Genn and Reno sitting in a tree...
- Last updated Mar 31, 2018 (Patches Nerf)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Renolock
- Crafting Cost: 19700
- Dust Needed: Loading Collection
- Created: 3/25/2018 (Patches Nerf)
- SENA
- Registered User
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- 7
- 20
- 50
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Battle Tag:
SENA#21304
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Region:
US
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Total Deck Rating
102
2 deckbuilding challenge cards in one deck, could it possibly work?
EDIT: Thanks for all the discussion in the comments. I see a few of you think i should put spellstone in. I originally had it in the list but the deck ended up being 31 cards and it was the one to go. Theres only 2 cards to proc it and at 3 its a bit too bad. i like the idea of exploring more of a handlock package though.
Made some changes i think are good, feedback would be appreciated:
-N'zoth the Corruptor +Molten Giant
I felt like the N'zoth package was too forced and a bit weak. This takes more advantage of the 1 mana heropower and more naturally fits in the deck. The Bloodbloom Doom combo also allows the deck to win games out of nowhere and have a chace vs giants.
EDIT2: Just realised the synergy between Glinda Crowskin molten giants. It also makes for a cool combo where along with emperor you can play 5 giants a 3 7 and reno yourself to full hp. This combo seems very strong as it is a 2-4 card package rather than 10 cards in a deck. This idea needs further experimentation, for now ill leave the list unchanged.
I would get rid of implosion just for this reason. I wouldn't want 1/1 imps on my board for the big swing DK play.
But you don't have a big swing DK play, you barely have any demons, and if you played Rin you might be already winning or board state isn't that relevant.
@Sena, the important thing about the warlock DK play turn is having at least some taunts to make up for the fact that you spend a full 10 mana turn without reacting to your opponent's board. Remember that before Kobolds hit release, DK Warlocks were playing voidwalker only because it provided 2 taunts on Bloodreaver Gul'dan turn. The only taunt here is the humonculus, but if you count on playing gul'dan after summoning all rituals (which frankly isn't realistic if you have played control lock at high ranks, even when you have it turn 6, you can't summon all demons straight up or your opponent will flood the board easily and kill you, and your deck doens't even have 2 nether or 2 defiles), you drop the odds of getting your 2/4 taunts. Not even talking about Imp-losion which has negative synergy with Gul'dan. Furthermore, as @yoavsnake already said, if you're in a situation where you already managed to pull Azari, you have typically won, and no need for more.
The thing is this deck can only use 1/4 of the cards in the game. And with that little to work with theres not really any other good lategame card better than Guldan.
As much as i like squeezing Cho Gal into every deck, this is one where that cant be done.
Even if the number 25 was even i wouldnt put it into the deck.
love the idea, but is 1 mana tap worth it?
I guess mountain on 3 is insane, but otherwise im doubtful that this is an improvement on any of the other control warlocks currently running around
The wild meta is really weird. Maybe being able to draw a card every turn is good enough.
- DOOM! +N'Zoth, the Corruptor
- Ragnaros the Firelord + Kabal Trafficker
- Imp-losion+ Lesser Amethyst Spellstone
- Drain Soul + Blastcrystal Potion
i feel like nzoth is too low value, kabal trafficker is probably bad without krul, and spellstone almost never gets upgraded.
You may be right about n'zoth and trafficker but from my personal experience with reno-lock it's possible to upgrade Lesser Amethyst Spellstone at least once in every game with Bloodbloom, Hellfire and Vulgar Homunculus.
as far as i remember, the spell stone doesnt trigger fromm Bloodbloom
Glinda Crowskin ? that's some value with the giants
Insane synergy indeed xD
EDIT: I'm an idiot, I forgot 'bout the nerf. Feel free to dislike and hide this post ^^'
How does Glenn and Molten giant work if the giant is a odd cost card?
they cost 20 in wild
They don't cost 20 in Wild. But they WILL cost 20 when they rotate to the Hall of Fame.
I'm an idiot, I forgot 'bout the nerf. Feel free to dislike and hide this post ^^'
with your hero power costing 1, you could include Frost Giant, which is also very good with the new warlock legendary. I was also thinking about gnomeferatu, if the warlock legendary was added, to beat maybe mirror matches.
I agree, ill probably try and make a version with more focus on the giants package.