valuedin
- Last updated Apr 9, 2018 (Patches Nerf)
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Wild
- 19 Minions
- 7 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 16300
- Dust Needed: Loading Collection
- Created: 4/9/2018 (Patches Nerf)
- Arachnidius
- Registered User
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- 9
- 36
- 64
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Battle Tag:
Arahknid#2777
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Region:
EU
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Total Deck Rating
114
Hello!
This is my hipster Val'anyr list. It's hipster because it does quite an odd variety of things that have (I hope) a surprising amount of synergy. I'll go through the main features of the deck:
- The Prince Keleseth + Witchwood Piper combo: The only 2-cost minion this deck runs is Keleseth. This was quite a deck-building challenge, which I enjoyed, and to compensate for having no 1- or 2-drop minions, I have added double Lost in the Jungle and double Blessing of Might. Bizarrely, these act as a control combo, because getting dudes out early and then having Blessing in hand gives you the opportunity to trade up into anything they might play on turns 1-3, giving you time to play your Piper/whatever else. Blessing is also one of two spells which will buff Lynessa Sunsorrow. You then have double Piper purely for maximum consistency of drawing Keleseth. With this combo you should all but guarantee being able to play Keleseth by around turn 5, if not before. The deck then runs other excellent Keleseth targets like Saronite Chain Gang and the new Paragon of Light, for which the Keleseth buff activates its card text and makes a 3 mana 3/6 taunt lifesteal, which is nuts.
- Val'anyr: You're primarily looking to hit Chaing Gang with the Val'anyr buff, for double deathrattle value. Leeroy is the other main target as this gives you a large amount of burst damage and therefore a win condition. Muck Hunter makes for a reasonable target, giving you essentially 9 damage of removal for 5 mana. There are various solid targets, like Paragon (as discussed) as well as Chillblade Champion for burst damage and/or removal plus burst self-heal.
- The Glass Knight: Paragon, Chillblade, Lay on Hands and Uther of the Ebon Blade all provide lifesteal or health restoration, so Glass Knight should be able to get reasonable value. The deck feels like it could do with running one or two more lifesteal/health restore cards, however I couldn't really find room and didn't want to sacrifice too many of the other elements purely to give Glass Knight more value. The best option imo would be Truesilver Champion, however then you would possibly have both too many weapons and too many 4-drops. I also considered adding one Rotten Applebaum, but didn't think it did enough in this deck.
- Various hipster elements: Oh boy. You've got Countess Ashmore, which in this deck at best will draw 3 cards. This is the main reason for running Muck Hunter - I think it's worth adding just to allow the chance of a max value Countess (it also fills out the rather sparse 5-mana slot). There are only two deathrattles in the deck: Val'anyr and Tirion Fordring. If you haven't drawn Val by the time you drop Countess, you'd be happy to draw either it or Tirion. Ideally you have already drawn Val, in which case dropping Countess on 7 provides the huge tempo play of allowing you to curve from Countess on 7 into Tirion on 8 (honestly that's one of my favourite nuances of this deck). The only deathrattle minion in the deck is Tirion. That means you can run (and no this isn't a meme): Tomb Lurker. Holy shit. As long as Tirion has died, Tomb Lurker is a "5 mana 5/3 battlecry: add Tirion Fordring to your hand". That's some sweet value. Though I realise this is horrible tempo, in the late game this deck becomes more focused on value, so I think that's fine. You've also got Happy Ghoul! This deck wants to restore health to enable Glass Knight, and iirc Ghoul is the only other minion in the game which synergises in a similar way. I initially ran 2 but in the end couldn't really justify it. You've got Sword of Justice! This has excellent synergy with Paragon and allows you to activate her much more consistently. Sword is really in there as a sub-par replacement for the whole handbuff package which is rotating out. It has great synergy with Chain Gang and allows for relatively high early game tempo if you play Lost in the Jungle after Sword. And finally you've got Lynessa. Not so much a hipster choice, she gives more value to Blessing of Might, which ordinarily you would feel pretty bad about running in a non-quest paladin deck, and provides a large late-game threat if you've managed to play a Spikeridged or two.
That's just about it! I know the deck is probably not the most competitively viable, but that's not really the point. I set myself a deck-building challenge of making the Keleseth/Piper combo work, and I think I made a pretty interesting if not necessarily very strong deck. Thanks for reading. Let me know what you think!
Edit:
Note that there is a tragic missed opportunity here to play Lesser Pearl Spellstone. In this deck, which already aims to self-heal/run lifesteal because of the lifesteal minions which benefit from buffs and because of The Glass Knight and Happy Ghoul, I think this would be the first opportunity ever for the paladin spellstone actually to be great. One of the pillars of the deck is Keleseth, however, so this cannot be. Keleseth also disables you from running Equality, which is why this deck is a hipster/midrange-ish deck instead of a control deck. The Keleseth/Piper also makes Call to Arms unplayable, which hurts the power level of the deck a lot. I would love to remake this deck as a non-Keleseth control deck which runs spellstone and Call to Arms.
