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Anatak's New Meta Ramp

  • Last updated Dec 23, 2014 (GvG Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8440
  • Dust Needed: Loading Collection
  • Created: 9/27/2014 (Naxx Launch)
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  • Battle Tag:

    Anatak89#1775

  • Region:

    US

  • Total Deck Rating

    50

View 15 other Decks by Anatak89
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Alright, I've updated my ramp deck. Good to see I reached 1500 views now! Surely that's worth something. Anyways, I didn't add much to the deck in terms of GvG cards.  The robo cubs help with early pressure/board presence. I'd say 80% of the time I make it 2/3. Sometimes I take them out though. I donno, it's up to you really.

I finally received Malorne in a pack. He is UNREAL. If he's silenced, he's still a 9/7 body they have to deal with. Pair that with the wombo combo, and that's an additional 11 damage (leading to a whopping 25 damage combo, if they don't have taunts up). He shines vs one of ramp druid's tougher matchups, the dreaded Handlock. He takes out a buffed giant, and he comes back later. I did have to take an Ancient of War out, but I added some more taunts to help make up for that. With Druid of the Claw + Sen'jin + Sludge Belcher, you should be taunt heavy enough, especially when you add in the new little cubs.

I almost always mulligan for either Swipe or Keeper of the Grove, or at least Wrath. It is nice to have the Robo Cub, and I always keep innervate (only 1, never both of them). I also keep Wild Growth most of the time. The ideal hand (if you go first) is Innervate, Harvest Golem/Shade of Naxxramas, and Wild Growth.  If you go second, it's pretty much the same, but throw on a Keeper of the Grove or Swipe, and you've got the dream hand in almost every situation.

I've tried working with that Grovetender, but I'm not convinced I like them (Choose one: Both players get mana or both players draw a card). Maybe someone else has had more fun with them, but the draw back isn't good in my opinion. In ramp, you want to have more mana than the opponent, and this guy doesn't really help. And besides, Shade of Naxxramas is a much better 3 drop.

Some cards that you can sub in:

Faceless Manipulator is a good substitute for any legendary. Cairne fits in one of the larger guys spots. Sylvannas can always find a spot in a deck like this. Just try not to play around with the curve too much. I try to always stay at a maximum of four 7+ mana minions, though I sometimes make an exception for a fifth in a control heavy meta.

I'd say that The Black Knight is absolutely necessary because of the hard removal that druid lacks.  Bloodmage Thalnos can be taken out for a number of things depending on what you have trouble with. I like him with Swipe and Wrath, so I refuse to personally take him out of the deck haha.

Ramp druid has always been the archetype with no real hard counter, and I think that remains the case in the expansion. Malorne helps deal with tough control matchups so much, so this statement is even more true. Ancient of War is a perfect substitute for him though if you'd like. He's just a little slower. You could even throw Kel'thuzad in if you were feeling reckless.

Please leave any comments or ideas below, and don't forget to +1 if you like it!