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Giants Zoo Druid

  • Last updated Apr 2, 2018 (Patches Nerf)
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Wild

  • 8 Minions
  • 22 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 6340
  • Dust Needed: Loading Collection
  • Created: 3/27/2018 (Patches Nerf)
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  • Total Deck Rating

    100

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This deck combines some of the new mechanics. At the start I wasnt going to make this into an even only deck, but I realized that 26 cards were even, and just decided to go all the way for the heck of it. And who knows, maybe the hero power costing (1) will make a difference. Anyway, this deck has two major ways of winning: Either cheating out an early big minion or summoning a bunch of 1/1s and branching paths them. If you have both Witchwood Apple and Mountain Giant you can technically play the giant on turn 3 going second, and turn 4 going first. You wont always pull this off, so the back up plan is summoning a bunch of 1/1s with Whispering Woods, and kill them if they dont run aoe. Seems good to me, but theres probably a more competitve version of this deck somewhere out there and it probably involves playing savage roar. But hey, theres a bunch of cards still coming out and this deck may become better as cards are revealed. Cheers!