Edit 2:
I just remembered that Blackguard exists! Damn. I'm going to cut something for 1 of it:
- -1 Tar Creeper
- +1 Blackguard
fun deck!
Sorry for answering this late, had a troublesome rl the last days and the time i was on the pc i basically spent playing and tweaking my list.
https://www.hearthpwn.com/decks/1087192-insert-all-the-memes-paladin-midrange-controllish
this is what i came up with. currently rank 13, started from 25:D (wasnt really playing the last xpca after the meta settled) and ya, my winrate is somewhat decent, esp rank 15 and below:D
am having a blast playing this deck, every game feels different and surprisingly consistant considering what kinda deck it is:D would appreciate any feedback, criticism and if u wanna have some additional information just lemme know
will be on my pc at around 9 pm, ill publish my deck then though i think ill tweak it a lot within the first hours of playtesting.
i have added a faceless, works great with leeroy as a finisher or basically just copy any valanyr´d lowcost minion on the board so the weapon gets instantly replaced and triggers its deathrattle in case ur board gets cleared. even tirion sticking 2 the board 1 turn is a valueable target imo.
moreover iv added the 1/1 1 mana taunt divine shield guy just for the better earlygame and stonehill defenders, they offer so much value in paladin and ensure a better earlygame. iv cut happyghoul and pipers, not really seeing either of them yet but ill keep them in mind.
the list revolves alot around turn 3 and 4. at this point u need 2 try 2 recover from a potentially bad earlygame in case u didnt draw keleseth. truesilver is also a must have with glassknight imo.
well, my list is somewhat similar, pretty greedy and gimmicky aswell but i think it might be a bit more consistant, we shall see:D wont be a tier 1 or 2 deck certainly but ill enjoy playing my midrangy/controllish pala. will keep u updated:)
edit: ops, did not mean 2 post this as a new comment but rather answere urs:D w/e
Sounds sweet man. I think yours sounds like what my deck would be if I focused more on winrate than I did on memes ;p e.g. you're right, as a midrange deck with glass knight you absolutely should be running truesilver, I would have thought. And of course stonehill and righteous protector are amazing in paladin. I know that my deck would probably have a lower winrate than yours, however for this deck like I say the focus was more on creativity/fun/memes. Oh and faceless is a great idea. In this cubelock meta it's a really good tech option too: quite often you'll get your own turn 5 voidlord with it if you don't have a good valanyr'ed minion to copy with it.
Looks like a fun deck! Val'anyr ftw!
Thank you man :)
iv been looking for inspiration regarding the upcoming addon for quite some time now and this is the first deck i like.
im working on a pala list aswell, trying 2 make paragon of light work a non aggro deck.
i think ur deck is a bit 2 gimmicky tho, i love making odd cards work aswell but its just 2 packed with memes, esp countess ashmore and muck hunter are 2 much/forced (pala is not really the class to work with muck hunter imo) and u should maybe cut the package or play ashmore for the deathrattle/lifesteal draw while ignoring the rush component (drawing 2 cards seems worth it already, esp with ur desired curve into tirion)
id also consider cutting the witchwood pipers or at least one of them, i know its kind of the core of ur deck but playing keleseth turn 5 and sacrificing this much tempo in order 2 mainly buff the paragon sounds not worth it.
ill keep an eye on ur guide and try 2 finish my own list asap, thanks for the effort already, could definitely use some ideas from ur list and guide:)
Thank you very much man! I'm glad you like it.
Haha yeah the deck is hugely gimmicky, though like I say that's sort of the point. I agree that Muck Hunter is suboptimal, especially with no consistent way to remove the mucklings. You can definitely cut it and then like you say, drawing 2 from countess (especially curving into Tirion) is still good.
Yeah another good point about piper. I think it would require playtesting to see how consistently you actually did draw keleseth. Imo playing keleseth on 5 isn't awful considering that it's sort of a midrange deck, and chaing gang, tar creeper, chillblade and leeroy are all either good or very good targets for the keleseth buff as well as just paragon. Also remember that piper doesn't become useless if you've already drawn keleseth before you play a piper - then it will be a 4 mana 3/3 "draw a paragon/tar creeper/happy ghoul", which is not bad honestly, especially if you're drawing a minion after it's been buffed by keleseth. But yeah certainly there are stronger cards that could replace 1 piper, as you say I just really wanted to build around this combo.
Thanks again man! Post a link to your deck here when it's done, if you want, and I'll have a look.