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Defend the Castle!

  • Last updated Apr 8, 2018 (Patches Nerf)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 9940
  • Dust Needed: Loading Collection
  • Created: 4/6/2018 (Patches Nerf)
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  • Total Deck Rating

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Hold fast men! Armour up! clear the gates and bring in the BIG GUNS!!

The sole purpose of this deck is patiently wait and hide behind taunt, Baku the Mooneater 's mega armour and board clears until you're ready (10 mana) to roll out the big guns! 

In an ideal world turn 9 you could throw down 3 Phantom Militia for a bit of protection (and quest trigger - but don't be too eager to wield that bad boy just yet).

Drop Animated Berserker followed by Blackhowl Gunspire , then hit it with 2x Whirlwind  to hit a total of 11 Board DMG. Then if the Tower still stands hit Sudden Genesis follow by Abomination to keep 'em guessing (and hopefully, firing).

Next trigger the the quest, drop a Clockwork Automaton and hurl that 16DMG fireball + 4DMG Weapon (hopefully) right to face, if they're still kickin' drop a Blackwald Pixie next turn and give them the old one two. The castle is saved, the people rejoice, long live the king!

I realise how perfect things would need to go, but man it would look cool! 

 

EDIT: Doctors Orders - Dropped Clockwork Automaton in favour of a second Blackwald Pixie. Essentially the same jam as the above but it could drop a foe before face or achieve same 16DMG if face is clear. Also could be used earlier to double up on Baku the Mooneater 's mega armour.

I hope this deck holds it's roots in the fun side of the game but happy to build something off of the back of it, so very much welcome any and all input.